Marvel Super Heroes
I've grown accustomed to flawless arcade conversions from Capcom, but Marvel Super Heroes is "only" above average. The combos don't have a smooth flow to them the way the arcade game did. Although I'm not a fan of the whole X-Men/MSH fighting engine, with its in-story-high jumps, gem power-ups and helter-skelter gameplay, I found it entertaining. This title is not as true to the arcade game as, say...Alpha 2. The game control is slightly sluggish at times and the character animation is not as fluid as the coin-op Marvel Super Heroes. In fact, many of the animation frames are missing altogether, and in my eyes, this is noticeable. To the average gamer, my nitpicks may sound a little anal, but Capcom's fighters cater more to the hardcore fighting enthusiasts than the average fighter, and I feel these issues are of importance to them. The PlayStation conversion, however, does have several redeeming factors. For one, the background graphics and the frames of animation that did make it in the game are top-notch as far as 2-D fighters go. Plus, less-experienced fighting game fans (the ones who tend to flail away during fights) may actually get more kick out of Marvel Super Heroes than the picky, hardcore Capcom fans like myself. No matter how picky I may seem, it's a decent PlayStation game.
Here's a game I've been very critical of, thanks to the tacky X-Men fighting engine. While many argue in its favor, I don't enjoy it nearly as much as the Street Fighter engine. So. when I see that parody of SF plagued with slowdown and fewer animations than in the arcade, I cannot support it whole-heartedly. MSH is a good fighter, don't get me wrong. It's just that if comic characters weren't there, I'd be less apt to play it.
OK, I'll admit it. I like a good old 2-0 fighter, even more than most 3-D fighters. MSH? It didn't impress me in the arcades, but when I got a chance to get into it at home, I found out that it's a pretty fun game. Infinity Gems alone are a great idea, but this game also has cool combos, juggles and more. The biggest drawback is this game's chaotic graphics. The PS has trouble handling MSH's sprites and suffers from a lot of slowdown.
I'm really surprised at how well Marvel Super Heroes turned out for the PlayStation (SF Alpha 2 on the PS was a big disappointment to me). There's quite a bit of slowdown when the action gets hectic (especially with larger or more animated characters like juggernaut and Blackhead), but overall it's still very playable and fans of the arcade game won't be disappointed. I still can't stand the PlayStation pad for fighters though.
Download Marvel Super Heroes
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Marvel Super Heroes has been one of those games that has appeared and disappeared from release charts for almost a year now. The game gave Marvel comics fans a chance to take control of characters like Spider-Man and Captain America, Capcom style. Now it has resurfaced in the form of a 60 percent complete version running on both the Saturn and the PlayStation. Both versions looked about the same at this point, but the Saturn version is said to support the SNK Ram cart for extra frames of animation and slightly quicker loading time. PlayStation version already showed a marked improvement over Capcom's previous 2-D fighting efforts like DarkStalkers and Street Fighter Alpha 2. We'll have to wait until both versions arc finished before we know which game machine can claim a superior version.
Marvel Super Heroes has made its way to the PlayStation and Saturn from the arcade! Featuring all of the characters from the arcade, the direct conversion will have Marvel fans fighting for joy. With the advanced capabilities of both the Saturn and the PlayStation. Marvel Super Heroes should be a hot one to get for Christmas. Like the arcade, it should have the ground-shaking throws and incredible special moves that you have to enjoy--especially with the Hulk!
Capcom and 2D fighting games go hand-in-hand. It should be no surprise to anyone that Capcom would take their successful arcade fighter Marvel Super Heroes and port it over to the PSX, so you can play from the comfort of your own home.
Marvel Super Heroes is a Capcom fighter in every sense possible. You have your multi-hit combos, your power-ups, your worthless little taunting after winning a match, and most of all, 2D. Capcom has stuck with this formula for years and just keeps selling games. They have developed a huge following and people can't get enough of what they have to offer. This time, to mix things up, you get to play as your favorite childhood superhero as well as some of the nastiest villains to come down the pike.
Before I go into anything else, I want to commend the developers of this game. Why? Because they know that this game will appeal to Generation X'ers as well as the younger children. The super heroes are ageless and timeless—people of all ages will relate to their favorite characters and least favorite evil villain. The key is not to waste the Marvel license on a crappy game, and I think they've used the Marvel license to its fullest.
Like I mentioned above, this is a standard-fare Capcom fighting title. You have your 20 + hit combos, which I am not a huge fan of, your special moves between opponents, and awesome graphical backgrounds. A fairly new addition to the Capcom fighting games are the power gems. Marvel Super Heroes also uses the infinity gem system. If you are not familiar with this system, let me explain. During the fight, infinity gems are thrown into the fighting area. If you pick up these gems, you can pull off different moves depending on the gem. The different gems you will find are power, time, space, mind, soul, and reality. The power gem increases your attack strength. The time gem increase character speed. The space gem increases your defensive power. The mind gem recovers energy in your combo meter. The soul gem recovers health on your life gauge, and the reality gem gives your character new powers. Each of these works for a only short time, but can be the difference between winning and losing. I liked this better than the multi-hit combo system.
One of the main selling points of this game is definitely the fighters. How many people out there would not think it was cool to be able to fight as Spiderman or The Incredible Hulk? This is a dream come true for comic fans or for people who grew up watching cartoons (and still watch them). You can choose between Wolverine, Spiderman, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut, and Magneto. I personally have only heard of about half of these characters, but I do not read comic books. I know the ones that have made it to the television shows.
I think one of the best parts of this character mix is that you have good and evil characters. This means you are not just a good guy fighting against the forces of evil. You can actually be a bad guy and beat up on the other bad guys or super heroes. This also means you can find out for yourself if Captain America could beat up Spiderman. This was one of the things that kept the game fresh and would keep you playing over and over.
As with most games, Marvel Super Heroes is much more fun when playing in the two player versus mode. I enjoying playing against a person much more than playing against the computer. Actually, I find this to be much more true in this game than in other fighting games because of the combo systems. When you play against someone else, they have the same difficulty as you do pulling off the 20 hit combos. The computer, of course, can pull them off with the blink of an eye. There is nothing I hate worse than to be winning against the computer, and then having it pull 17 hit combo out the blue have have it take over the lead. If you are playing against a real person, and they can pull off a 17 hit combo to win the match, then it was earned. I felt cheated when the computer did it.
This game did have one glaring flaw that was pretty annoying. It had times where the game would slow down to the point that it would freeze for a few seconds. This usually happened when somebody pulled off a special move to end the fight. The game would just sit there for a second or two and then it would pick back up like nothing happened. I can't see that as being intentional by the programmers and if for some strange reason it was, why? Also, there were times when there was a lot of action happening, you could definitely feel a bit of a lag and the screen would slow.
Lastly, I was disappointed in the endings. After you fought your way through the competition, you get a lame ending. No videos or anything. All you got were a couple of comic book looking snap shots and that was it. It has become pretty standard stuff to get something decent when you finish a game, but apparently the developers did not find this as important.
Here is where you will find the second main selling point of this game. First, the character graphics are awesome. Every little detail is here including muscle tones and sizes are proportionate. For example, Hulk towers over Spiderman. This made the game feel like it was not skipping details. Speaking of details, this game has some of the best background drawings that I have seen in any fighting game. There are a bunch of different fighting areas, each with thier own distinct backgrounds. The first time through the game, I would just pause the game at each new screen and look at the backgrounds.
Marvel Super Heroes is pretty good for a 2D fighting game. I really do not like the Street Fighter games from Capcom, and this game played a bit like them. I think I enjoyed this game more because of the character recognition. They did not have to even bother with a story because chances are that you have heard of some of the fighters already. The gems were a neat addition that did add to the strategy element, but I think the multi-hit combo system has gotten out of control and needs to be changed. If you are a fan of Marvel comics, you will probably really enjoy this game.
Yet another arcade-to-home conversion from Capcom, Marvel Super Heroes features 10 comic-book heroes and villains: Spider-Man, Captain America, Wolverine, Hulk, Iron Man, Psylocke, Magneto, Juggernaut, Shuma Gorath, and Blackheart. The bosses? Dr. Doom and Thanos! Each character has several special moves (a la Street Fighter) and can obtain super abilities (like increased defense and offense) if they score one of the special gems that fall into the ring during a fight.
Marvel Super Heroes is one of the most anticipated fighting games of the year, and both comic fans and fighting-game buffs will want this one in their collections. This fighter plays as well as the Street Fighter Alpha series, and its 10-character lineup brings the star quality of Marvel's superhero stable into the mix with the Hulk, Wolverine, Spider-Man, Juggernaut, Iron Man, Psylocke, Captain America, Shuma Gorath, Blackheart, and Magneto. Each combatant possesses powerful special moves and fantastic super moves. Multiple-hit combos, air throws, and crushing finishing moves cap off this ferocious fighter.
The only problem with these playable previews was the unfortunate slowdown in the PlayStation version. Hopefully, Capcom will optimize the speed, which is at a bare minimum. Some hits take a whole second to register, creating the illusion that the game is being fought underwater. If Capcom corrects the game's minor flaws, this could be a huge hit.