Mortal Kombat Trilogy

a game by Midway, and GT Interactive
Genre: Fighting Games
Platforms: Nintendo 64Nintendo 64 PC
Editor Rating: 7.8/10, based on 7 reviews
User Rating: 6.5/10 - 15 votes
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See also: Mortal Kombat Games, Fighting Games
Mortal Kombat Trilogy
Mortal Kombat Trilogy
Mortal Kombat Trilogy
Mortal Kombat Trilogy

The Mortal Kombat series has become somewhat of a leg-end-a fighting game that unlike Street Fighter II, Virtua Fighter or Tekken, originated in the U.S. When Midway released the first game, it gained notoriety from game players for its digitized graphics and cool special moves, but gained a reputation as being one of the most violent video games ever created.

What Mortal Kombat Trilogy brings to the series is a combination of all three games rolled into one. Characters from the past come back to the arena for one more battle. The game is much like Ultimate Mortal Kombat 3 in many ways. The game engine is basically the same, many of the moves are similar, if not exactly the same and the control configuration is the same. This game can best be described as Mortal Kombat 3 1/2.

The story combines all three plot lines of the series into one. It explains how Liu Kang became victorious over Goro during the first tournament. Little did our combatants know that they were about to be lured into the Outworld to compete in yet another tournament. But the second tournament was only a diversion-a way for Shao Kahn to reincarnate his queen and step from the Outworld to the Earth. Now firmly in his grasp, the third tournament begins to determine Earth's fate. This is the Mortal Kombat Trilogy.

The Nintendo 64 version of the game brings MK home like never before. The graphics are crisp and clear, a carbon copy of the UMK3 arcade graphics. It's astonishing to see the entire MKcast on one system, in one cartridge. All of the arcade backgrounds from ail three games are also included in the package, faithfully reproduced in their digitized glory. Plus, unlike the PlayStation version of the game or any of the MKs on CD systems, this one lies no loading time at all. Add in the Aggressor Mode which makes your attacks more deadly!

MKfans will no doubt appreciate the attention to detail that Williams look with the game, The sound is also good, considering that it's a cartridge game. The music and sound effects are taken right out of the coin-op.

Playable characters include Noob Saibot, Baraka, Rain (playable for the first time), the old style Sub-Zero. Smoke, Rayden, Johnny Cage, Sonya, Cyrax, Sektor, Reptile.

Scorpion, Jox. Liu Kang. Jade, Sheeva, Sindel, Kuncj Lao, Ermac, Smoke. Kabal. Milcena, Kitana. Kano, Shang Tseng. Niyluwolf and Stryker. That's not all, either. In true Mortal Kombat style, the game has hidden characters which may or may not he playable through a special code.

There are two Bosses: Motaro and Sbno Kahn, who would do anything to destroy all of the game's warriors.

One would link that the Nintendo 64 control pad wouldn't be ideal for a game such as this. Skeptics will find, however, that the game is easy to control with either the Super NES configuration (holding onto the two outside grips), or using the analog stick The game's control is very tight, with each move being pulled off with ease, just like in the coin-ops.

Gameplay is straightforward, with four different kombat tracks: Novice, Warrior, Master and Champion. In addition, there are five difficulty levels, from Very Easy to Veiy Hard and everything in between.

You can also choose to leave on or turn oft kombos, blood and the game's timer.

What Mortal Kombat Trilogy adds up to is pure gory action, with the same gameplay and graphics that gamers have come to expect the series, For the gamer who can't get enough MK. Trilogy is a definite must-have!


All of the features from the arcade are back, like Random Character Select, but Trilogy adds a few more to the mix. Included are two-on-two. three-on-three and eight-player kombat tournaments. Turning on the Auto Kombo feature gives your character added punch. When you hit a character with a kick or a punch, the computer automatically turns it into a kombo for you. using punches and kicks or the appropriate special move. This is a perfect option for players who are newer to the fighting game genre and up against a seasoned MK veteran. To give the experienced player even more of a handicap, kombos can be turned off. leaving just regular attacks open, it's a lot harder without kombos!

  • MANUFACTURER - Williams
  • DIFFICULTY - Variable
  • THEME - Fighting
  • NUMBER OF PLAYERS - 1 or 2

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Game Reviews

Three blood-soaked games in one! And all of them of the same ropy quality: If you're the kind of person whose life won't be complete until you've seen every silly fatality, babality and animality in the Mortal Kombat series, then you should get this game. And a life. The gameplay of the MK franchise hasn't advanced since MK2 in 1994, and it shows.


Are you looking for fast-and-furious arcade-style fighting? Do you like bloodshed? Need to let out some serious aggression? Do you get a kick out of multiple flying dismembered limbs? Do you like bloodshed? Enjoy frustration? Well, step right up: we’ve got the game for you. Did I mention bloodshed?

This game, like all others in the series, is really not about the storyline, as any Mortal Kombat fan will tell you. This appears to me to be a translation of Mortal Kombat 3 Ultimate from the arcade. It contains virtually everything from the first three games in the series plus some new surprises. There are thirty-two immediately playable characters, including the boss characters, and five hidden ones. A new "Aggressor" mode allows your character to become even stronger and fiercer. There are also lots of new moves that are not available in the arcade version.

Gameplay, Controls, Interface

The movement and control responses are quite nice. It will do what you want it to do, when you want to do it, assuming you know how to do it. Half the fun, or part of the problem (depending on how you view it) is learning the moves. If you’ve played any Mortal Kombat (or other arcade-style fighters) in the past, you shouldn’t have problems figuring out at least a few special moves. To start you out, there are a few listed in the manual (one for each character, to be exact). Since this is a sequel, most (if not all) of the moves are the same from the previous arcade games. You’ll definitely want to have an arcade stick or gamepad. Although I do have an arcade stick, I tried it with the keyboard also and was quite surprised that I was still able to pull off a few moves.

The best part of this game is the multiplayer feature, because most human competitors probably can’t execute combos nearly as quickly as the computer. This is also a really good way to learn to execute combos and get used to the general movements of each character with the timer disabled. This two-player game can either be played with both players on the same system or through an IPX network. It cannot, however, be played over the Internet or through a modem, which was a bit disappointing. The biggest downfall of the game is its so-called difficulty levels. The skill levels are "Very Easy," "Easy," "Medium," "Hard," and "Very Hard." They would have been better named "Good Luck," "Yeah, right," "What just happened?," "I don’t think so," and "Why Bother?". When you play this game, regardless of the difficulty level, the only way to stay alive is to perform one combo after another. At the very least, you do have unlimited continues so you can enjoy your frustration for hours on end without having to start over completely. The combos for each player can be turned on, off (which will help beginners when playing the computer), or to "Auto," which will allow you to execute a combo just by hitting the first button in the series. This can be extremely useful in playing the computer even though it does detract from the thrill of pulling it off by yourself. You’ll have to reset your desired game options every time you load the game, as the control configuration is the only option setting that is saved. There are three types of tournaments available: "Mortal Kombat," "2 on 2 Kombat," and "8 Player Kombat." "Mortal Kombat" has a best two of three rounds format. "2 on 2 Kombat" is also played best two of three, with each player using up to 2 characters per round. "8 Player Kombat" is a pro sports playoff-type hierarchy, starting with 8 characters that fight one round each. The winner continues until only one remains standing. "Mortal Kombat" mode is one- or two-player. Both "2 on 2" and "8 Player" are two-player-only games.


The graphics are a direct translation from the arcade. They are clean and crisp, with a lot of details and background animation. I ran into a problem when switching between full screen and running in a window. The colors would go haywire until the image on the screen changed or the screen refreshed. If you are running in anything greater than 16-bit color, you’ll get a warning message when you load the game that tells you the game functions best in 15- or 16-bit color. Despite the annoying message, the game functioned quite nicely except in the "Screen 2X" mode, which was extremely choppy on my 233MMX with 4 MB Diamond Stealth card.


Much like the graphics, the audio is the same as the arcade, with all the screams, "Excellents," and "Finish Hims" intact. The CD is not required in the drive to play unless you want to hear music during the game. I also tried playing with another music CD in the drive, and that worked too (with interesting results). While the game is running (even if it is minimized), you will not be able to hear any other Windows sounds until you exit the game completely.

System Requirements

Minimum for Windows 95: Pentium 90MHz, 16 MB RAM, 2X CD-ROM drive (CD must be in drive to hear music), 85 MB hard drive space, PCI graphics card w/ 1 MB RAM.

Minimum for DOS 6.0 or higher: Pentium 90MHz, 8 MB RAM, 2x CD-ROM drive (CD must be in drive to hear music), 85 MB hard drive space, VGA graphics card.

Recommended: Pentium 133MHz or higher, 16 MB or more RAM, 2 MB RAM on video card, SoundBlaster or 100 percent compatible card, Gravis PC GamePad Pro, Sidewinder Joypad (if in Windows 95).

Undocumented: DirectX is required to run the game. It is included on the CD, but needs to be installed separately from the game itself. The option to install DirectX appears on the Autorun screen. Be sure you have DirectX installed before installing the game itself.

Reviewer’s Recommendations: Do not even try to play this game with the keyboard—be sure you have a good, strong arcade-style joystick or gamepad with at least 6 different buttons that can take a beating.


As Shao Khan says when you first load the game: "Excellent," "Superb," "Well done." The 45-page manual is well written and complete, despite not telling you special moves and that DirectX needs to be installed first. Although the manual may seem to be a bit thick for this type of game, the last 20 pages are warrior profiles (including one special move for each) and game credits. For those of you who are less exploratory, you can pick up all the special moves, fatalities, pit fatalities, brutalities, babalities, animalities and friendships from GT Interactive’s web site.

Bottom Line

This game is definitely for you arcade-fighting junkies. I found this game to be pretty difficult, although I’m sure I can attribute a good portion of this to my own inadequacies while playing. There are some annoying tidbits, such as the 16-bit color message popping up when loading, waiting for the initial credits to finish before being able to play the game, and having to reset your options each time you load the game. When you get past the initial annoyances and get your options set up, this game will have wonderful but tough arcade-style fighting action and is a must-have for Mortal Kombat fans.

People say:


I think I've said this once before, but I'm not a huge fan of the Mortal Kombat series generally speaking, but to get all of the MKs in one package is a great deal no matter how you look at it. I thought that there couldn't be all that much to the game. I figured what could possibly be put into MK Trilogy to make it anything better? I've proved to myself that I ask too many questions! MK Trilogy does have some all-new features but one of the newest features is that it doesn't have a lot of new features--this sounds confusing, but since it has everything from every MK, technically it's not a "new feature." A good buy for N64 owners.


Look Ma! No load time! This is the single best package you can get for any Mortal fan. Forget about that upcoming MK1 and 2 package (give me a break!), and forget about Ultimate MK3. Mortal Kombat Trilogy is the most comprehensive game you get for the series. The Nintendo 64 version is great, but I wonder why it couldn't look a little better, with 64 Bits of hardware. It's not that colorful and the animation is a bit choppy. Normally, I wouldn't have noticed these flaws, but everything on the N64 is supposed to look great, right? I also think the Attack buttons on the controller are too close for comfort.


I've never really been a fan of the Mortal Kombat series, but MKT has changed my tune. There's just a heck of a lot of fighting game here. You an control every combatant from every MK game, including Noob, Rain and the chronically absent Johnny Cage (who's now played by a different actor). Their moves are nearly the same as in UMK3, except for some new combos and a damage-increasing Aggressor Mode. And, believe it or not, MKT controls just fine with the N64 analog pad. The graphics are kind of bland, though (the game looks like a low-res version of the UMK3 arcade machine), but you get used to it


It looks like the best Mortal Kombat is found on the N64. Strangely, however, a couple of things seemed out of place. For one, the music isn't as clean as it should be, with a distinct tangy quality about it. Second, Johnny Cage has lost his "signature" punch (I'll pause for your cringe, guys), which is a small, but important, omission. The addition of the Aggressor Mode is a nice enhancement, but is rarely effective in a real match. Still, MKT is the definitive Mortal Kombat game for all fans. No load time, superb game-play, additional attacks and the most characters ever in a fighting game. To the max!

If gamers couldn't get enough of the plethora of MK versions available for the various systems, why not get everything they love about the MK world-namely all Mortal Kombat versions in one glorious game. Mortal Kombat Trilogy for the N64 will have the entire MK series on one cart All of the characters, all of the graphics, all of the sounds, all of the fatalities, all of the secrets--in other words, it has it all. Unlike versions for other platforms, the Nintendo 64 Mortal Kombat Trilogy should be a flawless victory, since the Nintendo 64 is a cart-based system-no load time. On top of this, the graphics will be identical--if not better than-the arcade. The sounds on the N64 version are as clear and fitting as the arcade's-again, if not better. This collection could turn out to be the deadliest fighting-game combo of all time.

Bloody, horrible - or bloody horrible if you prefer. A compilation that shows just how sucky the early Mortal Kombat games now look.

This is really poor. A wealth of options, cheats, extras and finishing moves can't save it. Avoid with clinical determination.

Snapshots and Media

Nintendo 64/N64 Screenshots

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