Freedom: First Resistance

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a game by Red Storm Entertainment, Inc.
Platform: PC
Editor Rating: 5/10, based on 1 review, 3 reviews are shown
User Rating: 8.5/10 - 4 votes
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See also: Action Adventure Games, Action Games
Freedom: First Resistance
Freedom: First Resistance
Freedom: First Resistance
Freedom: First Resistance

"My name is Angel Sanchez and I used to have a life..." moans the lead character in the intro movie to Red Storm's latest book conversion. This empathetic reviewer knows exactly how she feels, because like her, yours truly has been stuck in the same oppressive hole for the past week.

Post-invasion Earth really is a miserable place to be, especially if it comes with the name Freedom: First Resistance stuck to it. This third-person action/adventure is an extension of the nondescript sci-fi series by Anne McCaffrey, which features Earth as a raped wasteland governed by a ruthless alien race known as the Catteni and their corrupt human puppets.

Indeed, the very game you see before you is a bubbling cauldron of ideas that McCaffrey herself would have included in her next novel had she the time (or inclination) to write it. So, with more than 7,000 lines of dialogue and the complete co-operation of the Dragonrider herself, you'd expect Freedom to at least offer a few salient characters and half-decent plot twists. In reality, we're presented with a game that struggles to find its identity from the beginning.

What Am I?

freedom's main problem is that it has aspirations of being a stealth game along the lines of Metal Gear Solid, while simultaneously wanting to be a high-tech blast like The Matrix. The result is that Freedom is more of a one-on-one Om-style outing, making it one of the least subtle games ever released for the PC. If you're looking for surprise and anonymity throughout the game's 18 levels - forget it. Virtually every enemy you encounter will know the colour of your eyes before they die.

Multiple playable characters are Freedonfs only upside. The player can select three characters from a pool of five for each mission. Characters such as Leo, Jimmy, Claire and Angel all have differing skills, so there's a smattering of RPG and strategy decisions to make when you assemble your team. Furthermore, you can control these characters separately or as one unit while you're actually in the field. Unsurprisingly, when it comes to the crunch there's little real difference between the characters. The only time we found it essential to have one particular character on a specific level was when Claire's athleticism was required for the television studio mission. Even then it was only a case of using her extra long jump to leap across a large gap on the stairs. The lack of invention is apparent throughout. Graphics are poor by current standards and the interface seems to prohibit the use of weapons while you're moving. Slowdown also rears its ugly head time and time again -even when you're using a 1GHz PC with 256Mb of RAM.

A Novel Ending

Ultimately, Freedom is a blockbusting disappointment. Action/adventures have long surpassed this primitive stage of development and to think that some innocent gamers may be hoodwinked into buying it because of the McCaffrey influence is a very real and sobering thought.

Our advice: steer clear, even if you are a fan of the books. It will leave you frustrated, angry and incapable of speaking politely to other human beings.

Download Freedom: First Resistance

PC

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

Red Storm is continuing its trend of turning bestselling novels into bestselling games and has made a move from the redneck international thriller-maker Tom Clancy to sci-fi fantasist Anne McCaffrey. Freedom: First Resistance is the first of a series of books and, should this enterprise prove successful, no doubt Red Storm will be bringing the whole lot on to our screens.

The basic plot is pretty run-of-the-mill, and outlines a V scenario where the Earth has been colonised by aliens. They turn humans into slaves, run concentration camps and keep a handful of earthlings as administrators. Reworking the Third Reich as an alien invasion has been done countless times before, but that doesn't mean the idea loses any of its effectiveness. And neither does using an underground resistance as a catalyst for all our rebellious instincts. Whether it's the rebels in Star Wars, V or Red Dawn, there is little doubt that small bands of fighters struggling against an all-powerful but soulless empire hold a very special place in our collective consciousness. We all light our own personal candle to the patron of lost causes. And if you get to shoot some people in the head without feeling any guilt in the process, then all the better.

To star in this sci-fi mutiny, who better than an all-new cyberbabe and Hispanic freedom fighter? Angel Sanchez, a Jennifer Lopez lookalike runs the resistance movement charged with knocking down the Provisional Authority and the aliens behind it.

The game plays from a third-person perspective, ensuring that we get a good look at Angel, and most of the action revolves around puzzlesolving and stealthy combat. The emphasis on stealth is quite important, since you don't go bursting in with all guns blazing when you're clearly outnumbered. Most of the game takes place in underground hideouts and key parts of Earth's cities, as well as some important moments aboard the invading alien spaceships. There will be a lot of exploration involved, as well as character interaction, key to the puzzle-solving element in the game. You won't be confined to controlling Angel either, as there are parts of the game where other team members play an important role. We've yet to find out exactly how this will work, but it does add variety to the proceedings. To make sure First Resistance's looks live up to its potential, Red Storm is using a souped-up version of its Rogue Spear engine plus more than 700 motion-captured moves.

From what we've seen, Red Storm could have another winner on its hands. Just don't mention Shadow Watch.

Overview

In Anne McCaffrey’s Freedom series of books (Freedom’s Landing, Freedom’s Choice, and Freedom’s Challenge), humans are subjugated by an alien race known as the Catteni, herded by forcewhips into the hold of giant spaceships, and transported to the slave compounds of an alien planet. Freedom: First Resistance tells the story of those who were left on Earth. You don’t need to have read the books to understand the game -- it’s a sister story rather than a sequel and all relevant story background is included.

In First Resistance the story begins about nine months after the powerful Catteni have completed their invasion of Earth. You take on the role of Angel Sanchez and her team from the human resistance movement in their fight to rid the Earth of its alien overlords. Through a combination of stealth, combat, puzzle solving and character interaction you must guide the team through a series of missions on your quest to become free from alien rule.

Gameplay, Controls, Interface

First Resistance is billed as a "3rd person single player action-adventure" -- it’s a lot more adventure than anything else. You go through the game with control of one to three characters (it varies for each mission), moving around fully rendered 3D environments. Each mission has specific goals: find a specific person, blow up a building, or infiltrate and recover some vital data. Along the way you’ll get sub-tasks and goals which will also need to be completed. To accomplish this you’ll need to interact with the people and items in the world around you.

As you approach any NPC in the game you’ll be allowed to either speak to them or attack them. You’re not give an option of which you would prefer -- some NPCs will only speak to you, while others will attack on sight, and still others will talk to you first then attack. There are even many that you can’t interact with at all -- they just stand there and might as well be potted plants for all the impact they have on the game.

I can understand the guards and Catteni attacking me when I’m in areas I’m not supposed to be in, but the game was very inconsistent with who I could talk to and who attacked unprovoked. Often a guard at a key point in the game would talk to me rather than attacking, even though I was obviously carrying weapons. In other cases human refugees would attack unprovoked, when all I was trying to do was move past them down a corridor. What I really wanted was the option to decide for myself how to approach the NPCs, rather than having my interaction choices forced by the game.

Also inconsistent was interaction with the items in the game. To see whether you could interact with an object you must stop near it long enough to get a blue light swirling around the object. Several levels turned into endless "hunt the object" nightmares. I’d move completely around the level area stopping ever few steps to see if anything would light up. Even after you find the object you can interact with you have to figure out what item in your inventory you need. I spent an inordinate amount of time standing in front of objects changing what I held in my hand to see if I could find anything that would work.

Even in cases where I knew I had the correct object I found it frustrating. Often one particular member of the team had to hold the correct item. In the case of the Catteni technology this was somewhat understandable, but in many cases I was reduced to handing every item to each character in turn to see which might be able to perform the task. In cases when I had my team members separated and working independently I could understand this type of interaction, but in most cases I had my team grouped. With a grouped team the game really should have the appropriate team member perform the action, regardless of who is in the lead at the time.

Most of the levels in the game were fairly straightforward and in many cases I only had one real path to follow through the environment. There were exceptions -- missions like the second in the game where you must find your way from the mall-turned-refugee camp to the resistance headquarters required some planning and stealth to complete. Overall I found them to be about an average challenge -- no brain bending puzzles I fought with for days before coming up with a solution, just basic reasoning and action.

The "action" portion of the game is the combat with NPCs. I found this to be either way too easy or impossibly hard -- when it was hard it was usually due to bugs in the game system. In most cases all I had to do was get close enough to the enemy that a target indicator appeared above their heads and then start swinging (or firing, as the case may be). I’d hit every time and winning was basically a matter of making sure I got in my attacks faster than they did. Every once in a while, however, I’d run into a nasty little game bug where no matter how I attacked, the enemy would take no damage. This happened most often in confined spaces and was very annoying.

Graphics

Visually First Resistance is wishy-washy. The game is based on a modified Rogue Spear graphics engine, which provides for huge levels that are convincing. Sadly, the game suffers from some of the same navigation issues in doorways and constricted corridors as its parent. Most of the textures through the game are fantastic -- outdoors areas in particular look and feel like real locations. Character animations are also smooth and detailed, but the character texturing looses something when viewed close up. In a combat-centric game like Rogue Spear where character interaction is mostly shooting each other at several hundred yards this is okay, but in an adventure where you’ll be much more close up and personal, the lack is much more noticeable.

Audio

In any adventure game the quality of the voice acting is very important. First Resistance is a somewhat mixed bag in this regard. The actors all speak clearly and are easy to understand (important with the mix of ethnic accents throughout the game), but they often are way off base with the emotional impact of the lines. Angel is almost exclusively flippant and sarcastic, even when she’s speaking about the loss of her family and fiance. I found myself wishing that she’d sound like she really cared about something, anything, just once. Other actors were also sometimes off the mark on the emotional context -- guards who were supposedly yelling at me would sound bored, while frightened refugees would sound more like excited schoolchildren. Overall the voice acting was good, but not great.

By far the most annoying audio feature was the background music. Not that the music is bad -- it’s just repeated constantly. Tense music should only play when the occasion calls for it -- having it loop endlessly as I’m walking down a deserted corridor with no one is sight causes it to lose most of its impact.

System Requirements

Windows 95 or 98, Pentium II 300 or faster (Pentium II recommended), 96 MB RAM (128 MB recommended), 3D Accelerator (DirectX 7 & Direct 3D compatible), and a 4X CD-ROM.

One note on operating system support: The game does not list Windows 2000 as supported and it means it. I tried running on a Win2K system and was plagued by extremely poor system response, choppy audio, and constant crashes. With Microsoft’s recent announcement of Windows XP (due out later this year) this is becoming increasingly unacceptable. With even the consumer version of WinXP expected to be based on the Windows 2000 architecture, game companies need to start supporting the newer platforms now, or face disgruntled customers when their software won’t run on the new PCs they buy for Christmas.

Bottom Line

Freedom: First Resistance is overall an okay adventure game. Like most Anne McCaffrey stories the protagonist is female, fairly believable, if occasionally overly predictable. Some missions of the game are devious, but most will just take time and straightforward logic to complete. Not having read the Freedom novels I still found the storyline easy to follow and rich enough to hold my interest. If you’re a fan of McCaffrey’s writing then take a look at this one -- you’ll probably enjoy it. But if you’re a real adventure aficionado you’ll undoubtedly find the game too easy for your tastes, better to give this one a miss than be disappointed.

Snapshots and Media

PC Screenshots