|a game by||DreamCatcher Interactive|
|Editor Rating:||6/10, based on 1 review, 2 reviews are shown|
|User Rating:||8.0/10 - 2 votes|
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|See also:||First Person Shooter|
Five years in the making and it’s finally finished. It’s been a long time, far too long, especially when you end up with a game that was destined for obscurity the longer development went on. But then I’m quite sure that until now few of you will have heard of Gore, let alone been aware of its protracted development. It could have taken half that time and probably should have.
As first-person shooters go, Gore is a blueprint for mediocrity, in fairness, because quite simply there are so many others on the market offering much the same gameplay, either better or cheaper. Compared to Quake III Arena, now more than two years old, Gore doesn’t even come close. Add in the myriad of free mods and it becomes even harder to justify Gore’s sorry existence.
Fast And Furious
But we shouldn’t blame the developers. Their aim, to provide a fast, simple and fun multiplayer fragfest, has been realised. As a multiplayer game, which is what Gore was intended solely to be, it is fairly enjoyable; fast, fun and with plenty of small nuggets of originality. Had it been released a year ago, at the budget price of $20, as a multiplayer-only game, we might have been a little more taken with it. Today, at nearly twice the price, with a half-baked sub-SiN-standard singleplayer game tacked on, it seems dated and more than a little half-baked. Playable but instantly forgettable.
As for the gore itself, there’s a fair amount of it. Red mist and body parts are a common graphical occurrence, but the 3D mess isn’t a patch even on the original Soldier Of Fortune. Even plunging a chainsaw into an enemy’s torso doesn’t illicit much in the way of blood custard.
In its favour there are plenty of satisfying weapons; twin-Uzis, a flamethrower that's almost as good as the one in Castle Wolfenstein and a shotgun that doubles up as a riot shield. Each character also has specialist skills and weapons, lending the game a beat ’em up aesthetic that perhaps should have been taken further.
As you would expect, the maps are a mixture of the good, bad and ugly, with references from Evil Dead to Kingpin. The action is fast and frantic, and many of the maps are tight enough to provide for plenty of kills.
Ultimately though, just being different isn’t good enough in FPS-land and that is all Gore is -a slight, almost unnoticeable twist on the Quake concept that is neither as good to look at or as enjoyable to play.
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Gore is your typical first person shooter in an atypical retro setting. Upon loading up and playing Gore, I was instantly reminded of an old Quake 2 look and feel. Although this type of old-school look may appeal to some gamers, most of us have been spoiled by the likes of Medal of Honor, Castle Wolfenstein, and Soldier of Fortune II. As the AI and realism bars are raised, my expectation is that the developers will continue to improve new and existing methodologies and in the case of Gore, this was conspicuously absent.
I have to give the developers kudos for putting out a solid game, albeit one that's not much to my liking. Multiplayer over Gamespy played well and lag was minimal' nice job on solid net code. Also, the graphics are decent and the weapon selection is perfectly acceptable. If I wasn't so nitpicky this would probably be a decent game, rating somewhere around a C+ to B-.
Unfortunately, I get easily disgusted the little things, such as the fact that the game touts a 'stamina? feature whereby your character can run out of juice and become dangerously sluggish. Great idea but poorly executed'it was never a factor during gameplay.
There were only 5 or so different enemies to fight and the voices and music were abysmal. Enemy AI was just non-existent. Gore/gib effects were cartoonish to the point of laughable. Storyline? What storyline?
I shouldn't knock these guys because I'm sure they work their ass off to develop these games, but unfortunately, many of us are not satisfied with paying $30.00 in 2002 for a game that looks like it was made two to three years ago.