Agent Hugo Roborumble
|a game by||Program-Ace|
|Platforms:||PC, Playstation 2, GBA|
|Editor Rating:||4/10, based on 1 review|
|User Rating:||6.7/10 - 6 votes|
|Rate this game:|
|See also:||Racing Games, Futuristic Racing Games, Hugo Games|
Agent Hugo: Roborumble is a cart racing game released in 2006, for Windows, Playstation 2 and Mobile. It is the second title of the franchise to be rebooted for sixth generation consoles, and it is a racing game that swaps the traditional cars for hoverboards. The title follows the character of Hugo, a friendly troll from Scandinavia that has the best and purest intentions.
Developed by Interactive Television Entertainment, this is a family friendly, straight-forward and simple game. Its simplicity sometimes translates into players feeling that something might be missing from the game, and at various points it does.
The Evil Guy
In this version of the game our hero is tasked with the most traditional mission of all times: save the world. As soon as the game starts, right at the first cutscene we learn about the evil enemy of the title, his name is Geekdorph. Our villainous figure has uploaded his brain into a robot since he believes himself that robots are the superior beings. Believing that robots are the pinnacle of existence, he intends to get rid of all organic life, and enslave humans. To stop that evil mastermind Hugo and his new hoverboards need to stop Geekdorph.
For all its simplicity this already looks like a better title than earlier reboots of the franchise. There’s no denying that the plot is extremely superficial, but this is a game for kids, so a clear-cut, obvious story fits right in. In fact, every single aspect of story-telling feels better in this game, dialogue, character expressions, voice-acting and especially the fact they walked away from the in-game cutscenes to pre-rendered versions. The new cutscenes on their own would be enough to improve the story-telling of this title by miles, in comparison to the old versions.
Not Quite There…
Anyone playing this game will immediately be aware that the game does not have a menu, you are literally thrown into control of Hugo immediately and everything starts from there. More experienced players will realize that the menu is actually a control room drawing heavy inspiration from Crash Bandicoot. In fact, the layout and proposal of the game is very much like Crash Bandicoot titles, here you have three different levels, with three distinct portals that you walk through to select-levels.
As you use portals to traverse through three different environments the desert, city and space, Hugo has three different challenges, or modes, a collectible race, a robot destruction track, and finally the traditional time-trial race. The first two are a little bit more tactical as you have to be aware of your pathways and routes to be able to collect as many points as you can in the first mode, or destroy as many enemies as you can in the second one. In the end the game has only nine-playable tracks making it a very short experience.
While surely an improvement from Agent Hugo, this game still suffers from some of the same issues, very short campaign, extreme simplicity, lack of challenge and it is very unoriginal, as you can clearly see heavy inspirations from Ratchet & Clank, Crash Bandicoot, and Sonic Riders. If you’re interested in those games, this one might entertain you for a very-short while.
Nonetheless, the improvements in story-telling, graphics, performance, voice-acting, and setting a clear objective genre, and theme wise - as simple as it may be - already propels this title to a higher level than the previous reboot from Playstation 2.
- In-Game Cutscenes
- Boss Fight
- Visual Variety
- Smart Level Titles
- Only 9 Racing levels
- Very Similar to Other Titles
- No Other Playable Character
- Weirdly Incorporated Power-Ups
- Check-points Act Randomly at Times
- Camera-Work Bugs Out