Blade Dancer: Lineage of Light
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|3/10, based on 1 review
|7.3/10 - 3 votes
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Some game titles just sound cool--God of War, Grand Theft Auto, and Resident Evil all allude to something special--while other names, like Blade Dancer, make you question your manhood. Fortunately, Blade Dancer is devoid of dudes dancing, but sadly, it's also chock-full of boring mleplaying. Don't be deceived by this flashy Japanese RPG; the game may play like a Final Fantasy with its turn-based battles and 3D environments, but originalitywise, it's right up there with the abominable Quest 64 (Nintendo 64). Everything about this game is utterly generic, from the typical slay-the-evil-demon plot to the cookie-cuttEr characters. Why your party members even have names is beyond me--it's almost as if the developers took RPG cliches (cocky heroes, hot healers, etc.) and molded characters to these archetypes. The crafting system, the one innovative feature the game musters up, is a complete chore. Making new gear is definitely cool, but since you're limited in the amount of materials you can hold, its difficult to make stuff if you cant carry the crap. The only positive about this game also comes with a negative. Good? If s short Bad? The ending sets up a sequel.
With its forgettable characters, interminable load times, and mind-numbingly dull battles, Blade Dancer assaults players with such profound mediocrity that only the most tenacious questers will make it beyond the first few hours. Classy visuals mask just how uninspired this game truly feels. Dippy fetch quests, straightforward dungeons, and breakable weapons (that seem to shatter mere moments after you blow all your loot on them) make the single-player game feel like a lame massively multiplayer online RPG, yet this sucker's limited co-op play (only a handful of dungeons, with no experience points) seems like an unfinished afterthought Overall, Blade feels rather dull, but it's still fairly average for a PSP RPG.
Think about every cardinal sin that could be committed in an RPG, and Blade Dancer's got it covered. I cant add much to what's been said--Blade Dancer is pretty much maintaining the status quo when it comes to roleplayers on the PSP. It looks and feels like a low-budget PS1 game circa 1995, complete with lengthy load times, boring combat, a lame story, and an archaic save-point system that is an absolute no-no on a portable console. Oh, and the breakable-weapons play mechanic gets old instantly. Talk about the worst possible way to add artificial length to your games--repeatedly buying weapons that break far too easily.