"What the heck is this?" I heard that a lot from my coworkers as I played Downforce, usually after one of them watched my far-out car's airfoils rotate like wing flaps to adjust for wind flow. It looks weird, but Downforce succeeds in two areas where Midway's CART Fury failed: the sensation of speed and the ability to provide competitive racing (however shortlived). It's obvious the game's tracks were designed with high velocity in mind. They're wide, the turns are long and sweeping, and for the most part, it's easy to see where you're supposed to go. Thanks to the smart layout, you can really haul butt around every course. Couple that with the competitive, wing-to-wing racing, and you're in hog heaven. But sadly, the fun is over too soon. The first two classes are fairly easy to win --you'll conquer those in a day. The expert class, while harder, shouldn't take you a whole lot longer. A fun cat-and-mouse two-player game contributes some residual replay value, but just the same, racing buffs should rent before thinking about buying this one.