Emmitt Smith Football
JVC is running its first play on the video gridiron with a formidable force in the background: the Cowboys' superstar running back Emmitt Smith. The result is a game that features a 360-degree rotational view that lets gamers watch the action from almost any angle-even from behind the quarterback. The camera view includes a zoom-in-and-out feature.
The playbook contains 50 preset plays, which is a deceptively small number because of the game's powerful play editor program.
The editor lets gamers modify or draw up new formations on offense and defense, then check them out through a Special Practice Mode. Sixty-four customized plays can be saved by battery, while a password function gives gamers access to an infinite number of plays they've designed and tested.
Of course, the name of the game is Smith, who helped design some of the plays featured in the game's playbook. Throughout the game, Smith offers his words of encouragement after a monster tackle or high-yardage play.
PUBLISHER - JVC THEME - Football NUMBER OF PLAYERS - 1-2
Download Emmitt Smith Football
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
Emmitt Smith charges onto the SNES with a custom playbook and excellent running skills. Not only does Emmitt take on John Madden Football, he actually takes from John Madden Football.
Mad About Madden
Overall, Emmitt Smith fields a respectable 16-bit football game. One or two players can play via a typical behind-the-offense view of the field.
ProTip: When the ball carrier runs, hit Button A repeatedly for a shoulder block move that makes him move faster!
Since the game lacks an NFL license, you get Smith and all the NFL cities, but that's it. Emmitt doesn't even sport Cowboy duds!
The graphics resemble early versions of Madden Football. They're fair with slightly jagged sprites and choppy animation.
The sounds hold their own. Constant crowd cheers, grunts, body crunches, and a nondescript announcer do their duties.
The playbook interface steals unabashedly from Madden Football, even using the same names for formations and plays. For example, you pick specialty teams like Hands, Fast, or Big; formations like Pro-form, Near, or Far; and plays like Cross Pass or Toss Left. The proven interface works well, but can they do that?
When you design your first offensive plays, just concentrate on attacking basic formations like the 4-3 defense. If you try to beat special blitzes and other nuances, you'll be lost for days.
The game's highlight is a Play Editor feature that lets you create and save 64 offensive and defensive plays. With slow point-and- click controls, you designate blocking assignments, pass routes, and running formations for any player.
Emmitt makes a good training camp for 16-bit football. However, for hardcore players, Madden Football, NFL Quarterback Club, and Super Tecmo Bowl offer better-looking, faster games -- with NFL licenses to boot. For the first time in his career, Emmitt Smith is a second stringer.
On any toss play, such as a sweep, make the running back run as fast as possible before he has the ball. No matter how far away he is from the quarterback, he never drops the toss.
Let’s get ready for some hard hitting, bone crushing, single or two player, football action game. In this fast-paced game, enjoy playing football Emmitt Smith style. This game is a lot like Troy Aikman football but has a little older graphics format, but is still enjoyable to play. Its rating was K-A (Kids-Adult). This game was developed by NCM Entertainment, Published by JVC. Designed for Super Nintendo Entertainment Systems, this action packed game released in 1995.
This is not exactly a good time for Emmitt to be lending his name to a football video game, especially one so poor. Emmitt Smith Football for the SNES looks and plays like a cross between Tecmo and Madden, but devoid of each one's good features. Tough control and poor graphics make this game collapse in on itself. You'd think you were playing an 8-bit game when you look at the graphics.
The one saving grace is a "create-your-own-play" mode. Develop any play you want, then go to the practice screen and try it out. There's a great deal of depth in the developing stage that allows you to create some fairly sophisticated plays. Also, you can save hundreds of them into the game's memory. When you play, they'll show up in the playbook, with names that you make up. That's kinda cool. (EAtake note.)
Unfortunately, the "create-play" option isn't enough to save this dismal game. Pass.