Mechwarrior 4: Mercenaries
Somehow, even when I think I've found the Mech game that'll end my need for these silly action games, providing me with a title that really, really sucks, Microsoft manages to whip up yet another in it's never ending chain of MechWarrior 4: Vengeance, which I reviewed at its launch.games, and entertains me yet again. For those of you not yet introduced to the series, know that this title is, for the most part, the same as
The differences between the two are where Mercenaries stands out and shines. I tend to think of follow-up or expansion titles as a little less of a game then their original, as they're using old material or relying on old gameplay. It's the ones that update well that refresh the game for new players. Mercenaries offers more mechs to play with, along with a more streamlined mech customization system, an excellent campaign setting, and a good tie in of salvage and upkeep for your mercenary detachment.
Mercenaries is most certainly a step up from Mechwarrior 4: Black Knight which was a great example of how not to build a story-based expansion pack. Naturally, as a new version of the same game, there isn't much more to look at graphically, but Mechwarrior 4 had nice graphics to begin with, so'h. I have no doubt that I'd immediately recommend this game to anyone who enjoys mech games, or even a good action title now and again.