Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain was a hugely anticipated title for this generation. For me, Metal Gear Solid is the kind of series that you either get and love or you just find very pretentious and cannot get into it at all. I will start by saying that this is a game for Metal Gear fans first and foremost and if the series has not done it for you in the past, I do not see you being won over here.
I do not want to spoil the story and in all honesty, in typical Metal Gear fashion, the story is kind of all over the place. It is set after the events of The Phantom Pain, 9 years after where Big Boss awakens from a coma, wants to rebuild the army and get revenge on the main “bad guy”. This is a very cinematic game and the story if you are a Metal Gear fan is kind of cool as it has ties all the way back to the original MSX game. I can see people coming to this as their first MGS game being kind of lost.
It Is All About The Mission
By now, most people know that Metal Gear Solid V: The Phantom Pain is a stealth action kind of game. In this entry, you have two kinds of missions to take part in. You have the main story missions which vary in what they want to you do but always have a clear objective. These are what you will be doing to move the story along and there are other objectives in addition to the main one in a story mission so there is a bit of replay value here.
You also have Side Ops which can be done in free roam mode and these can give you new folks for your Mother Base.
The Mother Base
I really like what Konami did with the Mother Base. As you play the game you can get new troops that can be set to various parts of the base. They can be part of the combat unit, R&D unit and the medical unit just to give you a few examples. You can get new gear, better stats and so on and I found expanding the Mother Base to be very addictive.
More Of The Same
The core gameplay of Metal Gear Solid V: The Phantom Pain is fine. It is a fun experience and I like how you can go from sneaking around one minute to all hell breaking loose the next. The problem I have is that the whole game has a very “samey” kind of feel to it. I really like the Mother Base, but many of the missions feel very similar and by the end of the game this can get a bit old.
The game is a cinematic masterpiece, as long as you can follow the story of course. It plays out kind of like a movie and that is something I think is very cool. I though, feel that it may be time for a Metal Gear reboot as the story has gotten very convoluted.
In all, Metal Gear Solid V: The Phantom Pain is a good Metal Gear Solid fan. If you are a fan of the series, I am sure you will like this. I like how they added in a free roam mode and at least tried to give you a lot of missions. Plus, the Mother Base thing is really cool and addictive.
- The game is like a movie
- I really liked the voice acting
- Big Boss is badass and awesome
- The Mother Base is a great idea
- While repetitive there are many missions to do
- The story is very convoluted
- The gameplay gets repetitive by the end
Download Metal Gear Solid V: The Phantom Pain
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
While Metal Gear I fans will finally have gotten their hands on Ground Zeroes by the time you read this, the major draw of this two-part stealth-action adventure has always been the second half: the enigma that is The Phantom Pain and the open world of 1984 Afghanistan that promises to bring players the series' trademark tactical espionage action in a way they've never experienced before.
The mid-'80s backdrop and the expansive frontier of Soviet-occupied Afghanistan is the perfect setup for Hideo Kojima to deliver another one of his twist-laden tales. What's more, you can count on him to not shy away from the political nature of this loaded setting. Don't forget than in the original Metal Gear Solid, Kojima commented on the plight of the Kurds when the rest of the world had forgotten them as soon as American forces rolled through Baghdad in the Gulf War. He illuminated the angst and humiliation former Soviets faced after the collapse of their mighty empire instead of simply turning them into cartoony villains. (OK, so he did trot out a Russian colonel who could summon Force Lightning along the way, but it was nuanced Force Lightning!)
America has spent the last decade embroiled in Afghanistan and the cold heart of central Asia--and you can bet Kojima will have something of substance to say about it in The Phantom Pain.