Smuggler's Run: Warzones
Smuggler's Run was one of the first games I played on the PS2, and for a slightly 'different' racing title, I enjoyed it. As one of the first big games out from Rockstar, it proved that they could make a title that, while lacking any depth of storyline and emphasizing simple gameplay, could entertain as a good platform racing title.
In the newest addition to the Smuggler's Run series, you'll be taken to far off countries in search of your paycheck. As the title suggests, most of these places are war zones, and quite dangerous to boot. Good driving is a must for anyone looking to run through these parts. The feel of the original Smuggler's Run is captured almost exactly, and after just a few minutes you'll be careening off of cliffs at high speed. My only complaints are these. Like the original, it's quite challenging, almost to the point of frustration. Also, many of the missions were quite short for my tastes, but with so many of them, I was still busy for a while. Finally, you'll also get more vehicles than before, along with 'countermeasures' you can use against the opponents.
On the GameCube, these graphics look great. Some of the ground textures can appear a little rough, but when you add in the speed of the system while loading, and just how much good variation they've added, I think it makes a good pay off in the eye candy department. Much good audio also went into this game, which definitely surprised me.
Overall, the only real weakness I'd say that this game has is the fact that it doesn't innovate anywhere. Missions, free ride, multiplayer' they're all here, but there's nothing that seems to be truly new and interesting. However, I think they had it right with the first Smuggler's Run.is a worthwhile treat.