Breath of Fire 3
|a game by||Capcom|
|Editor Rating:||8/10, based on 6 reviews, 10 reviews are shown|
|User Rating:||7.6/10 - 18 votes|
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|See also:||Breath of Fire Games, JRPG Games|
Although this title is still in the earliest of stages. EGM has gotten word of a latest addition to the Breath of Fire line of RPGs. All the editors have gotten on the third release is some preliminary character art. Although that really isn't much for a proto, hopefully you'll agree that what they have already looks great.
Download Breath of Fire 3
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Game modes: Single game mode
- Up, Down, Left, Right - Arrow keys
- Start - Enter (Pause, Menu select, Skip intro, Inventory)
- "A" Gamepad button - Ctrl (usually Jump or Change weapon)
- "B" button - Space (Jump, Fire, Menu select)
- "C" button - Left Shift (Item select)
Use the F12 key to toggle mouse capture / release when using the mouse as a controller.
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
RPG fans who played the first two Breath of Fire games on the Super NES may not recognize the third installment of the series. That's because it's coming out for the PlayStation, and the game is played entirely in a richly detailed 3-D environment.
If you can ignore Final Fantasy VII, Breath of Fire 3 is by far the best-looking of the new batch of PlayStation RPGs. Playing the game is like playing a conventional, three-fourths-perspective RPG. except the graphics can be rotated around the main, sprite-based characters to uncover hidden enemies and secret passages. This ability to shift the camera's view makes the environment more interactive with the adventurers. Now players have to pay attention to the scenery rather than just walk through it.
Breath of Fire 3's plot isn't a continuation of the previous games, although it is set in the same world of Dragon Clans and evil super beings. Players control Ryu, a young man with a very strange childhood. It seems that Ryu was once a baby dragon. The game opens with a couple of miners stumbling across Ryu in his tiny dragon form. Ryu is encased in a gem, and the miners blast him free. They capture the baby dragon and put him on a train, but he shakes his cage off the train and escapes. He turns into a little boy and is adopted by a family in a village.
Ryu spends the rest of the game trying to figure out who he is and where he came from. His quest will take him across oceans, over deserts and through forests as he learns how he is related to the legendary Dragon Clan.
Besides its spectacular 3-D graphics, Breath of Fire 3 plays much like other RPGs. It's loaded with cut scenes, battles are turn-based, and Ryu (and the other characters who join him in his quest) can use a variety of magic attacks and weapons. Still, Breath of Fire 3 is the first RPG to take full advantage of the PlayStation's polygon-crunching power.
This RPG may be running a little late, but it looks like it's going to be worth the wait. BoF3 takes the traditional RPG elements from the previous BoF games and plops them into a 3-D world, which you can rotate around your party to a limited extent. Your ability to rotate the view is vital to success, since treasures and people may be hidden by buildings or trees. BoF3 isn't a continuation of the previous games, but it's set in the same dragon-infested world.
- MANUFACTURER - Capcom
- THEME - RPG
- NUMBER OF PLAYERS - 1
Breath of Fire 3 is a role-playing video game set in a fantasy universe. It is often said to be the best of the series (currently consisting of five games).
Being an RPG, it naturally features a rich background story, aiming to create an immersive gaming experience. The game follows the adventures of Ryu, a young boy of unknown origins and with the incredible ability to transform into a dragon. The story begins with a baby dragon emerging from a mine and, following its capture, escapes but falls unconscious and takes the form of the boy. After being found by a cat-like humanoid named Rei, they set off on a journey, meeting more companions along the way. It should be noted that although it is a series, there is no real continuity between games. Instead, each installment presents a story centered on Ryu, but different than the others. Still, characters may recur.
Breath of Fire 3 is the first game of the series to use 3D graphics, albeit only for the environment; the characters are still displayed with 2D sprites, but even so, they are superbly animated. The rotating camera is used to great effect, as it allows you to search behind walls and find hidden items, paths or characters. The music is sets the mood and is not at all repetitive, while the small additions, like the crackling of a fireplace or roars during battle add depth to the game. Attention to detail goes a long way.
At any time you can only have three characters with you, and you are forced to keep Ryu in your party at all times. Moreover, when entering one of the dungeons present in the game, you must have specific members with you. This is because they all have special abilities which can be used outside combat to progress. For example, Rei can pick locks. Battles are turn-based, with each combatant performing an action in sequence. You may attack with your weapon, use a spell, use an item, defend and lastly, flee. You may also swap equipment, but that is also considered an action.
The characters are all different and have pros and cons, based on their roles. Some may be excellent spell casters, while others are better suited in close combat. Typical in the vast majority of RPGs, Breath of Fire 3 also uses a stat system which decides the effectiveness of a character in different areas of expertise. As they gain levels, their stats increase and they also learn new and more powerful abilities. Abilities can also be learned by completing side-quests scattered throughout the game.
There are a few things to watch out for, like random encounters which seem to trigger a bit too often, the occasional backtracking or perhaps some may find the need to “grind” to achieve a few extra levels. Although there are many side-activities and quests to complete, some may feel that it is not enough to warrant replaying the game, as the story is quite linear.
Regardless, Breath of Fire 3 is an excellent game from many (if not all) points of view and RPG fans will not be disappointed.
Breath of Fire 3 features:
- Rich and immersive story.
- Many characters to choose and customize as you see fit.
- Optional activities and side stories.
- Brilliant blend of 2D and 3D graphics.
The Third episode of Breath of Fire is also the first made for the playstation. As in other episodes of the series, you control Ryu, member of the dragon clans. At first, you're trapped in a giant ice crystal, but miners soon set you free. This is the start of a long journey where you'll search your origins. In fights (turn-based, as in most console RPGs), you have the ability to turn into a dragon. Will that be enough to get out of all the troubles awaiting?
The game follows the adventures of Ryu (the protagonist) who is the sole survivor of the Dragon Clan, as he struggles to discover why his clan was wiped out. The adventure takes him to many places, on journeys thought impossible, and in the end he will discover power in the ability to choose his own future.
As the last survivor of the Dragon Clan, Ryu must continue his struggle against the evil goddess Myria, who has taken over the world and now controls it.
To fill in the timeline, this occurs after Breath of Fire II. In a large fresco in a secret Brood (Dragon Clan) stronghold, portrays the Breath of Fire I characters battle with a woman with snake like tentacles (Tyr/Myria). The battle with Deathevan is not mentioned, so it can be assumed that Deathevan never reappeared or is never going to become a recurring villain.
Capcom's popular RPG series makes its way to the PlayStation, keeping intact the fierce fights, vast landscapes, and numerous hidden areas that made the first two BOF's such tremendous hits. Breath of Fire Ill's story revolves around the Light Dragon Clan's conflict with the evil goddess Miria. Throughout your journey you develop your characters strengths and attributes, while casting spells, picking up weapons, and battling sinister beings in your quest for peace. One new gameplay feature that makes a tremendous difference is the option to change camera angles. This makes it easier to spot hidden caverns that you might have missed otherwise.
No stranger to turnin' out sequels, Capcom goes around a third time with its popular RPG series, Breath of Fire. Could Final Fantasy VII have some competition?
Graphics & Sounds
The 3D look is excellent, and although the game isn't nearly complete, the introductory and fight scenes are awesome--especially the rail ride through the mines in the opening sequence. The characters, however, have a striking resemblance to those from the first two Breath adventures. Even the music is a variation on the classic 16-bit themes!
The mechanics are the same as before, which means easy-to-access battle menus where you pick spells, weapons, and other items. Otherwise, roaming from town to town is a breeze; basic navigation skills are all that are required.
Gameplay & Fun Factor
The story line features the Light Dragon clan pitted against the evil goddess Miria. All the addictive qualities of the first two outings are brewing, such as fierce battles, hidden areas, and plenty of landscape to explore--not to mention developing characters' traits and abilities. There are also some new elements, like the ability to change camera angles while traveling, which makes it easier to find hidden caves.
Breath of Fire ill arrives almost three years after the fun--but strictly orthodox--Super NES title, Breath of Fire II. Although BOFIII isn't a radical departure from the earlier games in the series, don't let that turn you off; it's reassuring ' to see that sprite graphics haven't given way entirely to origami-style polygons. Sporting a quasi-medieval European setting, a heroic story line, and turn-based battles, BOFIII will appeal to fans of Square's Final Fantasy series and Working Designs' Lunar titles.
An Epic Journey
Breath of Fire III starts with the discovery of a tiny dragon that goes on a deadly rampage before it's captured. The dragon escapes and is transformed into a young boy named Ryu, who is befriended by a pair of delinquents, whose thoughtless pranks get them captured by some truly evil people. Ryu is left for dead, but his dragon powers revive him, so he sets off in pursuit of his friends' captors, unaware that he's about to be drawn into an ever-deepening pool of danger, deceit, and death.
Like earlier BOF titles, Ryu can befriend several partners during his epic journey. Nina, the princess of Windia, makes another appearance in the series, although in this game she's apparently unrelated to her earlier incarnations. Ryu, too, shares the name of a character from the series, but he's also unrelated. However, Gobi, from the first BOF game, makes a cameo appearance.
Graphically, BOFIII is leaps and bounds ahead of its predecessors. Texture-mapped polygons are used to create the backgrounds, terrain, and buildings, while sprites are used to compose the various characters. More animation, colors, and special effects have been added to this version, but the look of the game will still be familiar to fans of the BOF games.
The three-quarter-overhead view field map can be rotated somewhat so you can peek behind obstacles, but not to any great extent. Battles are fought directly on the field map, with characters and monsters displayed diagonally in one of four directions: Two are seen from the front and two from the rear.
The battle system is turn-based with some consideration given to quickness: Characters move in sequence to their speed parameter. For example, in some battles you may want to use light armor so that your character moves quicker instead of heavy armor which can slow you down. Also, certain characters have speed parameters higher than their enemies and may get extra turns while fighting.
Beyond the usual manual, magic, and item attacks, charcters can transform into dragons. Initially, only Ryu has the power to (transform (and only when he's far into the game), but the other characters gain that power later. Transformation, though, requires crystals called Dragon Genes and AP (magic points) for the Genes chosen. By combining up to three Genes, different dragons can be created; the more Genes you use, the more powerful your dragon, though you'll use more. AP is also consumed at a constant pace while the dragon is in battle. Finally, you can learn monster skills for special attacks and spells.
The construction of Breath Of Fire Ill's battle system--and of the whole game, for that matter--is very polished-thanks to excellent controls. You won't be moaning about the way this game handles.
However, all isn't well in BOFIII. The sound effects are fine, if not particularly inspired. In battle, the characters emit rudimentary shouts, screams, and spell names, but not much more. And even though the sounds can get annoying, they're not anywhere near as badly done as the soundtrack. The music veers widely A from unmemorable electronica to hopeless schmaltz, and more often than not, it doesn't add to the atmosphere of the story. The music seems more appropriate for a corporate infomercial than a heroic fantasy a heroic fantasy RPG.
Aside from the inexplicably bad soundtrack, BOFIII is worth a long look from RPG fans. Although it doesn't possess the visual and aural magnificence of Final Fantasy VII (which few games will ever accomplish), Breath of Fire III holds up as a very enjoyable RPG in which sure craftsmanship is easily evident.
- Don't waste energy or resources fighting Gariand at the battle contest; you're supposed to lose.
- The first boss, Nue, has a poison gas attack that drains you slowly--be sure to have poison cures ready.
- Combine various Dragon Gene crystals to transform into a dragon. The more crystals you use, the more powerful your dragon will be--but it will also cost you more AP.
- Some characters have special abilities that can be used on the field map. For example, Nina has a spell-casting rod that's necessary for turning off Impeding lasers.
- Three-character parties can be assigned different formations for greater strength, defense, or a balance of both.
- The Horse brothers are villains that are supposed to kill you. Don't reset your game when they do.
- Try your hand at fishing if you get tired of slaughtering innocent monsters. The fish you catch can be used to restore your health.
Capcom's third installment of Breath of Fire lives up to the series' heritage with absorbing gameplay, an intriguing story, and improved visuals. Despite the game's slow start and some repellent music, Breath of Fire III delivers rich rewards for RPGers--especially to fans of the series.
It's a Dragon Thing
Breath of Fire III takes place hundreds of years after Breath of Fire II, placing you in the role of the last member of a clan called the Brood (who were hunted down because of their ability to turn into dragons). You're soon befriended by a pair of thieves who later disappear. As you attempt to find them, you're sidetracked by several subplots and joined by other characters. The complex story is earmarked by more plot twists, turns, and surprises than in previous games.
Despite its complex plot, BOFIII retains most of the gameplay elements of its predecessors, though it also differs from them in a few important ways. For one, this game is much longer--about twice as long as the last game. Another difference is that this time around, you play half the game as a child, the other half as an adult. Other changes gamers will enjoy are BOFIII's new isometric view and the ability to rotate the landscape to find concealed objects. The combat system is still turn-based, though, and, unfortunately, long load times bog down the action.
Sound and Fury
BOFIII's visuals remain true to the series. The graphics seamlessly blend detailed hand-drawn sprite characters, atmospheric polygonal surroundings, and cool fireworks during the battle sequences. The only graphics glitch occurs when objects turn into a mass of pixels as you get close to them.
The responsive controls put you in firm command of the characters while on the general map. Moving your party is a breeze, and the menus are easy to access and use. Precisely controlling the characters' movements, however, is problematic; it's easy to get hung up and walk in circles, which often results in covering too much ground and starting an unwanted battle.
The music, however, is BOFIII's weakest element. Whereas the other BOFs were filled with beautiful symphonies and stirring overtures, BOFIII's music sounds like a compilation of elevator and mall music. The sound effects shine with arresting yelps, telling booms, and other noises.
Breath of Fire III is far from perfect, but its epic story and new elements make it a worthwhile addition to the series. RPG fans should get Breath of b this game--it's one adventure that won't leave you feeling burned.
- Cure poisoned characters immediately. If you don't, their health drops.
- In the lighthouse, beware of ghosts--they'll almost always use a Sleep spell. Make sure someone in your party Is equipped to resist this attack.
- Nina's one of the strongest magic users, so place her in the rear flank of your attack formation to minimize her damage.
- Train Beyd at least 30 times before he takes on Zig at the Rhapala docks.
- When moving objects as Darr, don't press them against walls or the object may break.