Call of Duty
War is hell, and the realization of that truth is no more evident than with World War II. Millions died all over the world due to an international power struggle, and yet, there is an almost morbid fascination with WWII among the general populous. So much so that there's been a recent trend in the videogame industry with WWII games: there are a lot of them. Undoubtedly, this trend shows that shooting Nazis is still fun, but it's never been more fun than with Call of Duty, the newest WWII themed FPS from Activision.
Call of Duty can be described in one word: intense. There are no complicated mission objectives, no key-fetching to open doors (in fact, there aren't even any doors to open), no squad-command signals ' none of that. It's all about edge-of-your-seat action, and it's executed remarkably well. You'll constantly be barraged by a hail of bullets so there's no running around and blowing up everything [[Rambo]] style. Instead, you'll have to constantly take cover, snipe when you can, and take the role of a gun-blazing hero when you have to. The balance between strategy and action is excellent, both making for an extremely fun time.
Much like titles in the Medal of Honor series, missions in CoD are scripted. Scripted events might be a turn off for some, but it works exceptionally well in CoD as the action is constant and there's a good deal of variation among missions. The one thing that CoD captures really well, thanks to the scripted events, is the chaos of war. Some of the missions (like the Red Square missions) are pure chaos from beginning to end ' and I loved every minute of it. Scripted missions do mean that some events will happen again and again each time (though rarely with the same results), but if that's the tradeoff that has to be made for the immersive experience that CoD presents, then gamers got the good end of the deal.
Going hand in hand with the incredible single player game is the outstanding multiplayer game. All five modes, which range from Counter-Strike style matches to traditional deathmatches, are a lot of fun with the same intense and thought-out action of the single-player game.
Call of Duty uses a modifiedengine (developed for a title that's over three years old), but you wouldn't be able to tell by looking at it. Detailed environments, top notch lighting effects, fantastic animation, steady framerates, and sharp textures all help to create a believable World War II setting. Likewise, the audio also immensely helps rooting you into the WWII setting. Distinct gunfire, jarring explosion, fine voice acting, and authentic environmental sounds all sound so realistic that you may find yourself ducking gunfire at your desk.
Let's get the obvious out of the way: Call of Duty is one of the finest showings this year on the PC, and is without a doubt the best WWII based title to be released thus far. It's that good. War may be hell, but I'll be damned if Call of Duty isn't a blast.