Chasm: The Rift
The Developers Of Chasm: The Rift are said to be making claims that their game is better than Quake. It's on that premise then, that I'm going to judge the game, so by the end of this review you'll all know if Chasm is indeed better than Quake. Where shall we start then? Let's check out the graphics, shall we?
Considering that Quake already has a patch for OpenGL (and very nice it looks too), it came as a bit of a surprise to discover Chasm currently has no accelerator support whatsoever, although a 3Dfx patch is said to be in the pipeline. I'll just have to imagine what it will look like under 3Dfx then. Er, the graphics aren't quite as dull as Quake's, but they're not far off. Dark and dreary rooms are generally the order of the day, but at least there are some open environments to play around in. So let's call it a draw on the graphics front (assuming the 3Dfx patch shows up).
The levels in Chasm don't differ too greatly from those in every other Quake clone you may have played in the past. But then you could probably say that about Quake too. The big disappointment here is that there aren't any real surprises (unlike Shadow Warrior, which has them in spades). Let's call it another draw then.
Where Quake has some genuinely scary moments, Chasm has some genuinely snory moments. Think of the first time you were chased around a dark room by a Shambier in Quake. Now think about the heart attack you almost suffered as a result, quivering in your seat afraid to look up again at the screen. It's no secret that single-player Quake will win no awards for exciting gameplay, but at least it has its moments, which is more than can be said for Chasm. One up for Quake, then.
Don't make me laugh. When was the last time you saw a Quake or Doom clone and thought, 'blimey, this is really different'? It's just not going to happen, is it? Well, Duke Nukem at least tried I suppose. Having said that, while Quake is not the most original take on the genre you're likely to see, Chasm offers absolutely nothing new to a massively over-crowded sector of the games market. Quake triumphs a second time, then.
There are a few things to take into consideration here. To start with, Quake was released about a year ago and was pretty damn good for its time. If nothing else, Quake's game-engine was generally considered to be revolutionary and, don't forget, it paved the way for games like Daikatana. Chasm, on the other hand, has turned up a year later and won't really impress anyone who's played the hundreds of clones which preceded it. Considering that Daikatana, Half-Life and Quake 2 are almost upon us, do we really need a game like this? I think not.
Download Chasm: The Rift
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP