Sid Meier’s Civilization IV: Warlords
Strategy games are quite captivating. If you like turn based games that require you to strategize then Civilization IV: Warlords is a great choice for you. This is a part of the Civilization series. This version is the first expansion pack of Civilization IV. The developer of this game is Firaxis Games. It is available on two platforms; MS Windows and Mac OS X. It has a single and multiplayer mode available.
This game pays tribute to many historically prominent military leaders like Genghis Khan and Alexander the Great. Introduction of the new warlord units lets you change the course of History. The new ‘Great General’ unit is the main reason and exciting feature for the expansion. The Great General can also be attached to other units to form a Warlord unit. This increases the players’ chance at world domination exponentially. Players only receive the ‘Great General’ after winning a couple of battles against opponents. The new scenarios added to the expansion pack introduce exciting and fun ways to strategize and play. When you choose a civilization, you get its unique units; leaders to play with. The Vassal states under you now are in allegiance to you when you battle with other opponents.
The series Civilization comes under the 4x game genre. Endless Space is another series of the same genre that is similar to it. The major difference between the two series is that Endless Space is based on the vast and mysterious universe, making it a sci-fi themed game. Players have to expand their empire starting with the colonization of different star systems in space, eventually to be the conqueror of the Galaxy. Both video game series require you to explore and expand initially. Once you have gained more resources and land, you exploit them and exterminate your opponents.
Since this is an expansion pack of Civilization IV, it has a variety of new features added to its gameplay. Listed below are the new exciting features: * New Warlord units * Eight unique units * Six civilizations and leaders * Four newly introduced leaders for original civilizations * New ways and tools to conquer and dominate the world * New leader traits * Unique buildings in each civilization * Vassal State (diplomatic state)
- New and user-friendly mod capabilities
- Major improvements with added new resources and additions
- The core part of the gameplay has been tweaked; rival states can be turned to vassals
- Requires you to have Civilization IV to play the Warlords expansion pack
- Core concept of the game is diluted due to the extreme militaristic focus
Civilization is an award winning game making it a hit and fun video game series. The new features keep the players captivated and interested. ‘History is yours for the taking.’ It lets you re-design history by letting you choose from a few prominent historical military leaders to build and then conquer the world. If you enjoyed the Civilization series, this is a great game to play. You have to figure out how to apply real-world problems like trade and conquer the world.
Personal Rating: 8.9/10
Download Sid Meier’s Civilization IV: Warlords
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Civilization IV: Warlords is the first add-on title to Civilization IV, the latest version of the epic strategy game. Like most updates, the added functionality seems like it could, or should, have been included in the original product. Luckily, buying the add-on is always optional. The saving grace for this one puts it barely into the Buy category, assuming that we're referring to those gamers who already own the original Civ IV.
The update has small but welcome improvements to the interface. For instance, now you can see thumbnails of all your units in a selected stack at the bottom of the main screen, instead of having to scroll left/right through just a few. Large unit stacks then are much easier to control
Each civ now has a unique city improvement building. The obelisk becomes the Egyptian unique building. It's replaced in the all-civ construction lists by the monument. Building the Stonehenge wonder now gives a free monument in each of your cities.
There are six new civilizations to lead (new to this fourth edition, that is): the Carthaginians and the Celts, the Koreans and the Zulu, the Vikings and the Ottomans. Each have their own new leaders, and there are new leaders for some of the original civs, such as Churchill and Stalin.
There are new units, including the trebuchet and the trireme, and new world wonders, including the Temple of Artemis, and the return of the Great Wall.
A new type of Great Person has been added, the Great General, who can appear after winning a battle. A Great General unit then can be moved around and converted into a warlord (thus the game's subtitle) by attaching it to a military unit. The stack in that square then immediately gets 20 experience points to spread promotions around. The attached unit also gets free upgrades for the rest of the game, a nice benefit. A Great General can also be spent to erect a military academy or become a super specialist that gives all units created in a city an experience bonus. And, last but not least, the warlord feature includes the possibility of attaching to naval units, so even though it's called a Great General it can be made into a seagoing warlord, to correct that glaring lack of admirals in the base game.
A Vassal relationship has been added to the diplomacy. You can negotiate peaceful vassal status or force it on an enemy civ via Capitulation during cease fire negotiations. Vassal status renders some benefits to the master country (territory access, happiness.) but can also allow earlier ending of hostilities and setting up buffer states between you and longer-term enemies.
All in all, there's not a whole lot you couldn't live without if you stayed with the original and passed on the upgrade. However, those enhancements and fixes combined with the elaborate, well-researched and intriguing scenarios just manage to put this sub-product over the top. The scenarios are practically distinct games in themselves and they serve to illustrate the imminent mod-ability of Civ4. In the "1206 AD: Ghengis Khan" scenario you control a true nomadic horde. You start with no cities and no settlers, but you do have two special camp units, which can move with, or independently of, your horde. These camps generate new units in a rule-based, random fashion. In the "Omens" mod, you play either the French or English in the pre-revolutionary Ohio Valley. Religious prophesies figure in and the game score is measured in religious influence. Five other scenarios promise to be as interesting.
Still quite deep, Civ IV is the unsurpassed standard by which all strategy games are measured. But for the scenarios, though, this add-on might deserve a pass; hopefully it's not a sign that this venerable franchise is running out of steam.