Sid Meier's Civilization 3: Conquests
When You create a game that effectively covers most of the human evolutionary ladder, your next step isn't immediately obvious. And with Conquests, Firaxis has decided to polish and refine Civ III, rather than take it in radical new directions. For long-standing Civ fans, this is clearly a good thing. But if you're only casually interested, you may want to raise questions about the lack of a visual overhaul. The Civ series is surely long overdue one.
The result is that if you've previously had no interest in the game, there's nothing here to attract you. But if you're a confirmed Civ addict, you'll find an abundance of features that make this expansion a must-have purchase.
Civilization III: Conquests features nine new scenarios, all of which provide intriguing diversions from the main game. For the most part, they concentrate on historic landmarks in warfare such as the rise and fall of Rome, the Napoleonic wars and the Japanese shogun wars, and provide a relatively short C/v-fix if you have neither the time nor patience to play through the main campaign.
Seven new civilisations are also on offer including the Hittites, Byzantines, Sumerians and the long-awaited Dutch. Of particular note is the inclusion of the Play The World expansion. While PTW was a bit of a mess, with bugs and connectivity problems a major issue on release, Firaxis has duly set about fixing it and is now giving it away for free with Conquests, bless it.
Finally, the Firaxis tweak-stick has hit the main campaign big-time and if you're a veteran returning to Civ III, you'll find the main game more finely tuned and balanced than ever before.
Civ III lovers, the first proper expansion is finally here, and with the addition of Play The World, there's little or no reason why you shouldn't go out and buy this excellent package, one which offers something to both the hardcore and casual Civ III fan in equal measures. Let the conquering begin.
Download Sid Meier's Civilization 3: Conquests
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Civilization games are one of the most famous video games under the genre of turn-based strategy games. It is for people who want to experience the prehistoric life and the facilities available within it. Civilization games operate on the users' strategy, which gives them the ultimate control while playing. One of them is Sid Meier's Civilization 3: Conquests, which provides the players with better animation and aesthetics. The following description will help you to understand how this game operates.
Civilization 3: Conquests is the final and second expansion set of Civilization 3. The first one was (Play The World) released in 2001 followed by the second expansion, Conquests released in 2003. Under Conquests, you will experience seven new civilizations to the game including eight civilization from the previous expansion. With this expansion, the number of civilizations rose to thirty-one, increasing the diversity and fun within the game. You can also choose to play with new civilizations that are Dutch, Incans, Mayans, Sumerians, Portuguese, Hittites, and Byzantines.
Conquests also include new traits that were missing in the previous expansion (Play The World). One of them is seafaring where your civilization can promote business efficiency by halving the prices and having other benefits. English, Spanish and Vikings civilizations in have this feature in Conquests expansion. The other one is Agricultural where the agricultural civilizations get the plus point in lower food prices. Celts civilization is updated for the Conquests expansion.
Feudalism government and Fascism government are also added in the Conquests expansion. Under the Feudalism Government, which is similar to a monarchy, you have the total control of your people under civilization, therefore, you won’t be held accountable in case of corruption. Fascism, on the other hand, is the rule under a fascist state where nationalism is quite high. Moreover, you can also explore five new wonders of the world. It includes Mausoleum of Mausollos, the temple of Artemis, Knights Templar, Secret Police Headquarters and Statue of Zeus. Overall, it is more detailed with better features than Civilization 3's previous expansion (Play The World).
Civilization 3: Conquests Versus Alpha Centauri
Civilization 3: Conquests and Alpha Centauri come under the banner of Turn-based Strategy games. Both of the games focus on competing to gain control or win by other means. However, In Civilization 3: Conquests you are advancing through the course of history from ancient to modern era whereas in Alpha Centauri you are exploring new terrains on a foreign planet. Here are some points that make Civilization 3: Conquests better than other games of the same genre.
- It has a lot of variety and unique play styles
- Interactive Features
- Easy to play and control
- The Sound quality is slightly bland.
- Lack of diplomacy and unit workshop.
- No social engineering feature.
Overall Civilization 3: Conquests provides a great experience to the player. This expansion was much better than the previous one, Play The World. However, it lacks some fun features, which could have enhanced the players' experience. Hence, I would give it a solid 7.5 out of 10.
Though Genius as a single-player game, Civilization III has never quite attained the same levels of excellence on the multiplayer circuit. The main problem with the existing Play The World multiplayer expansion pack is it takes just too damn long to play. In fact, the closest you get to a quick online skirmish is a 15-hour marathon. People (at least those with jobs and lives) simply aren't prepared to stick around that long.
Enter Civ III: Conquests. This second expansion pack condenses the multiplayer game into a much more manageable time frame, while also presenting a much more 'in your face' single-player experience. In fact, after trying out a few of the game's nine new campaigns it appears that you'll usually have to spare no more than 90 minutes on any of the scenarios.
Historical accuracy, very much a buzzword in strategy games at the moment, is also ramped up in Conquests. Campaigns cover such monumental points in history as the Japanese attack on Pearl Harbor, the Mayans' mysterious rise to power in South America and a detailed feudal Japan scenario providing the chance to fight against 18 other clans in a race to become Shogun.
These lovingly crafted chunks of human history boast accurate new technology options, with tech trees tailored to individual civilizations, and painstakingly realistic maps. Crucially, they also provide action from the off. There's no pussy-footing around expanding your empire and flirting cautiously with your Neanderthal neighbours. Borders, alliances and all the intricacies that usually take ages to sort out are already established. As a result, gameplay is streamlined to ensure civilizations clash as soon as possible.
In one of the Mesopotamian scenarios, for example, the aim is to be the first tribe to donate a token to the local god, who resides in a nearby volcano. This means beating down all the other tribes in order to reach the top first. Sure, you can rampage through their towns and cities in typical Civ III fashion if you like, but it's by no means essential. The new victory conditions are much more varied than before, thus increasing the variety of gameplay and, to a large extent, eliminating that painful endgame drag.
Long Knights Ahead
Other gameplay improvements focus on the units themselves. Again, a lot of it boils down to realism and Firaxis is working hard on making each civilization feel even more distinctive. Japan has kamikaze pilots and ninjas (the latter being a stealth unit), and the South American tribes now have the ability to perform ritual sacrifices. New units like the Knights Templar allow the English to spawn automatically, in the Pearl bear before being All in all, Conquests might just be the expansion pack Play The World should have been, but we'll have more details when we review the game next issue.