Legend: Hand of God
|a game by||Master Creating|
|User Rating:||8.0/10 - 2 votes|
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One Thing That most great games have in common is the absence of an extremely annoying, and nauseatingly vocal, faerie cursor. It's a supreme example of an attempt to verbally flagellate the player, and what with the rage it makes you feel, it's hard to remember that Legend: Hand of God is actually the very definition of average.
With a plot as templated as any Steven Seagal movie, only with fewer snapping limbs and crushed throats, Legend plods along like the sub-Diablo clone that it is. As the hero, who sports an out-of-place American accent, your job is to recover the three shards of the Hand of God, a mystical talisman that can be used to defeat the supreme evil. And so on.
For the undemanding player, there is all one would need to wile away a few hours - a reasonable pseudo-class system, a decent amount of loot to be gathered, pleasant graphics and a relatively large game world to romp about in. Other than some niggles with the camera and the controls, it's all quite bland and inoffensive. So insipid, in fact, that it is a struggle to recall much that is actually specific about it, with even the combat being stripped down to monotonous left clicking.
When it comes down to it, there's only one thing this humble scribe will be remembering from Legend: Hand of God - and that is that bottom-slappingly awful faerie cursor.
Download Legend: Hand of God
It's Almost As if the whole industry knew that Diablo III was coming way before it was even announced. We've had Sacred, Sacred 2: Fallen Angel, Titan Quest (and an expansion), Mythos (dearly departed), and now Legend: Hand of God, DTP'S effort to take on Blizzard. Well, it doesn't exactly take them on. It more swings near, within at least a few metres, misses, but gets up with a big smile that says "Hey, I tried."
You play as a floppy haired novice, guided by his light elf companion (that's a fairy to you and me), slashing the life out of everything in your way and completing errands, as you'd expect to do in any normal RPG. The storyline involves dwarves, portals, more elves, great evils, and searching for the "Hand of God", the only thing that can save the kingdom.
This quest involves a great deal of clicking in a small period of time, and you'll find yourself killing just about everything fantasy-ish, including wolves, goblins, and even a rather campsounding highwayman who has blocked the way into town with a tree. It's a bit weird, but you can find some joy in the reasonably individual character progression system, and there's something to be said for a demo that lasts longer than half an hour.
Legends out now, and if you like this demo you may as well pick it up, as a Diablo III demo probably won't make it onto the disc until some time next year.