MRC: Multi-Racing Championship
It's a tough call, but if you wanted to compare Multi Racing Championship to a realistic racing event, it would most likely fit into the traditional European rally cross. Comparatively, the game looks similar to Sega Rally (right down to the flashing yellow roadsigns that appear when nearing turns). It, however, doesn't really play like Sega's signature racing game.
There hasn't been a revolutionary racing sim (or even many racers at all) made for the N64 yet. Most of the N64 racers I've tried sport unparalleled smoothness along with a limited amount of pop-up. MRC is the exception, not only for its smooth animation and frame rate, but in overall gameplay as well. There are no skips or slowdown when things get crowded on the screen (although you almost never see more than four cars at once). You also won't see the track generating itself just inches in front of your car, as is the case with many racing games on the market. MRC does its best to take advantage of the N64's processing power to give you a smooth and fast-paced racing experience formally found only in the arcades.
Aesthetical questions answered, MRC follows a standard format when it comes to track selection, skill level, the amount of tracks as well as the win-reward system of car acquirement and modification. Basically, there are three very long courses all with several shortcuts and alternate routes hidden within (they may be toggled off as well). It's up to you to find out which of the alternate paths will aid you in producing the best times as you make your way to the finish line. This is a relatively new and welcome feature in racing games and it goes a long way in boosting the complexity and replay value of MRC.
Because the tracks are so long, roadways with variable conditions will be encountered in each. Dirt. mud. asphalt and even cobblestone are a sampling of some of the surfaces drivers will have to endure. These different terrain types make car modification especially important when tackling these terrains.
Most of the cars resemble the classic hatchback rally racer while others are a bit more interesting such as pick-up trucks and other similar vehicles. Unfortunately, there are no brand-name licenses to give this racing simulation a more realistic edge.
Each of the six cars (along with two hidden ones) boasts its own handling characteristics in addition to front, rear and four-wheel drive configurations. The unique handling becomes especially evident when cornering on the dirt or gravel roads. Some of the vehicles are more prone to fish-tailing and powerslides which, in the end, can prove quite bad for your final time. To remedy this, a number of options will let you fine-tune each vehicle's suspension, tires, gearbox, steering and more in your quest to create the best car for the course. In the end. your driving, (not just your car tweaking) will change the outcome.
Other options include the ability to view a 3-D model of each track (much like Rage Racer) complete with bad weather indicators denoting the affected portions of the track.
Another important feature concerning the game's replay value is the ability to race in Mirror Mode, effectively bringing the total number of tracks to six. And, of course, the requisite two-player split-screen racing is also present in the game.
As their release dates draw near, it looks like it could be a neck-and-neck battle between Multi Racing Championship and Kemco's Top Gear Rally for the N64 racing crown. Both games share many of the same attributes and styles; it's just a matter of whose racer edges out the other.
To find out the winner, look for a comprehensive review of both of these N64 racing games in the upcoming months of Team EGM.
- MANUFACTURER - Ocean
- THEME - Racing
- NUMBER OF PLAYERS - 1 or 2
Download MRC: Multi-Racing Championship
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
After a long drought, the N64 is finally the recipient of some racing games. Though it's not a bad game, Multi-Racing Championship does have a few problems. First of all, although MRC is riddled with off-road short cuts, Imagineer neutered all the fun out of finding them by placing big signs pointing the way. What's worse, the announcer points out the shortcuts too (his voice can be turned off) and he does every lap my friends. Call me picky, but what I'm trying to say is this: When I play a racing game with shortcuts, I don't want my hand held through what should be a discovery process. I don't like to compare, but similar to Madden 64, the graphics in MRC are almost PlayStatlon-ish in their appearance. Sure, there's some nifty weather effects like fog and rain (fog on the N64? surely you jest!) and the polygons lack jagged edges, but the whole experience reminds me of what a Nintendo 64 port of a PlayStation racing game (Ridge Racer for example) might look like. The overall look is solid but I expect better on the N64. On the positive side. MRC has a decent amount of options (although more than three tracks would've been nice) and the control Is pretty good too. If you have to own every N64 racer, Multi-Racing Championship won't exactly stink up your library but if you want the best, look elsewhere.
I originally thought MRC might be something special, but I was mistaken. Granted it has a couple of good points like a cool Replay Mode and a decent frame rate, but that's not enough. The voices are lame, the graphics really aren't that great considering what else is on the N64 and there aren't enough courses. On top of this, the curves on the road are really angular opposed to being smooth. I'd much rather buy Top Gear Rally.
The first thing you must do when you switch on this game is turn off the horrible announcer. Once that's done. MRC's an average racing game that could do with more tracks (you only get three, which mirror later on) and better control. No matter how much I tinkered with my car's settings. I was rarely able to pull off a perfect powerslide (instead, I had to rely on downshifting to scoot around most turns). The graphics are decent but very foggy.
In the plethora of racing titles this month, Multi-Racing Championship can hold its own quite well. The concept is actually unique, where you need to be concerned with road conditions when customizing your vehicle and driving style. This is the only racing game I've seen with off-road mixed with on-road, and I must admit that I like it. It's only unfortunate that MRC is such a short game with no big reward for completion.
From the shores of Ocean comes their latest title for one or two players called Multi Racing Championship. MRC features a selection of eight vehicles and the chance to push those vehicles to their limit on three distinctly different tracks. In-game options include player-specified engine and braking options as well as handling and acceleration options. Road courses have the player racing through various types of scenery, also.
These vary from seaside and mountainous tracks to the heart of downtown for a constantly changing thrill. This forces players to custom tune their cars' performances to make the best of any situation. There are also on- and off-road "junction boxes" where the player is given the option to select different paths that may be faster or hinder their winning chances by forcing them into places their cars are not equipped to go. With features like these, MRC will be a title to look for.
Sluggish and unexciting racing game that is far too easy and has only a feeble three tracks. There are much better racers around.
The conversion job had done it no favours. 'Gritty' graphics and, in comparison with Top Gear Rally, it's also far too easy.
A ponderous and unexciting attempt to bring rallycross to the N64. MRC is lacking in speed (generally considered to be a major ingredient in a racing game) and takes a good kicking on the difficulty front by being way too easy. The limited number of tracks (a mere three, not counting the usual mirror options) gives it the lifespan of a gnat. One of the cars is unbeatable, as well - why?
Its goofy name aside, Multi Racing Championship is M good news for N64 race fans as it finally provides an alternative to Cruis'n USA. This arcade-style racer suffers from some shortcomings, but delivers enough white-knuckle action to merit a lengthy look.
Starting off with the bad news, MRC offers a meager three courses, which drastically limits the game's replay value. But the good news is that they're cool tracks filled with on-road and off-road action. Each one branches off three or four times, sending you burrowing through underground tunnels and skidding across icy fields. The fun comes from sorting out the right path and car setup, then slamming your opponents out of the way as you blaze toward the finish. An excellent two-player splitscreen mode provides the finishing touch.
With a little more polish and depth, MRC would've redlined your engines. As it stands, it ranks as an excellent rental for most and a good buy for racing fiends.
- Take the inside line on turns if you're trying to pass CPU cars--this tactic works every time.
- When heading down the left fork on the snow portion of the Mountain course, stick to the far left as you merge onto pavement. You'll often pass a few CPU cars that go straight out
- Rocket through hairpin turns by laying off the gas until you're halfway through, then gunning It as you exit.
- The fastest path through the Downtown course is to turn left at the first three forks, then turn right at the last one.
- This car offers the best overall handling and speed for the Sea Side and Mountain courses. Tune its settings for off-road performance, and you'll scream.
- For a good jump off the starting line, tap the accelerator so the RPMs hover just short of the red on the tach.
- On the Mountain course, turn left at all the forks to find the fastest path to the finish line.
Nothing about MRG's workmanlike visuals will generate much excitement, but they keep you moving with good game speed and minimal pop-up. Solid, well-varied tracks and some slick cars complete the package.
MRC's sound finishes in the middle of the pack with forgettable tunes and an announcer who's just plain stupid. The engine noises, shrieking tires, and other in-car effects pass inspection, but won't impress you.
Arcade racers will appreciate the smooth Ridge Racer feel of MRC's controls, which don't challenge you with sim-style technicalities. The analog stick handles like a dream, nicely displaying each car's unique traits.
MRC joins Wave Race and Mario Kart as the N64's only solid racing games, delivering fun, competitive action. But with only three tracks to choose from, drivers will quickly run out of things to do, other than bumping fenders in the awesome two-player mode.