Running Wild combines the novelty of upright running animals and crazy obstacle-filled courses with classic cartoon elements to create one wacky racing game.
The contest features five animals: Braz the Zebra, Gwynne the Rabbit, Boris the Elephant, General the Ram, Coronado the Bull and Mei Ling the Panda. Each one has a signature running style not to mention certain other special attributes. The General (for example) uses his horns to bump others out of the way while Gwynne the Rabbit has the ability to leap over danger. The special abilities help, but simply running and winning a good race is the main object of the game.
Six courses take you through some interesting terrain including lava fields, frozen rivers, drainage tunnels and city streets. A variety of power-ups give you speed bursts, size increases, invisibility and the ability to fly. Attaining top speed is done by avoiding contact with walls and other players so that your power meter stays full.
What it all boils down to is running fast, avoiding obstacles and hitting all the power-ups you can. A very simple and original new game.
- MANUFACTURER - Blue Shift
- THEME - ACTION
- NUMBER OF PLAYERS - 1-4
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Kids will love Running Wild as soon as they start it up. Here's why: The game's fairly easy, it has bright, colorful graphics in every level and the cast consists of all sorts of cool-looking animals, both male and female. It's kind of like playing an episode of Barney, except not as dopey and there aren't any annoying kids or dinosaurs around. The graphics are pretty decent (with an incredible frame-rate), the control is very easy to get into and the overall feel of the game is tight. Running Wild is quite fun but it's not what you'd call an intense racer. Take a game like Mario Kart on the N64 for instance. Although Mario Kart's characters are about as cartoony and cute as they come, the racing aspect of the game can get intense. Running Wild on the other hand (even though it can be difficult at times) doesn't really get that intense. Instead, you play through the game, have a good time but then realize you finished it in a day...maybe two at most. There may be a lot of secrets you open up after beating certain levels of play--like options, tracks and characters, etc.--but even that stuff doesn't last long. With that said, if you like a more childish gaming experience, or have kids...or are a kid for that matter, look into Running Wild. It's not the most incredible racer in the world, but it's fun for what it Is.
If you can somehow muster interest in a racing game starring annoying animals, you just might like Running Wild. Although I wish it offered more tracks, the ones here pack plenty of tricky bits and shortcuts, giving the game more depth than its for-kids-only appearance leads you to believe. Still, many tracks are too similar to each other, and the power-ups are flat-out lame. At least you a get a smooth Four-player Mode.
Running Wild had potential. It's fast, frantic and fun. I love the level designs--each stage has well-placed obstacles, speed boosts and power-ups. So not only do you have to be speedy, but you have to use a lot of skill and quick reflexes to place first in the races. But you know what sucks? Running Wild only has six tracks. They alter a bit on Medium and Expert levels, but a game like this desperately needs more variety than that.
The whole premise of this game is weak. Everything from the "kiddy," upright running animals, to the blah-looking 3D track environments screams first-generation game. On top of that, there's very little depth. Outside of speed, size and a few other odd power-ups, running and jumping are the extent of the controls. On the plus side, it is fairly fast, but that alone doesn't save this below-average game. Take a pass on this one.
If you're like Dr. Doolittle, a fantasy of yours may be having the ability to talk to animals. Since this is never going to happen, why not race with them instead? That's where Running Wild comes in from Universal Interactive and 989 Studios. You may remember it from a long while back when it was just coming from Universal. Well, things have changed in that respect but the game still plays like it used to. Think of something like Mario Kart on the PlayStation without the cars or recognizable characters.
You can select from a group of bipedal animals (bipedal in the game mind you, and not in real life) and race against other animals (did somebody say Granimal Turismo?). Some of the animals include a zebra, an elephant (pictured ... well, everywhere), a bull, a panda and others. In addition, once you beat the game on various difficulties. Boss characters open up. The courses you race on aren't necessarily inspired by the animals in the game, but they are themed. Ranging from deserts to the arctic, the game's courses have twists, jumps, shortcuts and plenty of obstacles to weave your way around to succeed. On top of this, when the difficulty increases, obstacles increase, enemies get faster and sometimes the courses reverse and mirror. Speed and offensive power-ups also populate the courses.
At 60 frames per second, Running Wild is sure to impress most anyone who takes a quick look. And with its bright colors, animal cast and catchy music, Running Wild should be a hit with young gamers everywhere.
Some games offer goofy fun; others are just goofy. You can file Running Wild into the latter category. This animal footracing game just feels stupid.
Yes, that's right: animal footracing. Players control one of six Hanna-Barbera rejects--a rocker zebra, a sexy bunny, a kung-fu fighting panda, etc.--as they tear around generic desert, arctic, jungle, city, and volcano tracks (among others) in a dash for the finish line. Alternate paths and shortcuts keep the laps suitably random, as do the speed bursts, hazards, and power-ups along the way.
Sound fun? It's not. This is a low-quality Super Mario Kart rip-off with mediocre execution. The characters seem small and could've used a few more frames of animation. They also don't seem rooted in their environments; instead, you get the feeling the animals are running in front of a screen displaying a background. You'll hear basic animal noises and a slightly muffled announcer, backed by a wacky bass- and brass-heavy soundtrack that's probably meant to convey a cartoon atmos phere. Control isn't overly sensitive, and the game supports analog steering and Dual Shock. Four players can play via a multitap, but if they do, it's a shame they'll all take to their graves together.
But hey, at least it's not another copycat car-racing game, right? The footracing gets a nod as a novelty--but it can't save the rest of this ill-conceived game with its all-too-evident sense of "Hey, look at me, I'm funny!" In the PlayStation race, Running Wild trots at the back of the pack.
- The lightning-bolt growth power-up lasts a very short time. Unless there are enemies in the vicinity, don't waste time going after it
- You move at the same speed whether you're Jumping, running, or sliding.
- Don't neglect the shoulder buttons. Leaning Into turns can give you the edge.
- The longer you hold the jump button, the farther you'll fly.
After its success with Crash Bandicoot and Disruptor, Universal's shifting gears with Running Wild, a foot-racing game that mixes in elements of platform gaming. Choose from six wacky characters who dash through six tracks on foot, facing obstacles like rivers and ice slides while jostling for position.
Although RW doesn't let you get physical with punches and kicks, you can bop on your opponent's head a la Mario. Plenty of power-ups keep you moving with speed bursts, flying, and more. Universal has its sights fixed on making the real fun of this game come from multiplayer competition, and is planning to deliver four-player split-screen action.
Running Wild (previously titled Freakin' Fast) pits animals against each other in good old-fashioned foot races (or hoof races, depending on the animal). This frantically paced game sports six fantasy courses, from the Arctic to the desert, loaded with power-ups, shortcuts, obstacles, and secret routes. Running Wild also features four play options and six speedy animals to choose from, each with their own strengths and weaknesses in the areas of jumping, agility, and turning. If you're looking for a fast racing game with a twist of pure animal athleticism, then Running Wild could be the game for you. This weird but already amusing racer might just have enough juice to rock your world wild.