|Editor Rating:||4/10, based on 1 review|
|User Rating:||4.0/10 - 1 vote|
|Rate this game:|
Let's go back in lime. Back to 1994--when we were all awaiting the release of the Sega Saturn, when EGMoldster Shoe was still able to eat solid food, and when Astcnistia Story first made an appearance on the PC in Korea. Had I reviewed this role-playing game back then, I'd go on and on about how stale the baffle system is. About how Shining Force had done the whole thing so much better two years eariier on the Genesis. About how the party system in Final Fantasy IV on the Super Nintendo, while a bit irritating in itself, was 10 times better than the one found in Astuiislia Story. And the translation! Have mercy. The awkward phrases and atrocious gammar rival such cringe-worthy gaming classics as "I feel asleep!" and "Con saturations!" The somewhat clever jokes and any semblance of plot development get completely lost in the garbled dialogue. Half the time you don't even know what you're supposed to do next thanks to the confusing text Tlie sad thing is, all 1hese problems plague this port; even worse, 12 years' worth of RPG evolution aren't reflected here at all. It's painfully obvious that Astmistia does nothing to ebb the flow of downright disappointing roleplayers on the portable PlayStation.
After I tackled the tediously awful Blade Dancer, this game felt like a gift from the role-playing gods. But shortly after the warm feelings wore off, I realized Astonsh 'B Stcry was not quite the godly game I thought Instead, if s merely an average role-playing affairthat is neither outright offensive nor particularly pleasing. As Gieg this PC port certain shows its age--the game plays and feels like a washed-up world-saver. But I guess thafs what we get when companies resurrect rusty old relics instead of focusing on new stories. Thankfully, the toned-down Final Fantasy Tactics battle system holds up to today's standards, but apart from that, don't expect much more than a crusty RPG.
I went into Astcnistia Story determined to enjoy it How could I not? Here's an old-school RPG with an interesting history and charming hand-drawn graphics--the perfect thing for the PSP, whose role-playing library to date has been hopelessly mundane. Yet I found Astcnistia disappointing despite my best intentions; it's one of the least-polished games I've ever played. It's a shoddy PC port plagued by constant load times, a badly balanced adventure with poorly conceived character building, and a wretched translation in desperate need of an edit With a fast-paced, "tactics lite" battle system and a hero who mercifully isn't a spiky-haired bag of sulk, Astcnistia should have been yeat I guess "good," like God, is in the details.