|a game by||InterActive Vision A/S|
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I ran out of interesting ways to say 'this game is average' some time in 1998 - coincidentally about the same time the PlayStation was at its height and we were swamped with console conversions. B-Hunter. Is. An. Average. Game. Which is a shame because it looked so nice during the brief ten minutes I spent with it at last year's ECTS. Having spent the last month with it though, it's quickly become apparent that ten minutes is about all the lasting power it has.
Take the flying car and perpetually dark future city bits from Blade Runner, add a basic shoot-the-target gameplay element and that's B-Hunter. As you first whip around the city areas it all seems so promising. The sense of scale is good. The different areas all look nice and add variety. It all feels like a bustling city. Then, a few missions down the line, you find yourself constantly doing the same things over and over again and the initial thrill fades quicker than an Englishman's tan.
It's basic arcade blasting nonsense, there's nothing wrong with this. It's just there's nothing particularly right about it either. PlayStation fare circa 1998 with today's end-of-the-century graphics. Now we here at yer Zone don't mean to be snooty about console games, but as a great man once said, when you've eaten caviar it's hard to go back to sausages. And B-Hunter is a sausage.