If you're in the market for two-player battle-tank combat on your 3DO, BattleSport could be your ticket to play. BattleSport challenges you to win a 50-level soccer-style competition while side-stepping salvos from the opposition. The soccer angle means you must develop strategies, such as fake shots, to win.
You can select tanks with unique weapons and defenses. Two-player mode features a split screen and single-player mode pits you against the A.I.
Texture-mapped, rendered 3D tanks and arenas give BattleSport a realistic look. The original soundtrack in Dolby Surround Sound should rock.
BattleSport makes its way onto a crowded game scene with an arcade action sports theme with some nitro thrown in. You get to pilot a battle tank as you attempt to outmaneuver and outgun your opponent while trying to slam the ball through the goal. Sounds fun? It did for me, so with my brand-new Pentium II hungry for a graphics smorgasbord, I set out to give it something to chew on. Thinking BattleSport would be just the right challenge for my new toy, I threw it in the CD-ROM drive and fired it up, waited about 10 seconds for installation and loading, and realized I was in for a prehistoric flashback.
There's not much to it: you hop in your tank and go hunting for the ball while trying to avoid enemy fire. Power-ups can be found on the arena floor, including health that restores your shields, an eyeball that renders your ship invisible, and a clock that adds a minute to game time. Your ship, too, can be equipped with such power-ups, including the ability to jam your opponent's radar, block his shots on goal, or magnetically draw the ball toward your ship. If there is any strategy involved in BattleSport, it centers around these power-ups. You can configure your tank to have varying degrees of equipment, so you can make it more of a challenge if your opponent is more powerful than you. Does that make sense? In 10 words or less, it's a fancy way of changing the difficulty of the game.
Multiplayer is only supported in split-screen mode, so I will NEVER play it, and the AI is easily conquered with time. I quickly became bored with this game, and could not wait to write this review so I could archive BattleSport with my old Apple II stuff.
If you have read any of my past reviews, you know graphics are a big deal to me. BattleSport made me cringe in pain and anguish. Why do the graphics have to be so poor?!? At least make the game fun to look at. The graphics in Battle Sport remind me of the late 80s when Wolfenstein 3D came out -- blocky and only sort of 3D-looking. I almost wanted to throw in a vintage VGA card to complete the experience. Add to that a horrible physics model and you get an outdated version of Hover. I will say no more; let's just get it better next time.
This seemed okay until I encountered all those fun interface problems. It was then that I wanted to burn the manual (along with the game). Which brings me to ...
These types of problems can break a game before you even get started, and Battle Sport got off to a bad start right away. Just before the main menu, for example, is a screen which reads, "Hit Enter to continue." If you have a game pad or joystick plugged in, you are in for a surprise. Doing this sends you to the credits screen, and after you have gotten a good look at who did this, you hit Escape or Enter or the space bar, and find yourself pitching back and forth between the credits, the main menu screen and the arena, seemingly without any control. Heck, I started LAUGHING and thought to myself, "My new computer is just too fast to handle this outdated code."
Well, I've probably said it all; let's just move on and try to forget this one. I would not recommend it to anyone (unless you still have that old 386). On a positive note, I still really like Acclaim and Studio 3DO. They have put out some excellent titles, and I look forward to their next one. As for BattleSport, I barely feel good about giving it a 30 out of 100.
Cybersled meets soccer. Not a bad combination. Being a big fan of the above two, I enjoyed Battlesport right off the bat. The action is very fast-paced, and unlike BallBlazer Champs (a similar game in concept, also reviewed this month), Battlesport's animation was smooth and superb. The graphics, however, could've used some more pizazz. After all, we are used to light sourcing and other 32-Bit frills in futuristic sports games. Looking past the humble visuals, I thought the handling of the vehicles, to put it mildly, stunk. It's difficult to catch the ball at any time, unless it's sitting still, or you and it are heading toward each other in a straight line. I was frustrated when I was constantly missing the ball and power-ups because I wasn't quite in the perfect position. In order to make up for this, you may find yourself slowing down or outright stopping to get your bearings straight. So what's wrong with that? The supposedly "fast-paced action" comes to a halt and you become cannon fodder (this problem greatly lessens over time and practice). Battlesport gets kudos for offering so many arenas to play in (though many of them are pretty much the same) and so many in-game options (variety is good!). Battlesport is not great, by any means, but Cybersled fans should check it out.
Another futuristic sports title to review! What's the world coming to? I have to say I liked this one a little better than BallBlazer because it was easier to get into. The graphics were a step down in Battlesport, but I found myself genuinely wanting to score on the enemy. Sports enthusiasts beware: To me. Battlesport is more action with sporty influences.
Bnttlesport isn't as fun as this month's other futuristic sports game, BallBlazer Champions, but it ain't bad either. You get plenty of options to set up before each match, as well as lots of nifty power-ups. The different types of goals are especially cool (you try scoring on a goal that flies 20 feet above the arena's floor!). The sluggish control needs tweaking.
By far my greatest kudos for Battlesport are for the immense options settings. I wasn't terribly impressed with the vehicle graphics, let alone their paltry control. Then again. I'm not a big fan of these futuristic sports games, so I didn't expect much. I'm surprised at the apparent unfinished quality of the game, almost as if it were a first-generation PS game.