Bugs Bunny Crazy Castle 3
|a game by||Kotobuki System Co., Ltd.|
|Editor Rating:||7/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
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Bugs is taking a trip, and it seems as if the famous rabbit has yet again taken a wrong turn on his way to Walla Walla, Wash.--a wrong turn that lands him right smack dab in the middle of his old hopping grounds, Crazy Castle. But that's OK, we'll help him get out of this jam. In order to get his greedy paws on what's said to be a giant carrot (a treasure to a bunny as hungry as Bugs), he must prove himself by passing through 60 different puzzle-like rooms that increase in difficulty. Bugs will have to make his way through areas filled with enemies, doors, traps and enough keys to make you feel like a high school gym teacher. Find eight keys in a room and you'll advance. See, there's that puzzle element we were talking about.
Remember Bugs' friends from the cartoon? (I guess they weren't always friends per se, but they weren't necessarily enemies.) Well, now they're definitely enemies. Characters like Daffy Duck, Sylvester, Tweety and Taz, among others, will render Bugs dead if he merely comes in contact with one of them. Thankfully you're not completely unarmed, even though you'll be running more than you'll be fighting. In the various levels, you can find guns, bombs, skull-crushing anvils and other weapons.
Adding to the action/puzzle game experience, each enemy behaves in a specific manner. Sylvester will chase you wherever you are on the screen, whereas Tweety continues to fly back and forth on a particular platform.
Graphically, Crazy Castle utilizes the Game Boy Color's impressive palette, making fora bright, cartoony experience. Another nice feature is being able to scroll around a particular room when the game is paused. This allows you to plan ahead and get a grip on your surroundings. After all, this is a "Crazy Castle." Seriously, later levels will prove to be a pain in the rear end, and a little extra help in-finding power-ups or unopened doors is certainly welcome.
Of course, the little cart is backward compatible with older Game Boy systems.