While the Olympics go way back to ancient Greece, picture what they would be if they were played in the days of the caveman. The events would be Fire Starting, Sabertooth Tiger Racing, Tyranopult or even Mate Tossing! Select your player from 6 male or female athletes and go for the gold. Remember things are all tongue-in-cheek here so pick out a fast dinosaur and race to the finish line.
While I like where the designers were trying to take this game, as sort of a comical, prehistoric twist on the classic Track and Field, it never really gets up to speed. The execution is choppy and hurts the other positive features, like some interesting animation and sounds.
OK, it's strange, silly and humorous. But it's meant to be and it succeeds. I like it, it's fun, and something different. It's not a simulation of anything, and either you'll love it or hate it. It's a good break in between all the shooters out there.
What a disappointment! This was one game I was actually looking toward to and I must say I've been let down. The graphics are choppy and the control is horrible. The only event I liked was the Dino-pult. All events suffer from poor execution.
Colorful concept of the ancient Olympic sports like Dino-vaulting! Great execution of caveman era imagery done with a sense of humor! Totally involving and uniquely interesting, there is something here for everyone. Maybe you will be "discovered" in the Hall of Fame!
Download Caveman Games
Caveman Games, the NES version of Electronic Arts' Caveman Ugh-lympics is both a send-up and an homage to the Epyx Games series and its inspired clones that permeated the computer-gaming industry during the mid-'80s--and even today. The game play's premise is the same: six Olympic-style events tied together by a central theme. In this case, it's the prehistoric times of cave dwellers. Or, more specifically, that nonexistent, fictionalized era when Neanderthals and dinosaurs dominated the land, as so popularized by the black-and-white movies of the 1950s.
Those familiar with Epyx's Games line will feel right at home with Caveman Games. There are six cave events to choose from and six different personalities to represent your player. Up to six people can play, taking turns on some events while competing in groups of two on others. You can practice playing any one of the six events before engaging in all of them in the formal competition. Finally, there's a "Caves of Fame" listing the current records made and broken in an individual event.
Each of the six characters to select from displays strengths and weaknesses for competing in a particular event. For example, Ugha is adept at the fire-making and dino-race contests, while Vincent--the only "intellectual" of the group--has no listed strengths. Cutesy mini-biographies along with each caveperson's head shot have been added to make the gamer's character selection seem much more exciting than is really necessary. Naturally, the biographies contain several Stone Age puns with references to "rock" bands and "club fu" that will induce more groans than giggles.
The best way to describe each event in Caveman Games is to contrast it with an athletic contest often seen on other video-game screens. The mate toss is essentially the hammer throw--except your cave contestant spins and throws a cavewoman instead. The saber race is a two-man dash with a unique incentive to keep moving: A hungry saber-toothed tiger tries to catch up from behind to devour the slowest competitor. The dino vault is pole vaulting in which a dinosaur is the obstacle that must be vaulted over. Perform this badly and your caveman will either fall into a canyon or fly right into the dino's jaws. The Dino Race, featuring dino-back riders, is similar to a two-player equestrian competition. The one-on-one clubbing contest is a cross between fencing and the event on the TV show American Gladiators where two gladiators battle one another with giant Q-Tips atop above-ground platforms.
About the only genuinely original event in Caveman Games is the tedious Fire Start. The one who can start a campfire first by rubbing sticks is the winner.
Game play lends a little something more to be desired. The challenge in Caveman Games lies not in mastering the events themselves but the game controls. Particularly frustrating to learn how to play is Fire Start, which tends to be more exhausting than enjoyable. However, once you get the technique down, this event becomes a cinch to do (as do all the others). Competitive play with other people appears to be the intention for Caveman Games, but this need seems better suited for other titles to fulfill.