Conker's Bad Fur Day
The Fabled Panther King needs a table leg and evil teddy bears are invading. Enter Conker: the hard drinking, hard fighting, and hard loving squirrel. Well, he's hard drinking, anyway. He's also rude, crude, and sex obsessed. But there's no good deed he won't do, provided that there's money involved.
Rareware, a company known for its quality games, has hit another one out of the park with Conker's Bad Fur Day (BFD). In Conker's BFD, you play Conker, who is lost and hungover after a night of heavy drinking. The storyline is rather weak and can be summed up as "what Conker runs into while trying to find his way home" as he wanders through various areas, ending up in one odd situation after the another.
Without an overarching theme, I was occasionally at a loss for what to do next. Fortunately, the designers included cut-scenes to help keep you up to speed. The game is loaded with cut-scenes, many of which are several minutes long, and includes spoofs of such movies as Conan the Destroyer, Bram Stoker's Dracula, and Saving Private Ryan.
Conker's BFD is also disgusting. Rareware went right up to the edge of good taste and took several good, long steps past it. Death is every bit as bloody as in Quake, the use of vomit and bodily waste makes Boogerman look tame, and the language goes well beyond the bleeps of South Park. Still, it is a great game with a lot going for it.
Gameplay, Controls, Interface
Conker's BFD has a fairly standard interface and point of view. The control stick covers directional movement, the A button jumps, the B button attacks, the Z button crouches and the C buttons control the point of view. The A button also activates a "helicoptery tail" move in mid-jump that fans of Donkey Kong 64 will remember. The B button also serves as the activation button for "Context Zones". These are areas where you can push the B button to use or do something you need at that location, such as ready a slingshot, take an alka-seltzer, or push the big red button on the back of the rampaging robot.
Beyond the basic controls, Conker's BFD also includes a host of special situations which use different controls, such as swimming, using guns, riding a pitchfork, driving a tank, flying around as a bat, and much more. Needless to say, there are far more controls than are worth describing in this review. However, all are pretty straightforward, and both the game and manual describe them well.
Conker's BFD is not thick with enemies to fight, being in large part a game of challenge. Much of the time you must complete tasks while avoiding hazards and enemies to advance the game, such as rolling a ball of poo up a mountain through a gauntlet of flying dung beetles. Most of the fighting is against the various bosses of the game, and this is rarely as simple as hitting them until they fall. Usually you have to use something in the scene to defeat your enemy. However, the game also shifts into shooter mode at times, with areas in which you have to fight past waves of zombies or an army of evil teddy bears.
The various areas each have a theme, which is supported by the music, sound effects and background. When combined with the large number of special situations and shifting play style, Conker's BFD is a game which stays interesting and fun from beginning to end and leaves you wondering what's next.
The multiplayer portion of Conker's BFD is practically a game in itself, and one worth owning at that. Unlike most the multiplayer offerings of adventure games, Conker's BFD has a variety of options for multiplayer action. There are seven different multiplayer games of a variety of types. There is a racing game and several different action shooters. Each of the shooters has a different theme, such as tank vs. tank, or caveman vs. dinosaur, and allow free for all and team modes of play. The games allow you to set the objectives and there are a wide variety of weapons/boost items available for use by the players.
The graphics for Conker's BFD form a solid foundation for the rest of the game. The designers put as much work into the background as they did into the enemies and interactive items, which are well detailed and amusing. Conker himself is even more detailed, with a full range of facial expressions, droplets that fall from Conker's body when he has been in liquid (don't ask what), and a shadow which acts very realistically. In general, Conker's BFD has a cartoonish and exaggerated features, such as blood and vomit look like gobs of jelly. The only defect was that you can occasionally see lines in the background. However, this was only a minor issue and didn't detract significantly from the game.
The music for Conker's BFD is spectacular. Each area had its own sound, such as the banjo/fiddle duo played in the barn area and haunting violin music of Castle Conkula. This set the feel for the scene and was a wonderful touch. The sound effects are equally good. There are a full range of noises, from the action specific to background sounds for a given area. Character voices are used throughout the game, with Conker and other characters commenting on the action. The sound was a big part of what made this game great.
While there is nothing especially original about any one thing in Conker's BFD, the elements are brought together better then in most games. Additionally, the whole concept of an action/adventure game targeted at a mature audience is an idea I've never seen tried before.
Buy it, as long as you are age 17 or older. Conker's BFD is a hilarious adventure game backed up by a fun multiplayer option. I have one friend who is buying it after seeing the multiplayer action, and another who is buying an N64 system again just so he can get Conker's BFD. As long as the tasteless aspects of the game don't turn you off, you will not regret the purchase.
Download Conker's Bad Fur Day
Twelve Tales: Conker 64 stars a couple of Rare cuties: Conker, a squirrel and Berri, a chipmunk. These two must work together to recover a hundred housewarming gifts that have been stolen and dispersed over four different worlds by a gang of thugs. While recovering the items, Conker and Berri must also set free several kidnapped friends, aided only by their wits (and Conker nuts, which they can pick up and launch at their foes). Each world is drawn with bright, colorful polygons, and the game has quite a fantastic, animated look to it.
Conker 64 has a multitude of innovative features that should set this game apart from its competition (namely, Rare's own Banjo-Kazooie). For example, the gameplay changes depending on whether you're playing Conker or Berri. Conker's game is more arcade-like; he relies more on his arsenal of physical attacks. Berri, on the other hand, uses more strategy. She has a monster companion that does most of the work, provided you keep it well fed and content. Both Conker and Berri have a wide range of emotions and expressions to go with them. They are both fully aware of the going-ons around them (including immediate danger), and they can react accordingly.
The game also has a variety of vehicles scattered throughout the worlds that can be used in the game's 3D environment, allowing easy access to hard-to-reach areas.
Twelve Tales promises more intricate gameplay than most 3D platform games seen in recent months, and if anything, it has a chance at being one of this year's Mario-sized hit games. Twelve Tales: Conker 64 is set for a fall release.
- MANUFACTURER - Rare
- THEME - ACTION
- NUMBER OF PLAYERS - 1-4
When Rare said that Conker's Bad Fur Day was going to be a title for the mature gamer they weren't kidding! Full of violence, gore and profanities this title may be a cartoon-esque adventure but it's certainly not for a ê kiddie audience. In one Jurassic Park-style scene a character is torn in half by a dinosaur amidst a glorious spray of blood! Conker's Bad Fur Day puts you in the title role of Conker, a mildly psychotic furry animal who is quite ' literally thrown into the adventure. After a late night out with only a bad hangover to show for it. Conker is dropped behind enemy lines into a foreign world full of strange hostile creatures. Along the way he runs into a variety of strange characters, including none other than Death himself-and he's actually one of the friendlier individuals that our hungover hero comes across!
As is to be expected from Rare nowadays, the graphics in Bad Fur Day are top-notch and there are some stunning body and facial animations. It's amazing how angry one squirrel can be made to look! Keep an eye out for this seriously miffed squirrel, hitting an N64 near you around Christmas time!
It's not a joke! Rare's newly edgy, over-the-top, potty-mouthed 3D action game heads to N64 Dec. 6. Conker's a squirrel with a hangover after spending a night of drunken debauchery at the Cock & Plucker (and reading back issues of Beaver magazine). Memorable scenes include Conker urinating on fire enemies, riding atop a dinosaur biting large chunks out of a caveman's ass, an encounter with paint buckets and pitch forks that don't like squirrels, and a meeting with Gregg, a mini-Grim Reaper (don't laugh). The game includes a variety of multiplayer missions like The Heist--where you and your friends (as weasels, a la Roger Rabbit) rob a bank. This game is definitely for the older set, as there's plenty of ahem "dirty" words, blood and sexual innuendo.
As Super Mario 64 fades from memory, Rare's cooking up the next round of 3D action/adventure gaming for the upcoming holidays. Conker's Quest bears a striking resemblance to Super Mario 64, featuring that same youthful style of graphics and two characters that players can cycle between. Like Rare's Donkey Kong Country series, CQ's plot is simple: Someone's stolen more than 100 house-warming presents from Conker and Berri, and players must guide the two through four worlds to recover the gifts. CQ's gameplay revolves around the classic action/adventure formula, loading up with puzzles to solve, obstacles to overcome, enemies to bop on, and seven vehicles gamers can use to score hard-to-reach presents. But CQ's most intriguing feature is an A.I. that makes the game's characters respond "emotionally" to game events, pointing out missed secrets or hinting at upcoming obstacles through facial cues.