Donkey Kong Country
|a game by||Rareware, Nintendo, and Rare, Ltd.|
|Platforms:||SNES, GameBoy Color, GBA|
|Editor Rating:||6.9/10, based on 11 reviews|
|User Rating:||7.4/10 - 25 votes|
|Rate this game:|
|See also:||Donkey Kong Games, 2D Platformer Games|
It was a dark and stormy night and Diddy Kong was on guard watch, making sure no harm would come to Donkey Kong's treasured stockpile of bananas. While on duty, Diddy was ambushed by Kommander K. Rool and his henchmen. They waisted no time in taking all of the bananas and placing Diddy in a barrel. The next morning Donkey Kong finds his way to his cave only to discover that his bananas and his little buddy Diddy are missing. In a rage, Donkey Kong promises revenge and starts out on this adventure to find Diddy and reclaim his bananas. Early in the game you will find Diddy, then it is up to the two of you to defeat Kommander K. Rool and locate your bananas.
Without a doubt, this is the best game the Super NES has ever seen.
Excuse me ... the what? Not in this game!
Any other game after playing this masterpiece.
- MANUFACTURER - NINTENDO
- DIFFICULTY - MODERATE
- THEME - ACTION
- NUMBER OF PLAYERS - 1 or 2
Download Donkey Kong Country
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
Donkey Kong, King of the Nintendo jungle of characters, is back and he's bigger and better than ever and available for the first time on the Super NES. This beast of a game is bigger than any other Nintendo game ever made with 32-Megs of power and completely computer-rendered graphics, giving the game a three-dimensional look made possible through Nintendo's partnership with U.K. developer Rare Ltd.
Donkey Kong Country is Nintendo's flagship product for its second half and reintroduces one of the most popular video game characters in history (introduced in arcades over 10 years ago). It is nlso the first video game to use ACM (Advanced Computer Modeling), a proprietary design technology using Silicon Graphics, Inc., workstations and Rare Ltd.'s proprietary development systems.
The new game features Donkey Kong and introduces his monkey sidekick, Diddy Kong, in a romp through fantastic worlds of adventure where they meet up with a cast of new friends who assist them in defeating their enemies and the diabolical evil Kremlings.
Donkey Kong Country has some of the best game play the Super NES has ever seen with smooth, fluid movement of Donkey Kong and Diddy Kong. The perfect response time just adds to the game making you feel like you're a part of the action around you.
DKC is an incredible breakthrough game in every shape and form. You'll only see it on the Super NES--NOT on 32-Bit adapters or on a nearby planet. The Jungle fever starts November 21!!
That's right, a full-fledged SNES port of Rare's masterpiece is on its way to the GBC this August. Nintendo is quick to point out that DKC won't be a carbon copy, but rather an upgrade, sort of like the other DX games. Expect "lost levels," added mini-games, Game Boy Camera (how, we have no idea) and Link Cable support. It's going to be interesting to see if SNES games translate to the GBC as well as the NES classics have.
Donkey Kong Country (Super Donkey Kong in Japan) was released for the SNES in 1994 and became available through Nintendo's Virtual Console service on December 7, 2006 in Australia, December 8, 2006 in Europe, December 12, 2006 in Japan, and February 19, 2007 in North America. The game was produced by Tim Stamper. It is a video game developed by Rare, featuring the popular arcade character, Donkey Kong.
DONKEY KONG COUNTRY!!!!!!!the grand debut of diddy himself and awesome sidescroller platformer game if you dont have it now GET IT!!!!!!
When Donkey Kong Country first hit the Super Nintendo nearly 10 years ago it was amazing. Featuring a sort of 3D graphics and incredibly interlaced and intricate backgrounds and starring Donkey Kong, DKC became an instant hit.
Unfortunately, while the gameplay is still loads of fun and the levels well-designed, the graphics and sound remain set back in the early 90s. Despite its 90's flavor, DKC is still a lot of fun to play. The plot is pretty basic; you get to control Diddy and Donkey Kong as they go in search of bananas stolen by King K. Rool and his Kremlings. The controls allow you to roll into enemies, pounce on them or tag off and switch to either Diddy or Donkey.
The play is exactly like in the original Super Nintendo version, although the controls can be a bit difficult to master, mostly because they rely on the shoulder buttons for at least one important move, the tag off. Something you will want to do a lot to make use of each character's individual strengths. (Donkey is strong but slow, Diddy, quick but weak).
The game is mostly a platform built in the line of the Mario franchise, which means plenty of hidden treasures, power-ups and caves. In the game you maneuver around and over bad guys and sudden drops via vine and barrel-shaped cannons.
Despite the fact that the GBA is much more powerful than the SNES, the graphics seemed to have been dulled down a bit. They still feature the 3D characters in a 2D world, but the graphics look almost fuzzy at times and the background is nowhere near as detailed as in the original. The audio, too, seems to have been watered down a bit, but mostly in the theme music category. Luckily you still get to hear Donkey's monkey-like roars, a treat that in itself makes this game fun to play.
The GBA has added a few tweaks to the original, like the ability to save at any level, a stat screen for charting your progress through the game and snapshots of character art that can be found throughout the game.
The biggest add-ons are the ability to play in score-attach mode and the addition of mini-games that can be played alone or with a friend using the Game Link cable. The minis are pretty simple, for instance one is called Funky's Fishing and is basically a timed fishing expedition on a single screen. Another is called Cady's Dance Studio and plays like a simplistic Dance Dance Revolution, but with gorillas.
Donkey Kong Country is worth buying to relive the fun of the original SNES game but don't expect a whole lot more.
When Donkey Kong Country first came out on the Super NES nine years ago, everyone (including myself) loved it because of its newfangled “rendered” graphics. But time has made DKC's narcotic visual effects wear off, and I now see it as an average platformer filled with gimmicky nonsense, collect-a-thon gameplay, and some of the lamest characters ever. Look at the screenshots here-remember when you thought this looked incredible? The enemies, with their can’t-be-more-than-two frames of animation, just look ridiculous now, and the silly-ass bosses are even worse. The gameplay hasn’t aged gracefully, either. Most of DKC’s levels have some inane, unfun theme, like runaway minecarts or shooting DK out of a barrel. As if the memorization-based gameplay wasn’t already annoying, the screen has been cropped to fit the GBA. Now, you’ll wrestle with unfair blind jumps and unseen enemies...enough to make you want to throw your GBA at the nearest wall. My advice: Keep those fond DKC memories intact by never playing it again.
It's probably better to revisit this Country via nostalgic SNES memories than by actually re-playing it. Besides the graphics, which (despite CJ’s whining) still look good, the game has not held up well. Sure, the minecart riding and barrel hopping remain mildly fun, but you can only spell “Kong” so many times before the thrill disappears. There’s probably enough fun here to warrant one play-through, but only if you’ve already conquered the comparably timeless Mario Advances.
Ford are spanking these monkeys too hard. Yeah, DKC is kiddy, has weak bosses, and suffers from muy stupido character design (although the animation is slick-again, don’t listen to CJ). But despite all that, the game offers more variety than the zillion other me-too sidescrollers on GBA. Nearly every level has its own twist-minecarts, swinging vines, baddie-freezing stoplights, etc. It adds up to a fun, challenging time, although the busy backgrounds make play on the backlit GBA SP a must.
- Manufacturer: Nintendo of America
- Machine: Super NES
Question: A while back you printed a code and a secret area that let you build up extra lives, but now can't get out! Help!
Answer: Yeah well, you know those guys at Codebreakers. Thanks to special connection at Nintendo (cough, cough - sorry, irony got stuck in my throat), I know how to get you out. Take my hand and I'll lead you through it.
- Manufacturer: Nintendo
- Machine: Super NES
It what promises to be one of the biggest games of this year, Diddy, co-star of the original Donkey Kong Country game from Rare and Nintendo, is once again thrown into a perilous world of beautifully rendered, exotic locales. The backgrounds are once again impeccable and the action seems to be as strong as ever. The important thing to consider is whether or not Nintendo can make any sort of improvements over the original or if this is just going to be an extension of the first game. Either way, if it looks this great there is a good chance that the rest of the all-important factors will fall into place.
Keeehaw! Welcome to Donkey Kong Country, where the apes of wrath are stored! DKC has all the elements of a classic: outstanding graphics, involving game play, and lots of hidden stuff! Donkey Kong Country is the best on the SNES!
GORILLAS JUST WANNA HAVE FUN
Your banana hoard is gone, and you're one funky monkey because of it. You left your little buddy, Diddy, to watch the stash, and he got clobbered by the Kremlings. Now you have to search the jungle, mountains, caves, and sea for your bananas. Don't worry about Diddy, though. You'll find him at every turn. Everyone knows that two Kongs do make a right!
Your two monkeys, Diddy and Donkey Kong, are interchangeable throughout the game. If you lose one, you can always find DK barrels with your missing buddy inside -- they're strewn throughout the stages. You can even find and ride an animal buddy (a frog, rhino, swordfish, or ostrich) through a stage. At the end of each stage is a boss, though we've certainly seen tougher ones on the SNES.
The Kremlings-slimy, weird reptilian hybrids that have familial connections to Rush Limbaugh -- are your basic platform nightmare. They come at you in various speeds and colors, and they've brought a horde of guest-host horrors like flying bees, snakes, sharks, and more.
- To set a barrel down, press Down and release Button Y.
- Some bonus areas are up and off-screen.
A MONKEY FULL OF BARRELS
Players encounter various types of barrels that help with this bananarama. You can find a Continue Barrel that acts as a level marker, a Cannon Barrel that shoots you into the wild blue yonder, a DK Barrel that gives you back your lost simian soulmate, and a Steel Keg Barrel that rolls continually through a level and destroys everything in its path (you can also ride it like an animal friend).
Bounce on tires to reveal pathways and things hidden above you.
Also there to lend a hand (minus that pesky opposable thumb, of course) are a few of your jungle friends. There's Candy Kong, who saves your progress, Cranky Kong, a grizzled old ape who has nothing but insults (and a few tips) for you, and Funky Kong, a pilot who flies you to any previously explored destination you'd like to revisit.
Rambi the Rhino busts open entrances to secret areas.
Why would you want to go back a level? Because this game has more hidden stuff in it than a Congressman's agenda. You can replay levels over and over again and always find something new. Bonus games -- and even bonus levels -- are all sequestered away in the stages.
The most outstanding accomplishment of this game, though, is the graphics. Rendered on Silicon Graphics machines (the same machines used to make the dinosaurs in Jurassic Park), the graphics are unlike anything seen in a video game before.
The 3D sprites of Donkey and Diddy are fantastic, with great details like Donkey's garish red necktie swinging when he moves and Diddy's wipe of the brow (with realistic shadows on his forehead). Rounding out the awesome scenery, the enemies are also rendered in 3D, and the backgrounds have gorgeous graphical touches like the layered snow effect in the mountains and the barely lit caves.
Move tires to help you jump up to high places.
The music is great but not quite perfect. The theme song is forgettable, but the cool sound effects include lots of gorilla screeches, chimp whimpers, and jungle drums. A little digitized voice from the master of insults, Cranky, would've really put the icing on the cake.
The control is not a factor in DKC. One-button jumping is part of both simians' repertoires. You can also roll, pick up barrels, and swing from the vines with ease.
It's too bad that most of the levels reflect the ease of the controls. You can breeze through the game without finding any of the hidden areas. A numerical readout tells you how much of the game is done (you finish on 50%, meaning that the game is half standard levels and half hidden levels). And don't expect to get hung up on the bosses, either. If you memorize their pattern of attack, you can easily defeat them.
LONG LIVE THE KONG!
But finding the hidden levels is tougher than being a monkey's uncle, so you probably won't finish all of DKC right away. With such a strong replay value, Donkey Kong Country is sure to be a colossal hit this holiday. If you want to hit an ape ball in the side pocket, you'll recognize DKC for what it is: the gorilla of your dreams.
Donkey Kong Country is a video game known as DKC, featuring a side-scrolling gameplay and developed by Rare. The main character of the game is Donkey Kong. The game was released for Super Nintendo Entertainment System (SNES) back in 1994 for the first time, and was followed by sequels and other platforms publishing. The first game sold over 8 million copies all over the world, following an aggressive marketing campaign, making it the second best-selling SNES game, 12 million under Super Mario World. The game was later ported on Game Boy Color in 2000, Game Boy Advance in 2003 and Virtual Console in 2006.
There are in total 40 different side-scrolling levels. Donkey Kong needs to make it through all of them and recover the Kongs’ banana hoard, which was stolen before. Each level features another kind of action, from swimming, riding in mine carts, launching out of barrel cannons to swinging from vine to vine.
If the player gets hit by an enemy, or falls off the screen, he loses a life. Donkey Kong can execute rolls, jumps or groundslams, but none all the enemies can be defeated this way. The player might just have to throw a barrel or use the assistance of an animal to defeat certain enemies.
As the player goes on with the game, the enemies get tougher and tougher. The game is over when the player loses all his lives. Additional lives can be gained by collecting items scattered through the map. Several secret passages in the game can lead the player to bonus stages, where he can also gain additional lives or items.
There are two controllable characters, Donkey Kong and his nephew Diddy. While both of them follow the same story line, Donkey Kong features more moves than his nephew. He is also larger, stronger and can fight enemies easier. His nephew is faster and agile, but not so powerful. As stated earlier, there are assistants during some of the levels.
The game can also be played in two-mode, not only by one player.
The game’s graphics were excellent for that time, and the game was considered as being revolutionary. The game featured pre-rendered 3D graphics, also used at that time in Killer Instinct, another game developed and published by Rare.
The game is one of the most popular releases ever and was a huge market hit. It sold million copies and the SNES version received a 90% score from Game Rankings. The Game Boy Advance received a 78% rating from the same publisher.
The game won the 1994 Best SNES Game, Best Animation, Best Game Duo and Game of the Year, all of the issued by Electronic Gaming Monthly.