King of Dragon Pass
|a game by||989 Studios|
|Editor Rating:||7/10, based on 1 review|
|User Rating:||8.0/10 - 2 votes|
|Rate this game:|
Rise up my fellow clansmen to thwart this world of evil. May we raid, plunder, and destroy with great joy. May we grow strong and gain control of the Dragon Pass. Welcome my loyal readers to the review of King of Dragon Pass, a game where you play generations in the life of a barbarian clan. Every decision you make in guiding your clan becomes part of your clan’s saga and echoes in the clan’s future adventures. Sounds like fun doesn’t it? Wrong! The best way to describe this game for you would be to make you dust off those thinking caps and send your mind back to when was huge, when they came out with books that let you create your own adventure. By reading a paragraph then making a decision and going to the page that your decision was on to "create" your own storyline; you kept doing this until you either died or found glory. King of Dragon Pass is the exact same thing just in computer game form. Nothing fancy at all, just make the right decisions for your clan and wait for seasons to change.
Gameplay, Controls, Interface
Can you say point and click? Well you better learn how because that is all you’ll be doing in this micro-management of clan living. I found the game to be severely lacking in enjoyment. Not once while playing did I ever really get into the story or the clan I was controlling. I felt like I was reading a paragraph and then choosing option 1-5 for the best result, which made me feel like I was in school, not playing a video game. I understand that some people like this type of game design but I just couldn’t get excited to play it when I knew I could just slip in my Baldur’s Gate CD and really dive into a fantasy world. I also found that I would much rather micro-manage in a game like Age of Empires where I could actually see progress being made and not just read about it.
Let’s start this section off with a bang. First and foremost, there are no action graphics, no cut scenes, and no movies; just plain old artwork depicting the current situation in the game. The artwork resembles the Dungeons & Dragons style from the mid-80’s. The game revolves around nine different screens with each one showing a different part of the clan and its activities and then changes to different pieces of artwork depending on the choices you make in the game. I found the over-all graphics to be very aged, which is not a good thing in the dog-eat-dog world of computer game development.
If you are looking for awesome audio in a "choose your adventure" type of game then you should probably look elsewhere. The audio for King of Dragon Pass revolves around the ancient style of music common to most fantasy games with a few screams, shouts, and other miscellaneous sounds to describe the current situation whether it is war, trade, or sickness. After playing for a few hours you don’t even notice the audio which can be taken as a bad sign considering audio can really make or break a new game.
Minimum: Win 95/98, Pentium processor, 16MB RAM, Double-speed CD-ROM, 640x480 16-bit color.
Macintosh: System 7.5 or later, Power Macintosh or compatible, 24MB RAM.
The manual has a nice five page tutorial that is to be used alongside the game tutorial, which brings you up to speed pretty quickly on how to play the game.
If you are into the old school type of gaming, King of Dragon Pass just might be for you. But if you’re a more action oriented gamer you should probably grab a blanket and pillow because you’ll be fast asleep playing this game after about 20 minutes. I really tried to like this game but found that there just wasn’t anything to draw me in and make me want to spend a few hours playing. On that note I will give King of Dragon Pass a score of 30/100.