Midnight Club: Street Racing
Racing, surprisingly enough, at midnight. An interesting concept (note the heavy sarcasm), but there's precious little else in this nocturnal jaunt to keep you occupied. The childishly simple controls consist of the arrow keys and the occasional space bar tap to get you pointing in the right direction. The lack of reverse hinders your movement, making easily escapable positions a major feat to get out of, and this is going to happen a lot: every car drives like a brick and is about as responsive.
The AI should definitely have been patched up before release, in this case it's probably an acronym for Artificially Incompetent. Not only do pedestrian motorists seem to take having their rear wheels pushed through their front windscreen with a pinch of salt, but they're also liable to drive on the wrong side of the road for the fun of it. (The car-crushing aspect of the game is probably the only redeeming factor.) Your opponents aren't much better and appear to follow the rule of accelerating without trying to steer, in the hope that they will complete the track on a trial and error basis.
Want more? Try the ethereal landscapes that your car can pass through, from the horrendously 2D foliage to the thick bridge-supporting girders. Or the solid blocks of air that stop your car dead in the middle of the road.
If high-speed capers down challenging courses are what makes you happy, then fork out for Colin McRae Rally (now on budget) or Le Mans 24 Hours (which can be played at night and during the day!). Or, if the car-crushing side of this game is the more appealing, then may I point you in the direction of Midtown Madness or the third instalment in the Carmageddon series, but please stay away from this.