The best way to sum up Smash Cars is "frightfully average.
Since you're steering tiny cars around life-sized environments, the tracks are visually unique and inspired. Too bad the developers ruined everything with downright confusing directions (I can't tell you how many times I went completely off course without even noticing it) and annoying obstacles (like kids on go-karts who ram you offtrack with almost no warning). Plus, RC cars can naturally travel over any type of terrain, but my miniature racer would often freak out when taken off-road--usually leading to a stalling 180-degree turn or a harrowing wall smash while the field screamed by. On the bright side, the level objectives vary greatly. It's refreshing to take a break from straight racing to pull some crazy stunts or to help a slower car finish by ramming other drivers, so the game never gets that boring. The problem is it just never gets that good, either."
I'm gonna have to completely disagree with Greg S. on this one and give him the stink eye. Smash Cars won't go down in history as a classic, but I thought it was really fun. Yeah, the cars are squirrelly, but they're RC cars--what do you expect? And cry me a river...you have to learn the tracks in order to be successful--just like every other half-decent racing game in existence. I found them to be pretty well designed and interesting. Greg can have Speed Kings; I'll take Smash Cars any day. Now, if only it were a bit longer....
"Frightfully average," Greg? C'mon.... Smash Cars provides the perfect brand of rough-and-tumble racing you'd expect from manning the transmitter of these gas-powered beasts. Any kid would love to maneuver an RC car through fantastical, creative tracks like these. I'll concede that the graphics look dated, the tunes are painful, and the multiplayer is really unbalanced unless everyone knows the courses. Still, it's worth the trip to your local Blockbuster.