Super Scope 6
|a game by
|Puzzles & Words, Shooting Games
|5/10, based on 2 reviews
|6.0/10 - 2 votes
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Duck and gangster zapping is about to take on an entirely new meaning. Attention, NES light gunners, it's time to holster your 8-bit pistols. The 16-bit future is here! It's called the Super NES Super Scope.
Super Looks, Super Feel, Super Scope
When the ace brainstormers at Nintendo plotted out the Super Scope, they must've recently seen an extremely violent hardware movie. The Scope looks like a stylish, high-tech bazooka Not only is it more futuristic-looking than the Zapper at 23 inches long, it's larger, too. But it's comfortably contoured to rest on either your left or right shoulder.
You look through a large sight and for 100% accuracy, check your aim with a second, smaller scope-sight in front To double check your aim at any time, you can simply pause the game, then pinpoint your shots with an on-screen target. By the way, always keep both eyes open when you're locking onto a target, or you may miss some of the action.
Three buttons down the center of the Scope and one on the handle control the fireworks. This two-handed configuration works like a charm for righties and lefties. Your middle finger controls the biggie -- the Fire button. Just behind Fire is a Rapid Fire switch. Slightly behind that is Pause. The thumb button is definitely the most interesting; it's called Cursor. In certain games, Cursor will display a red point on screen, where you aim the Scope. Imagine the red pencil thin beam shooting from the laser scopes on high-powered rifles, seen in movies like Predator or The Terminator. Thus, you can target your prey without looking into the sight! Cursor isn't incorporated into the first batch of software, but future games will make use of this unique feature.
The buttons also work in combination. For example, pressing the Pause and the Cursor, then the Fire button twice automatically resets the game.
Also, the Scope is wireless! A receiver plugs into your SNES deck's second controller port. Data is transmitted using infrared technology. It works much like a TV remote control.
Several key improvements over the Zapper make the Super Scope an innovative, exciting product. To find out just how the Scope does what it does, we spoke with Lance Barr, Product Designer at Nintendo of America, Inc.
"When you pull the Zapper's trigger, the screen flashes to register a hit", explained Barr. “The Super Scope, on the other hand, uses a photo detector to read the screen, which eliminates the need for screen flashes. Also, as opposed to the Zapper, which was accurate within about an inch, the Super Scope is accurate almost down to the pixel level. Higher accuracy and no screen flash are major steps in the right direction.
So, the Scope means business. That's a fact. The software's lethal, too. The Super Scope's photo detector enables the SNES CPU to scan the lines from the TV and know exactly where on the screen you're aiming the Scope. When you shoot, the 16-bit electronic brain can then draw graphics to that point as an object to create 3-D effects. For example, should you pull the trigger and launch a missile, you would see a projectile fly off into the 3-D distance, and then hit a target. Enemies can be scattered at different depths, too.
Download Super Scope 6
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
- Manufacturer: Nintendo
- Machine: Super NES
- Theme: Shooter
- Available: 1992
- No. of Levels: 6
The Super Scope 6 is here and the Super NES may never be the same! You can play six different games all one cart. The games are categorized into two groups entitled Lazer Blazer and Blastris. You can play games like Mole Patrol, Confront and a horizontally scrolling Tetris-type game! With these six exciting games, the Super Scope 6 can entertain your entire family. The Super Scope 6 is available now!
You can't review this peripheral/game pack simply by examining the first cart. While the first batch of games are interesting diversions with some nice graphics, this really isn't anything we haven't seen before from light guns. Will we see games that are much different? It's speculation, but I don't think so.
While the Super Scope looks cool and works very accurately I just don't believe that many companies will support this bazooka. The games that come with it get boring very quickly. Also, I don't trust Nintendo. How long did they support their Power Pad? When did they bring out their last light gun game? Remember R.O.B.?
This is a pretty cool idea for a peripheral, but the games that come with the Super Scope 6 are very dull. The warfare games are cool, but they get repetitive very quickly. I'm kind of worried that the Super Scope will turn out to be like the Light Gun. It's a great idea, but it's not worth it if no one supports it.
Super Scope 6 is an excellent idea that I fear will turn out to be another Light Gun fiasco. Nintendo has a bad reputation for not supporting their accessories with games that suit them. While the accuracy is dead on, the 6-in-1 cartridge is not very exciting and doesn't promise a very bright future ahead.