Tail Of The Sun
From the developers of Aquanauts Holiday comes a Stone Age title where you are in control of a caveman who must take care of his village, Within the game, you have to complete many tasks as village leader which include forging for food and defending your village from wild beasts such as mammoths. One interesting feature is how your village develops differently depending on the outside forces. Some of these forces are in your control and some are not. Even the smallest decisions such as the food you feed your people is an important deciding factor in how your tribe develops. All in all. Tail of the Sun is an entertaining title that will keep players snickering while they try to plot for the survival of an entire tribe.
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Tail of the Sun is a weird game. The question is: Is it so weird as to actually be fun?
Tail s Tale
Tail of the Sun doesn't fitneatly into any one game genre, but it comes close to being an RPG with civilization-building strategy elements. You basically guide a band of cave people, one person at a time, on a hunting/eating journey across nine areas in a huge world. Your goals are to evolve the cave people and acquire woolly mammoth tusks, which you amass into a giant ivory tower so that you may reach the mysterious' Tail of the Sun."
Eating and hunting are the keys to achieving your goals, and there's a simple but engrossing strategy to both. Consuming different food items builds six different body parts. For example, eating brain food builds thinking power to develop better tools, while leg food builds running muscles for better hunting. Hunting ultimately enables you to kill the mastodons for their precious tusks, but not until you evolve (see "eating" above) in order to build weapons.
When Rock Was Young
The graphics and sounds are...well...primitive, but they're entertaining. The simple polygonal visuals resemble animated paper cutouts, but they have appeal in a cutesy, cartoony way. The music pumps catchy techno-funk beats, and the effects (like the jungle birdies), while minimal, are right on.
Tail, however, is not for everyone. The gameplay moves as slowly as evolution itself. First of all, your character, which you control in real time, is one of the slowest walkers ever. Fighting animals is simplistic, single-button press hit-and-run action. Sometimes your character actually falls asleep!
Tail does manage, however, to keep you working your tail off. It's kinda cool to guide your tribe up the evolutionary ladder. Exploring the gargantuan prehistoric world reveals bizarre terrain. Also, depending on the body parts you evolve, you can earn different endings.
Fun in the Sun
Tail of the Sun is slow and offbeat, but it's a kick in a weird sort of way. If you're open to strange evolutionary action, grab it by the Tail and drag it into your cave.
- The more people the tribe has, the quicker it evolves, so consider propagating when you lose someone.
- Saber-toothed cats will hunt you down after you attack them.
- If you eat meat, the entire tribe benefits.
- The Swiftness Power Tattoo located to the south of the village helps you outrun animals during hunts.
- If your cave person can't run, eat some food fast
- Throwing objects accurately Is tough, but it helps wear down the woolly mammoths.
- Build up your brain to speed your evolution. Then work on your legs to run away.
- If you fall asleep while climbing a mountain, you will slide all the way down!
- You need to eat lungbuilding food and use the Swim Power Tattoo to reach some of the islands.
- Make sure you don't fall asleep after you kill a mammoth. Those important tusks might Just disappear.
- Use hit-and-run tactics against large animals. Try to attack them hum the rear.
I'm usually all for games that try something new, but Tail of the Sun is way too surreal-and dull--for its own good. You play a caveman who must evolve by roaming the world and eating stuff. Certain foods make your caveman smarter, thus giving his home village enough brains to invent weapons. Other foods make him tougher. And that's about all there is to it. Sure, you have to hunt the occasional animal, and the game packs a mighty big world to explore, complete with seasons, caves and continents. You'll also discover plenty of bizarre sights (the rock formation that resembles a butt had me scratching my head). But only fans of such exploration-heavy non-games as Aquanaut's Holiday (by the same developers) will find the surprisingly barren world interesting. To make matters worse, the graphics are substandard, and battling beasts-especially the fearsome mammoths, whose tusks you need to complete the game-is a chore, since control is so sluggish. But by far the game's most annoying feature is your caveman's tendency to fall asleep at the most inopportune times (you can wake him up. but he won't stay perky for long). You'll think it's funny the first time he faceplants into an unconscious heap. But by the 20th time...well, by then the game may have put you to sleep.
I hood a lot of trouble understanding this game and I'm still not sure if I do fully. Maybe it's simpler than I think, but I am certain that it's the strangest game I've ever played. Tim Idea is really innovative and this is probably the only way this idea could be executed, but I still wonder why in the first place. This is definitely not my kind of game.
This game is original, and its presentation is strange [use the screwed-up hallucinogenic ending to encourage kids to stay away from drugs, if anything). But please, do not buy this game-but do rent it. Why? Let me just say this: the game is so dull and meaningless, some of the staff actually crowded around to make fun of it Now that's entertainment!
A caveman's journey to enlightenment? This isn't exactly what I look forward to when I flip on my systems. Though the idea is sound, the actual methods and implementation is downright boring. I understand why the little fella on screen can go from a full run into a face-dive slumber. He's been bored into blissful unconsciousness. Coasters away!