|a game by||Red Company Corporation|
|Editor Rating:||7.1/10, based on 2 reviews|
|Rate this game:|
Thousand Arms issetina mythical world of swords and machines. You play as Meis Triumph, a young lad born into a generation of noble blacksmiths who progresses through the game encountering the usual helpful allies and cunning enemies. TA's twist is that you must flirt with the game's many female characters and successfully woo them in order to obtain special attacks and spells. That's right: When not fighting baddies and finding goodies, you'll have to go on dates with some lovely young lasses. Of course, this is all just filler that eventually leads to a big confrontation with the forces of evil, during which the fate of Meis's world will hang in the balance.
Arms will be packaged as a two-disc set featuring theater-quality animation, over 12 hours of spoken dialogue, and a unique battle system that utilizes a combination of 2D animation and 3D environments and vehicles. The preview version we played showcased smooth graphics that nicely integrated classic RPG gameplay with anime cut-scenes to pace the action, easy-to-navigate menus, and ambient sounds. If you're looking for a new twist in RPGs, check out future issues of CamePro for more on this unique title.
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After weeks of Final Fantasy VIII immersion, I looked forward to playing Thousand Arms. It would practically be an RPG vacation, what with being only two discs and almost self-indulgent in its anime presentation. Well, I was only half-right. Don't let the saucer eyes and cute SD characters fool you, gets to be a pretty tough game. All my complaints about this game center around how combat is handled. While I like the stylized 2D sprites, I'm lukewarm on just about everything else. You can have up to three members in your party, but only the character in the front row can fight. Characters in the back are relegated to supporting roles (using items, casting spells, taunting), but will step into the fight once the front row is defeated. You'll get over the tedium of one-on-one combat after building up your repertoire of spells, but too bad the system has this sort of self-imposed limitation. Oh, and I hope you like random encounters because this is one of those "every five steps you fight" RPGs. The saving grace of TA is the dating aspect. To gain new spells, stronger weapons and cuter chicks, you'll need to woo the women. There's not much in the way of a compelling story line, but the characters are likeable even if I don't empathize with them. is a unique RPG, and one that should be experienced--at least once.
Red must have 'read' my mind while creating Thousand Arms, because I really enjoyed it. The graphics are crisp and clean, and combat is straightforward. The dating aspect sort of reminds me of Sakura Taisen. But there's a lot more emphasis put onto the dating aspect. One problem I had with the script is that the girls' responses are fickle and arbitrary. It makes a lot of it a huge guessing game. Hmm...kind of like real.
Innovative, beautiful and annoying. That's what Thousand Arms is all about. It's like nothing you've played before (well, the dating thing is reminiscent of Azure Dreams), so it's worth checking out. The music, art and graphics are all breathtaking. Problem is. this game can drive you a wee bit nutso with boring battles (that get a little more interesting as you progress) and having to point exactly in the right direction to talk to people, find items, etc.
Here's an RPG that's definitely not for everyone. You have to be a fan of anime. You have to like the idea of a virtual-dating game. But don't go getting any funny ideas--the dates here are tame, high school-level stuff. They're based on conversation, not hanky-panky. Still, the dating system is a novel idea that keeps the game interesting, and the voice acting's pretty good (there's so much of it, in fact, that Thousand Arms comes on two CDs).