Chrono Trigger Forum
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Sean Kalifut posted a comment: 15 years, 12 months ago
This has to be one of best RPGs on the Super Nintendo that is not a Final Fantasy game. This was one of my first RPGs I have ever played and it is because of this game that I started to love this particular genre. DOWNLOAD NOW!!!!
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Andy posted a comment: 15 years, 11 months ago
Your right it is a great game it has a great story and fluid game play that make this such a gem, It's the reason why i brought a Super Nintendo after playing this on a friends SNES!. I was always a Sega Megadrive kid untill i played the great RPG's of Super Nintendo, And i never liked RPG's before!, It's the one thing Nintendo did better, I still think though action games Sega are better.
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Andy posted a comment: 15 years, 7 months ago
This should help and also scare you how big this game is!, |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Walk through
Here is a small sample of a walkthrough.
Overworld - 1000 A.D.
First off, you'll have to select either Active or Wait for your battle setting. Active means the enemies/bosses will attack even if you aren't ready, and Wait means they won't attack when it's your turn. After you choose, name Crono, then watch the cutscene with the birds flying around and the fireworks going off at the site of the Millenial Fair, which is held once every thousand years (hence the title "Millenial" Fair) in the village of Truce. After you watch the cutscene, Crono's mom will wake up Crono, whom you'll play as after the dialogue is over.
Crono's House - 1000 A.D.
Once you gain control of Crono, head down the nearby stairs to the kitchen. In the kitchen, head south and approach Crono's mom; she'll say she forgot who Crono's inventor friend was, then you'll get to name Lucca, who is obviously the inventor friend. She'll also say that Lucca invited you to see her newest invention at the fair. After the dialogue is over, you'll regain control of Crono. When you regain control of Crono, talk to Crono's mom to receive 200G as your allowance (dang, I wish I had that high of an allowance). Once you get the 200G from Crono's mom, leave the house.
Overworld - 1000 A.D.
On the overworld, head over to the Mayor's Manor, which is located directly to the southwest of Crono's House.
Mayor's Manor - 1000 A.D.
When you enter the manor, talk to all of the people to learn different about the basics of the game (you should not need to know the basics of the game if you read the Game Basics section of this guide, except maybe for battle system information, as I did not mention that). In the first room of the manor is a chest to the northwest of the entrance of the room, which contains a Tonic, so be sure to open it. Once you get the Tonic in the first room, go upstairs to the next room. In that room, talk to the people in here to learn more basics about the game, if you haven't done so already. If you talk to the old man with the glasses standing by the bed, he will teach you about techniques (you have to say that you want his advice in order for him to teach you about them). After he does so, talk to him again, and he'll give you a gift of 300G to help you get started! When you get the 300G from the old man, open the chest behind him to get 100 more G! After you do that, head downstairs back into the first room, then leave the manor.
Overworld - 1000 A.D.
Here, head west and north to the huge forest you see there. This is Guardia Forest, the area we're going to next.
Guardia Forest - 1000 A.D.
Here, head north and east of the entrance of the forest and into a small area with Hetake enemies. In that area, don't fight the Hetakes, but instead, look in the northeast corner of the area and you should see a sparkling object. When you see that, pick it up and you'll have yourself your first tab, which is a Power Tab. I suggest using this tab on Crono, so do so if you like, but you don't have to do if you don't want to, it's just my recommendation. Anyway, after using the tab, or even if you don't use it, head back left and south the way you came, and exit the forest.
Overworld - 1000 A.D.
Back on the overworld again, head back to Crono's House, but don't enter it. Instead, go north to the site of the fair where the fireworks were going off earlier. This is Leene Square, your next destination in the game.
Leene Square - 1000 A.D.
NOTE: There are several mini-games you can do here, so see the Mini-Games section of the FAQ for that bit of information.
When you arrive here, head north and talk to the old man in the weird hat and in the blue clothes; this is Melchior, the swordsmith, who sells you weapons. Buy the Iron Blade from Melchior (don't worry about the Lode Sword right now, as it's way too expensive considering the amount of money you have, and you would have to level up a lot in order to get 4000G, and it is also not worth it to get it, as you acquire it soon anyway), then leave the shop and enter it again and sell off the Wooden Sword, since you no longer need it. After you sell the Wooden Sword, equip the Iron Blade, then head to the tent directly to the left and buy the BronzeHelm and the Karate Gi from the shop, then equip them after exiting the shop. Once they are equipped, enter the shop again and sell off the Hide Cap and the Hide Tunic that you were previously equipped with. After that, head southwest and to the next tent. Here, buy at least 10 Tonics. After you buy the Tonics, exit the shop and head north, and into the next area of the square. In this area, you'll see a girl running around; run up to her and you and she will be knocked down. She'll also lose her pendant, but talk to her when you regain control before grabbing the pendant (you'll see why later). After you grab the pendant, talk to the girl, then give it back to her.
She'll then join you around the fair after you name her (this is Marle, by the way). When Marle joins you and you regain control, head south, and back to the previous area of the square. Once there, talk to Melchior again and he'll ask you if you could talk Marle into selling her pendant; tell him no. Then, head north and back into the area where you met Marle. Back in that area, head to the west of the entrance of the area and then head down the stairs. You'll see an old man with his lunch on the table; do not eat it, just leave it. Also, you will see a cat here too, so approach it and press A in front of it, then head back up the stairs (the cat will be following you), and then head to the east of the entrance of the area this time around, and head down the stairs there. When you head down those stairs, head east and north and talk to the little girl there. The cat happens to be her cat, who ran away. She'll thank you for returning the cat to her, and Marle will say that you are sweet. Now, head back to the first area of the square and talk to the girl sitting beside the water just south of Melchior. She'll say that Lucca's invention ought to be ready, and to make for the far side of the square. So, head north, and into the area where you met Marle.
In that area again, head north and attempt to go to the next area (I'm talking about the area with the stairs by the guy that runs the candy store). Marle will stop you and say that she wants to get some candy. Don't move the D-Pad AT ALL during the waiting process, even though you might be impatient. If you do move, it'll work against you in a later event in the game. Anyway, whether or not you move, after Marle gets the candy and you regain control, head north and up the stairs, into the next area. In this area, you'll see Taban (Lucca's father) announcing what the Telepod does. Also, you'll see some people here, as well as Lucca herself. After Taban's speech, you'll regain control, so talk to Lucca, and she'll eventually move away, letting you try the Telepod. So, when she moves, step into the left part of the Telepod where Lucca was standing before she moved. Once you get in there, Taban and Lucca will give the Telepod some power to make you teleport, and you'll teleport over to the right pod once the power is given. After you emerge from the right pod, the crowd will be amazed at how great that was. When you regain control, step out of the right pod and talk to Marle, then after some talking, she'll try out the Telepod as well. Instead of Marle being teleported to the right pod, her pendant will react to the Telepod, and she'll get warped to another time period, so we'll have to rescue her!
After some dialogue, you'll regain control of Crono. Once you regain control of Crono, step into the left pod and pick up Marle's pendant. Then, Taban and Lucca will give the Telepod some more power, then you'll be warped to where Marle was, which happens to be the year 600 A.D.
Truce Canyon - 600 A.D.
Once you get here, go slightly west like you're going out of the area, and before you can get out, three Blue Imp enemies will ambush you and attack you. You have to fight this battle, by the way. To win, simply use the Fight command over and over. Once you win, head west and into the next area. Here, head north and go up the nearby ladder, then head west and cross the next bridge. Then, you'll be attacked by two more Blue Imp enemies; you don't have to defeat them if you don't want to, you can run, but I recommend doing it for the experience points, and plus on top of that, you'll learn Cyclone if you win this battle. Anyway, whether or not you defeat the Blue Imps, after you pass them, head west and open the chest to get a Tonic. Then, head east and southeast, opening the next chest for a PowerGlove. I suggest you equip this on Crono, since Speed doesn't matter all that much. After you get the PowerGlove, whether or not you equip it, head west and south, going down the next ladder you come across. Then, head east and defeat the two Blue Imp enemies, as well as the Roly Rider enemy. After that, head east and south, exiting the canyon.
Overworld - 600 A.D.
On the overworld, head southwest, then head west and north past the Market when you reach it after heading southwest, then you'll reach Guardia Forest after heading west and north past the Market.
Guardia Forest - 600 A.D.
When you arrive here, head north and east of the entrance, just like you did in the forest in 1000 A.D., and enter the small area there, but before you can, you are attacked by one Green Imp and two Roly enemies, so defeat them, then head into the small area there. Once there, check out the sparkling object to the north (the south one activates enemies, so only go to that one if you wish to fight enemies for experience points) to get another Power Tab. I gave this one to Crono as well, but you don't have to use it yet if you do not want to. From now on, I won't tell you who to give the tabs to, as it's your choice anyway, not mine. Anyway, after you get the Power Tab, whether or not you use it, head west, northeast, then west again and you'l be attacked by three Roly enemies. Defeat them and head west and when you reach the next bush, pay close attention and you will notice that it is moving; there is actually a monster inside, so examine the bush to have the monster drop a Shelter. Once you have the Shelter, head west and examine the next moving bush to fight two Roly Rider enemies (only examine the bush if you want experience points, as this fight is not mandatory). Once you defeat them, or even if you just skipped that fight, once you pass the bush, head west, northeast, and then finally north where the brown sign is to exit the forest.
Overworld - 600 A.D.
Back on the overworld again, go north, save your game, and enter Guardia Castle.
Guardia Castle - 600 A.D.
Here, the two guards you see when you come into the castle will not permit you entrance into the castle. That is, until Princess Nadia, or Marle, comes in and demands it. Once the dialogue is over, you'll be let into the castle, and you'll also regain control of Crono. Before we do anything, note that the room west and north of the entrance of the castle (go down the stairs after heading west and north to get into the room I'm talking about), is a room where you can rest in bed for free to fully recover your HP/MP (rest by talking to the girl with the purple hair). This room is known as the Knights quarters. Anyway, when you enter the castle and regain control of Crono, head north and go through the door, which leads into the throne room. When you reach the throne room, talk to the Chancellor, then he'll leave and go into another room. Don't follow him, but instead talk to the king and he'll talk for a second, then you'll regain control. Once you regain control, head west and north where the Chancellor went, then head down the stairs and into the next room after going north. You'll now have to go through a series of small rooms and go up the stairs in each one (note that one room contains a chest that contains 100G, so pick it up).
After going up the stairs, you'll arrive in a huge room (this is the room where the Chancellor went). In this room, head east when you enter and talk to the Chancellor, only to have him tell you to get out of his face. Once you talk to the Chancellor, go southeast, and then north through the door, leading to the next room. In this room, open the chest (be sure to open it from its side, otherwise you can't open it) to get a BronzeMail. Equip that BronzeMail on Crono immediately, then head southwest and north, then down the stairs and exit this room. Then, head west and go down the series of stairs, and you'll be back in the main room of the castle, which is the throne room. Back in the throne room, head to the opposite side of where you are, as there is a room on that side, too (incase you don't get it, this room is to the east and north of the king).
When you reach the stairs leading to that room, go down them. Then, head up the stairs into the next room. Then, in this room, open the chest to get a Tonic. Once you get the Tonic, head up the stairs and into the next room. In this room, go up the stairs into the next room, then in that room, go up the stairs to reach a huge room (just like the one where the Chancellor went). In this room, head south and talk to the guard, then he'll move. After that, head southwest and north past the guard, then enter the door and you'll see Marle and two of her attendants in the room.
Talk to Marle, then she'll order the attendants to leave the room. When you talk to her, she'll tell you to come nearer, so approach her as much as you can, then she'll reveal herself as Marle, and say that everyone seems to call her Leene. Eventually in the conversation, Marle will say that she feels like she is being torn apart. After she says that, you'll regain control, so go up to her and press A, then she'll tell Crono to help her, then she'll disappear! Once she disappears, you'll regain control again, so open the nearby chest (open it from the side like you did the previous one) to get an Ether. Once you get the Ether, head south and out of this room, then head east and north and go down the stairs, back into the previous room. There, go down all of the stairs again, then you'll be back in the throne room. Once there, head south and Lucca will come to you, and a lengthy bit of dialogue will take place, where you'll learn that the real Queen Leene is missing, and that you must rescue her, or Marle will simply disappear. Once the talking is over and you regain control, head southwest, then south, go through the door there to exit the throne room. Then, head south and exit the castle completely.
Overworld - 600 A.D.
Here again, head south and save your game again, then enter Guardia Forest once again.
Guardia Forest - 600 A.D.
You should know by now how to exit/go through the forest, so exit it while defeating any enemies you come across.
Overworld - 600 A.D.
Back on the overworld, head southeast and enter the nearby Truce Market.
Truce Market - 600 A.D.
Here, buy a Dart Gun for Lucca and equip it on her, then sell off the old Air Gun that she was previously equipped with. After that, buy a BronzeHelm, then equip that on Lucca as well. Then, leave the shop.
Overworld - 600 A.D.
When you get back on the overworld again, head west, then north and use a Shelter by the building there, then save your game and enter the Cathedral, which is obviously your next destination.
Cathedral - 600 A.D.
When you get in here, you'll see four nuns in what appears to be a chapel of some sort. Talk to them if you wish, but the one you need to talk to in orer to progress further is the one that is alone and that is beside the organ. When you talk to her, a sparkling object (not a tab) will appear on the ground just east of her, so examine it and Lucca will say that it is Guardia's royal crest. Then, the nuns will approach you and each of them will transform into Naga-ette enemies. Defeat them using Crono's Cyclone and by Lucca just using the Att command (be sure to heal if necessary). Once you defeat the Naga-ette enemies, another Naga-ette will come out of nowhere and hit Lucca. Then, a frog comes from nowhere and kills the Naga-ette with his sword. Some dialogue will then commence, where you'll be able to name Frog. Once you get Frog as a party member, examine the organ that the nun was standing by to open a door in the northeast corner of the room, just to the east of the organ. When the door is revealed, enter it, into the actual dungeon area of the Cathedral. In this area, head west and defeat the three Diablos enemies (you don't have to; most battles here are optional, but I recommend it for the experience points/ money). Once they are defeated, open the two nearby chests for a Tonic and a Revive.
Once you get those items, continue heading west, then go north through the door when you reach the end of the path. After going through the door, continue going north, then go up the stairs and enter the door to the next room. In this room, open all three chests to get a Tonic, a MaidenSuit, and an Ether. Be sure that you equip the MaidenSuit on Lucca. Once you do, examine the dresser to the left of the chests you just opened to get the Naga-ette Bromide. Once you get the Bromide, three Hench enemies will come in and attack you, so dispose of them, then exit the room. Back in the previous room, head east and all the way north as far as you can, and you'll come to a chest. In the chest is a SteelSaber, so give that to Crono, then head west and then go southwest and north across the spikes, then press the switch on the wall left of the spikes to cause the spikes to go into the ground. When they go into the ground, enter the nearby door into the next room. In this room, examine the sparkling object in the bucket to the left of the entrance to get yet another Power Tab. Once you get the Power Tab, talk to the soldiers if you want, but it is not necessary. Either way, exit the room after getting the tab.
Once you exit that room, go east and south, then go west and down the stairs that you went up earlier, then after going down the stairs, head east and take out the next two Diablos enemies you come across. Then, continue east and head up the stairs at the end of the path, then take out the two Gnasher enemies. Once they are defeated, go up the rest of the stairs, then enter the nearby door (you don't have to go here, I'm just sending you here). In this room, you will see a Diablos, a Naga-ette, and a Hench. Don't fret; they don't attack you, you can actually talk to them, so do so. After talking to all three of the creatures in here, the Diablos will leave the room to go look at Magus's statue before his shift. Once the Diablos leaves the room, do the same, and follow him into the next room. In that room, you'll see the King of Guardia, Queen Leene, and a soldier from Guardia (not really, these are fake, and are actually enemies which you will have to fight soon). Talk to them if you want, but regardless if you do or if you don't, be sure to open the two chests in this room to get 100G and an Ether. Once you open the chests, head east and enter the next room (you'll notice that part of the wall is different; that's how you'll know it's the room you're supposed to go).
In that room, you'll see some Diablos and some Naga-ettes singing hymns to Magus's statue. Go north from the entrance of the room and approach Magus's statue, then open the two chests to get a Speed Belt and a Defender. I suggest you give the Speed Belt to Crono, but that's just what I did. Also, I suggest you give the Defender to Lucca. After equipping those two things, head south and try and exit the room, but you'll be attacked by three Diablos enemies and two Naga-ette enemies. Once you kill them, then you can exit the room, so do so. Back in the other room where the fake king and queen are, attempt to exit the room and they'll transform into Gnasher enemies, so defeat those three enemies, then you'll be free to leave the room, so do so. Back in the previous room of the cathedral, head west and southeast, then south and go down the stairs. Then, go west and defeat the two Diablos enemies, then go north and take out the two Gnasher and Diablo enemies that attack you. Once you take them out, continue north and take out the two Gnashers that on are on the stairs, then once they are out of the way, head up the stairs and enter the nearby door into the next area. In this area, save your game at the nearby Save Point, then go up the stairs and then head all the way west as far as you can and at the end of the path, you'll come to a chest, so open it to get a Shelter.
Once you get the Shelter from the chest, head down the nearby stairs and before you can even get down them, they'll fold over and slide your group down to the area below. When you reach the below area, don't press A if you approach the Hench enemy, as that'll wake it up; only do it if you want the experience points. Anyway, whether or not you wake up the Hench, head through the door and then head north and take out the two Mad Bat enemies you come across. Then, press the switch on the wall (you'll see it, trust me). Once you press the switch on the wall, two more Mad Bat enemies will come and attack you, so defeat them, then go through the nearby door and into the next part of the area. In that area, go east and you'll be attacked by three Henches and a Mad Bat, so defeat them, then continue east and open the two chests to get a Tonic and a Heal. Once you open the chests, continue east and take out the two Mad Bat and the two Hench enemies you come across. Once they are defeated, continue heading east, then at the end of the path, head south and enter the door into the next area. In this area, defeat the two Diablos enemies and the Mad Bat enemy, then press the switch on the wall and then go south and then go through the door at the end, then defeat the Mad Bat enemy and the Hench enemy that attack you. After that, go up the nearby stairs, then head west and then go north and head through the door into the next part of the area.
In this area, you'll be attacked by three Hench enemies and the two Diablos enemies, then once they are defeated, open the chest just east of the organ in this room to get an Iron Sword. When you get it, equip it on Frog right away, then examine the organ to cause a door in the vicinity to open up. To get to that door, head south and exit this room, then go east and south and head down the stairs, then go through the nearby door and into the next area. In that area, go all the way north and into the next area. In that area, head west and then go north and enter the newly revealed door, which leads into the next area. In this room, head north and approach one of the two Henches to start a fight. Defeat those two Henches, then continue north and defeat the two Naga- ette enemies. Then, continue north some more and then kill the two Henches that are blocking the door leading to the boss. Once they are defeated, use a Shelter/save your game at the Save Point, then enter the door the two Henches were guarding. Inside, go north (you can move while the Chancellor is talking to Queen Leene when you first enter the room) and then some dialogue will commence as Queen Leene (the real one) steps back and the Chancellor (this is the fake Chancellor) transforms into Yakra, the first boss of the game. Read the Bosses section to see how to beat Yakra.
When Yakra is defeated, Queen Leene and Frog will talk for a minute, then you will regain control. Once you regain control, open the left chest to free the real Chancellor (if you don't open it, on your way out, he will automatically get out anyway and then come with the queen and your group). After the real Chancellor is freed, open the chest to the right to get a Mid Ether. Once you obtain that, the Chancellor will talk to Leene for a second, so after that, head south towards the exit of the room. Once there, talk to Leene, and your group, as well as Leene and the real Chancellor, will arrive in Guardia Castle's throne room.
Guardia Castle - 600 A.D.
When you arrive here, some short dialogue will commence, then Frog will leave the room as he has "disgraced" Queen Leene because of a fault of his that endangered her. Anyway, after Frog leaves the room, head back to the room where you found Marle when you first arrived in the castle before Lucca even came. Once there, walk up to the sparkles that you see; when you do, Marle will reappear. Once she does so, some dialogue will commence, as Crono and Lucca learn her true identity as "Princess Nadia". When Marle asks you if you would've known that she was Princess Nadia, that you wouldnt've walked with her around the fair, tell her either choice, it does not matter which one you choose (though if you tell her "Wrong!", she'll say that that is why she likes Crono). Once the dialogue is over and you regain control, exit the castle, but talk to Frog on the way out. After that, you can talk to the king and the real Queen Leene if you want, as well as every other person in the castle before you exit it, though you don't have to. One more thing before you exit, though; I suggest you head just east of the entrance of the castle, then go north at the end of the path. Then, go down the stairs and into the next room. In that room, head southeast and then open the chest to get an Ether. Then, you can and should exit the castle.
Overworld - 600 A.D.
Back on the overworld, head south and then enter Guardia Forest once more.
Guardia Forest - 600 A.D.
Here, simply make your way through the forest while defeating the enemies that you come across. Though, before you exit the forest, I suggest that you fight a few battles to let Marle learn some Techs (when she learns Aura, she'll learn Aura Whirl, so I do suggest you get Aura; Aura Whirl will come in handy later on).
Overworld - 600 A.D.
Head southeast and enter the Market.
Truce Market - 600 A.D.
Once here, buy a BronzeHelm for Marle and Lucca, then equip them. Then, equip Marle with a Karate Gi if you have one in your inventory. If you don't have one, simply buy one then equip it on Marle. Once Marle is equipped, sell off any old equipment that you don't need. Then, buy some more Tonics, as well as some Shelters, and anything else you might want to buy (be sure that you stock up on some Revives; you'll need them). Then, exit the market.
Overworld - 600 A.D.
Once you arrive on the overworld yet again, head east and north, then save your game and enter Truce Canyon.
Truce Canyon - 600 A.D.
Here, simply make your way out of the first area of the canyon (I'm sure you know the way), defeating any enemies you come across. Once you get out of the first area of the canyon, in the second area, Lucca, Marle, and Crono will have a sort of lengthy discussion about what a "Gate" is. Once the discussion is over, your group will go through the gate, and then they will arrive at Leene Square, back in the year 1000 A.D.
Leene Square - 1000 A.D.
When you arrive here, your group will talk for a minute, then Lucca will leave your group, as she has some work to do. Then, it's just you and Marle. Once you regain control, head south into the next area, then head south into the very first area of the square. There, head south and exit the square.
Overworld - 1000 A.D.
On the overworld, head southwest and north, then enter Guardia Forest.
Guaria Forest - 1000 A.D.
Here, simply go through the forest and defeat any enemies you come across.
Overworld - 1000 A.D.
Save your game, then head north and enter Guardia Castle.
Guardia Castle - 1000 A.D.
The moment you get in here, the Chancellor will accuse Crono of kidnapping Marle. Then, some dialogue will continue to commence, and eventually, Crono gets thrown into a court and has to stand trial for what he "supposedly" did to Marle. Remember those things I told you to do and not to do in the Millenial Fair earlier in the game? Well, if you did all I told you to do in the Millenial Fair (see the first part of the walkthrough to make sure you did all of them), you'll be proven innocent by the jury. If you didn't do what I said, however, you'll be deemed guilty by the jury. Either way, though, after the trial, you'll be taken away and thrown in prison. Anyway, once the trial commences, evenutally, you'll be asked if you or Marle started the whole mess; tell the Chancellor that you started it. Then, later on in the trial, you'll be asked if Marle's fortune at all tempted you; tell the Chancellor no each time he asks you if it tempted you. Also, depending on what actions you did in the Millenial Fair, there will be witnesses that testify against you or that testify in your favor. Either way, the events in the trial make no difference whatsoever (except you can get an Ether in the jail cell if you were proved innocent); you will still be thrown in jail for three days.
Once you answer all of the questions in the trial, Marle and the king will come in, then Crono will be taken away to a room with a Supervisor, with the Chancellor, and a guard behind Crono. Eventually, Crono will be knocked out by a guard, then you'll awake as Crono in the prison shortly after that. Once you wake up as Crono in the jail cell, examine the pink bag to get an Ether (note that the bag is only here if you were deemed innocent by the jury, and is not here otherwise). Then, use the cup just east of that pink bag to fully recover your HP/MP. Once your HP/MP is fully recovered, save your game at the nearby Save Point. Once that is done, just leave your game on for a few minutes until three days have passed (three days in game time, not real time). Or, if you don't want to wait, simply approach the gate leading out of the cell three times; doing this will cause the guard on the left to open the cell and knock Crono against the wall. When he is knocked against the wall, the guard will walk out of the cell but before he walks out, go behind him and press A to knock him out. Once the guard is knocked out, Crono will leave the cell and then you'll enter combat against the other guard in the room. NOTE: This FAQ is assuming that you escaped from the prison, rather than waited three days, so the walkthrough for this part will be assuming as such.
Note that it if you chose to wait three days for the execution to begin, you will be carried to a room with a guillotine where they are about to execute Crono. Then, Lucca will knock the guards out and free Crono, then you'll have Lucca in your party, rather than just Crono. If you do the method of escaping the prison, Lucca won't join you until a bit, so it's your choice; choose whichever method suits you best. If you want a walkthrough for the method where you wait three days for the execution, see another FAQ. Anyway, after escaping the prison, kill the other guard that attacks you. Then, once he is killed, head east and exit the room. In this room, head up the stairs, then head down the stairs to the east, and you'll be in an outside area. In this outside area, head east and cross the beam, then when you reach a door, enter it, into the next room. In this next room, head east and sneak behind the guard and knock him out like you did the previous guard. Once the guard is knocked out, press the switch on the wall behind him, then enter the newly opened area, into the next room.
In this next room, open the four chests to get two Ethers, and two Mid Tonics. After opening the chests, leave this room. Back in the previous room, head west and try and exit the room, and an Omnicrone will stop you, so defeat him, then exit the room, and you'll be back in the outside area, atop the beam. Back in the outside area, head west across the beam, then when you reach the door leading to the previously visited area of the castle, enter that door. In this previously visited room, head west and up the stairs, then go north and defeat the two Blue Shield enemies (if you are not sure how to beat them, see the Enemies section of the FAQ). Once you defeat those enemies, head up the stairs northeast of where the Blue Shields were, then you'll arrive in another outside area. In this outside area, head east and make your way across the beam, but before you can cross all of it, you are attacked by two Guards, so defeat them, then continue walking across the beam, then at the end of the beam, enter the door into the next area. In this next area, go east and you will see a guard; wait until he looks to the east, then when he does, quickly sneak behind him and knock him out.
Once he is knocked out, head east and then kill the next guard (he's guarding the gate) or just knock him out; I suggest knocking him out, because you can get a Mid Tonic from him by pressing A on him after knocking him out. Anyway, whether or not you knock out the guard, after you pass him, press the switch on the wall to open the gate. Once the gate is opened, enter the nearby room and open the chest for a Mid Tonic. Once you open the chest, head east of the chest and you'll see a person under a guillotine; go up to his face and press A and then release him when you are given the choice whether or not you want to release him. When you release the boy, he'll talk with you for a second (his name is Fritz, by the way, just to let you know), then he'll leave the castle. After you free Fritz, press the switch on the wall to the north of the guillotine; doing this will cause the gate to open up, so when it opens up, enter the newly revealed room and once inside, open the chest to get a BronzeMail. Once you get that, attempt to leave the room and you will be attacked by the two skeletons on the ground, who'll come to life and become enemies known as "Decedents". Defeat them, then leave the room. Back in the previous room, grab the Mid Tonic in the chest and head south and exit.
Once you exit the room where Fritz was, head west and northwest, to the part of this room that you haven't been to; at the end of the path after you go northwest, you'll encounter another guard. Wait until he looks to the west and when he does so, quickly sneak up behind him and knock him out. This guard does have a Mid Tonic, by the way. Whether you kill or knock out that guard, be sure to head west and go up the stairs after you pass him. Once you go up the stairs, you'll be in another outside area. So, head west across the beam, then at the end of the beam, head west and enter the next room. In this room, go up the nearby stairs, then head west and go down the next set of stairs. Then, in this next room, press the nearby switch on the wall, then the gate will open, so enter the small room there when the gate opens and inside, open the chest you see to get a Shelter. After that is done, exit the small room, then head east and exit this room via the way you came. Back in the previous room, head up the nearby set of stairs, then head north and defeat the two Blue Shield enemies (If you don't want to fight, you can simply walk, not run, up the middle space between the two shields to pass them. I forgot to tell you this on the last two Blue Shields you encountered, but you can walk through them without fighting them).
Once you kill them or just pass them, head northwest of where the Blue Shields are/were, then head up the stairs there and enter the next room. In this room, head west, ignoring the first gate; instead, enter the open cell with a hole in the wall (the switch is already pressed, so don't mess with it). In that cell, enter the hole in the wall, and you'll be in an outside area. In this outside area, head east and south, climbing down the wall onto the platform below. On that platform, head west and then go south and climb the wall when you reach the hole in between the two small platforms. Once you climb down the wall onto the next platform, head west, then south, and then finally east and enter the hole in the wall there, into the next cell of the castle. In this cell, open the nearby chest to get a Shelter. Then, head west and press A on the hole to go down it. When you go down the hole, you'll drop into another cell. In that cell, open the two chests to get 1500G, and a Lode Sword. Equip that Lode Sword on Crono right after you get it, by the way. Once you equip Crono with the Lode Sword, climb up the wall directly below where the hole was in the cell above you. Then, you'll arrive in the cell that has the hole in it.
In that cell, head north and go through the hole in the wall. Outside again, head west to the end of the platform, then head north at the end of the platform, then head east and get onto the other platform. Once you are on that platform, climb the wall when you are on the middle of the platform (basically, head up when you are below the space in between the two platforms above you). Once you climb to where the two platforms are, head east and get on the platform to the right. On that platform, head east and to the end of the platform, then at the end of the platform, go north and then west and climb the wall onto the next platform. Now, enter the nearby hole in the wall, and we'll be back in a previously visited area. Back in this cell, head south out of the cell, then head east and head up the stairs, exiting this room. Once you exit that room, head east and go up the stairs into the next area. In this next new area, head up the next set of stairs that you haven't headed up yet. Then, in this room, head south and attempt to enter the room and two Guard enemies will attack you. Kill them, then enter the door leading to the next room. In this room, go north and the Supervisor will try and get more guards to come, but Lucca quickly knocks him out with her gun.
Once Lucca knocks the Supervisor out, she joins you. Once Lucca joins you, use a Shelter at the Save Point, then save your game. Then, head examine the unconscious Supervisor to get 5 Mid Tonics! Now, go north and then go down the stairs, into the next area. In this area, be sure to give the PowerGlove you got in the beginning of the game in Truce Canyon to Crono, as he'll need all the power he can get for the upcoming boss battle. After equipping that, head west and walk across the beam and when you reach the middle of the beam, Lucca will ask what that was. After that, continue heading west and you'll encounter the Chancellor, who summons the Dragon Tank, the next boss of the game, to fight you. Be sure you check the Bosses section for a strategy on defeating the Dragon Tank. Once you defeat the Dragon Tank, Crono will destroy the Dragon Tank completely with his sword. After the Dragon Tank is destroyed, the Chancellor and the other people with him act as a makeshift bridge for you (I am sure they appreciate you walking on their backs). So, cross the human bridge and west, into the next area. Here, head south and into the small room that you are in. In there, open the chest to get a Shelter.
After that, head down the set of stairs that you haven't been down yet, into the next area. In this area, go down the stairs to the left, into the next area. Here, simply go down the next set of stairs to your left, into the next area. In this area, head south and into the huge room there. The moment you enter the room, the guards in the blue shirts will try and stop you. Once Lucca gets done talking and you regain control, head south and then east towards the entrance of the castle. Before you can get out of the castle, more guards will come and try and get you. Once the guards surround you, head east and then Marle will tell them to stop it, and then some dialogue will take place, as Marle leaves the castle with Crono and Lucca. After your group leaves the castle, you'll emerge in Guardia Forest.
Guardia Forest - 1000 A.D.
Here, the guards will pursue your group and surround them; then, you will gain control of Crono again, so once you do, head east and into the next area of the forest. In this area, more dialogue will commence, then you'll once again regain control of Crono. When you do, approach the gate (be sure that you are facing the gate, otherwise this won't work), then press A to enter the gate; you'll then be warped to the future, which is all the way in the year 2300 A.D.
Bangor Dome - 2300 A.D.
Once you arrive here, your group will talk for a second. Once they are done, head south and exit the dome.
Overworld - 2300 A.D.
On the overworld of 2300 A.D., head southwest to the dirt path, then when you are on the dirt path, follow it southward to Trann Dome. Before you enter here, though, be sure to save your game.
Trann Dome - 2300 A.D.
When you enter the Trann Dome, head to the extreme western corner of the room. There, go north and enter the pod-like thing there; this is the Enertron, which fully recovers your HP/MP, but still leaves you hungry. After resting in the Enertron, talk to the very first guy you came across in here (after heading down the first set of stairs, you encountered him). Then, tell him that you have some money, and he'll let you buy some stuff.
Here, buy an Auto Gun for Lucca, then buy three Iron Suits and three Iron Helms, then equip them on all three of your party members immediately after buying them. Then, once you are equipped and ready to go, sell off any old equipment that you don't need, then restock on any other items you might need, such as Shelters, Tonics, etc. After shopping, talk to anyone you may want to talk to in here, then exit this dome when you are ready.
Overworld - 2300 A.D.
Back on the overworld, head south and get on the dirt path. Follow the dirt path to the north towards Bangor Dome. Don't enter Bangor Dome; instead head east and north towards the ruins there. This is Lab 16, your next destination, so save your game and then enter it.
Lab 16 - 2300 A.D.
Note that all the rats in here steal your Tonics if you run into them, so be very careful not to bump into the rats. If you do bump into them, you won't get into a battle with them, but as I said, they will steal your Tonics, so just watch out for that, and be careful not to lose too many of them. Anyway, once you enter Lab 16, head northeast and then past the rat. Then, continue heading east and you'll eventually reach another rat. When you reach that rat, head north and try and not let him hit you, though that might be a bit hard, if you just rush to get past him. After you head north (I meant head north towards the chest), open the chest to get a Berserker (this will come in handy fairly shortly in the game). Once you get that, head southwest and south back to the entrance of the lab, while avoiding the rats as best you can. Once you reach the entrance again, head north and then east and fight two Octopods and a Man Eater. Once you defeat them, head west and then go north and fight the three Craters and the Man Eater. then once you beat them, head east and try and avoid getting hit by the rat. Then, after you pass the rat, head east some more and then open the chest you come to for a Lode Sword. If you already got the one that was in Guardia Castle, which you would've if you followed my walkthrough for that particular part, you won't need the Lode Sword except for selling.
Anyway, after you get the Lode Sword, two Octopods and a Man Eater will attack you, so defeat them, then head east and north and pass the rat there. Once you pass the rat, head west and avoid the next rat as best you can. Then, once you pass that rat, open the nearby chest for a Lode Bow. Be sure that you give this to Marle immediately, as her Bronze Bow really isn't that good of a weapon, as you probably already know. Once you equip the Lode Bow, head south away from the chest, then head west and defeat the two Octopods and the Man Eater enemy you come across. Then, head west and north and take out the five Crater enemies that you come across. Once they are defeated, head east and pass the rat there so that you don't lose a Tonic, while heading into the next area of the lab. In this next area of the lab, head east and three Shadow enemies will come off of the ruined car there and attack you. Note that these enemies are weak against magic attacks only, so use Crono and Lucca's Dual Tech Fire Whirl to dispose of them. Once the Shadow enemies are defeated, head south and west towards a chest containing an Ether. Once you get the Ether from the chest, head east and take out the three Shadow enemies that attack you. Once they are defeated, head east some more and take out the next three Shadow enemies that attack you. Once you defeat them, head northeast and north then take out the Mutant enemy there.
Once you defeat the Mutant enemy, continue north and you'll be out of Lab 16.
Overworld - 2300 A.D.
Back on the overworld of the future, follow the dirt path to the dome to the southeast, which is Arris Dome. Save your game before entering this dome.
Arris Dome - 2300 A.D.
When you arrive in the Arris Dome, head across the sets of stairs until you come across an old man named Doan, who will talk to you and be very surprised that your group was strong enough to beat up the monsters in Lab 16. Also, the people will be surprised also that you were able to cross the lab. After Doan gets done talking, you'll regain control of Crono. When you regain control, head north and then west and into the area with lots of people. In that area, use the Enertron located to the west near a set of stairs, to fully recover your HP/MP. Once you rest in the Enertron, head down the stairs to the west only if you didn't buy any items in the Trann Dome, as the little girl behind the counter after you go down the stairs only sells the same things you bought in the Trann Dome, so don't bother if you bought the Auto Gun and Iron Suits/ Iron Helms already.
Anyway, whether or not you head down the stairs, head back into the crowd of people after using the Enertron or after shopping (depending on which you did), then when you are in that crowd, go south to the ladder that you see, which leads you further into the Arris Dome. Before you can go down the ladder, though Doan tries to stop you, but your group insists on going, and then after the talking with Doan, you'll regain control, so head down the ladder, and you'll be in a lower area of the Arris Dome. In this area, head down the ladder, then when you get off the ladder, go down the nearby set of stairs, then head west and northwest, then climb the nearby ladder into the next room. In this room, go north from the entrance, then go east when the beam splits. Go east until the beam goes north, then when it does so, head north and then head east when the beam heads east. Then, head north when the beam heads north, and keep heading north until you see a rat on the right side of the screen. Ignore it for now, as there's nothing you can do with it. Anyway, when you reach the rat, head west of the rat, walking across the beam until it moves to the north.
When the beam moves north, walk north and across the beam, then walk to the east when the moves to the east. Then, when the beam moves north, walk north across it into the next room. In this room, you'll hear an alarm sound. Head north and try and get into the next room to the north of you, and you'll be attacked by the Guardian, the next boss of the game. He has two Bits with him as well. Be sure to the read the Bosses section for help on defeating this next boss in Chrono Trigger. Once you defeat the Guardian, go north and into the next room. In this room, some dialogue will commence as Lucca says that the reason the room smells bad is because the refrigeration seems to have failed. Once the dialogue is over, you'll regain control. When you regain control, open the chest in the room to get a Mid Ether. Then, examine the dead body of the guy against the wall, and you'll read a letter that tells you that the rat we saw earlier knows the secret of the Arris Dome. Once you read the letter, head south and exit this room. Back in the previous room, head south and back into the beam room. Back in the beam room, head south and Marle will tell you that the rat is nearby.
After she does, you'll regain control, so follow the rat around the beam maze (be sure to hold B to run, and press A to catch it, just like Lucca told you). After you catch the rat, it'll say that it gives up, and then it'll tell you the secret of the Arris Dome, then it'll run away. After the rat runs away and you regain control, head out of the beam maze via the south exit (not the exit that leads to the Guardian; the exit that was once an entrance to this room earlier in the dome). When you exit the beam room, climb down the ladder, then head east past the first console, then when you reach the second console (the one that is shining at the top like a tab does), face it, then hold L and R, and press A to activate the console. When you activate the console, a platform will appear, thus enabling you to get into the next room, so get through the door after the platform appears, and you'll be in the next room. In this room, go north and defeat the Bugger enemy and the two Rat enemies. Then, continue north and open the chest you see for a Mid Ether. After that, head all the way south towards the entrance of the room. From there, head west and head up the nearby set of stairs, onto the grated platform.
On the grated platform, head north until the grated platform comes to a halt; when it does so, head down the stairs to the east, then take out the two Bug enemies you come across. Once they are defeated, head south and take out the next two Bug enemies that you encounter. After that, head east and go up the next nearby set of stairs that you come across. Then, on the grated platform, head north and then at the end of the grated platform, head west and go down the nearby set of stairs, then head north and enter the door to the next room. In this room, head east and north and take out the nearby Proto 2 enemy that you see. Once the Proto 2 is defeated, head east and go up the nearby set of stairs, then head east some more and go down the next set of stairs there. Now, go north and approach the upper Shadow enemy, and then it, as well as the Shadow enemy below you, will attack you, so defeat them, then continue north and go up the stairs that you come across. Then, bump into the Rat enemy that is running about to start a battle with three Rats and a Bugger. Defeat them, then head west and go down the next set of stairs, then take out the nearby Proto 2 enemy that you come across. Once that is done, head west and north and go up the nearby set of stairs, onto the grated platform.
On the grated platform, go north and then head east when the grated platform starts moving to the east. Once you head east, go down the stairs when you encounter them, then after going down them, enter the door into the next area. In this area, go north and then some lengthy dialogue will commence, as you learn a bit about Lavos, the being that is destroying the world, and that is reponsible for the destruction in 2300 A.D. Near the end of the dialogue, Lucca will ask you if you are willing to save the future from Lavos; tell her either answer, as it doesn't affect anything, because you'll still end up going to save the future anyway. After the dialogue is over and you regain control, head south and out of this room. Then, backtrack all the way back to the room with the two consoles. Once there, head west and southeast, then go north and then go up the ladder that you went down earlier to get into the lower area of the Arris Dome, and when you go up the ladder, you'll be back in the rom with Doan and the others. Back in that room, some dialogue will commence, as your group tells Doan and the others that the seeds they got might be their only hope to survive.
After the dialogue is done, exit the Arris Dome (note that you have to push the guy near Doan that is blocking your path after the dialogue out of the way by going up to him and holding the D-Pad up, in order to get out of the area where Doan is).
Overworld - 2300 A.D.
Back on the overworld, I suggest you go southeast, and to the Sewer Access area there, because you can get some items, as well as a fairly good amount of experience points. If you wish to attempt the Sewer Access, go for it. This FAQ assumes that you did (either way you'll have to eventually anyway). Before you enter though, save your game and use a Shelter if you need it.
Sewer Access - 2300 A.D.
When you arrive in the Sewer Access, attempt to climb down the ladder that you are on, and before you can get all the way down, a weird looking bat with an eye will go inform Sir Krawlie that there are bandits within the sewers (supposedly his sewers). Anyway, once you gain control, head down the rest of the ladder, then head southeast and then northeast and take out the two Egder enemies and the Nereid enemy, then open the nearby chest to get 600G. After that, head back to the ladder that you climbed down to get into the sewer. Once there, head southwest of the ladder and then attempt to cross the small bridge and you'll be attacked by some Nereid enemies; defeat them, then head west and two frogs will start talking, then they'll run because they know someone is coming. When they run, you'll regain control, so head across the rest of the bridge, then head south and try and get into the next area, then your group will say that this is a creepy place and stuff like that. Once they are done talking, you will regain control, so when you do, head south and into the next area of the sewer.
In this area, climb down the ladder, then head east and you'll see a cat; ignore it, because if you examine the cat, it'll meow, thus activating three Nereid enemies. Anyway, go past the cat, then follow the path until you come across a can beside a trash can. When you come to the can and trash can, leave the can alone, because if you kick it into the trash can, it'll cause noise, thus activating more enemies. So, go past the can and the trash can, then continue following the path and you'll eventually come to some cheese (what cheese is doing in the sewers is beyond me); ignore it, too. After you go past the cheese, continue following the path and you'll come to a Save Point; ignore it, then head east and then go up the nearby ladder, into the next area of the sewer. In this area, go north and take out the nearby Egder enemies. Then, head east when you see a gray wall just north of a huge black area. If you headed east at the right spot, you will have went through the black area south of the gray wall, then you'll have arrived in an area with a switch on the wall (the switch will be red).
When you reach the switch on the wall, press A on it to deactivate it. Once you deactive the switch, head west and go through the black area south of the gray wall. When you do that, and are back on the other side, head north as far as you can, then head east and go across the black area there, then you reach a piece of actual ground and not black, head east and south and go through the door, into the next part of the sewer. Here, the two frogs you saw earlier will talk, then you'll regain control. Once you regain control, head east and north and cross the bridge, then open up the nearby chest to get a Rage Band. Equip it on whomever you wish (I strongly recommend Crono, or you can save it for Robo, though I definitely recommend giving it Crono), then head east and attempt to the cross the bridge, but before you can, some dialogue will take place, as Sir Krawlie and that weird bat with the eye we saw earlier chat it out. Once the dialogue is over, the bat runs and you'll fight Sir Krawlie. He isn't really a boss by any means, but I've always considered him one, so read the Bosses section if you need a strategy on defeating Sir Krawlie. Once he is defeated, you'll regain control.
Once you regain control, head south and then west, crossing the bridge that you come across. Once you cross the bridge, head south and you'll encounter two Egder enemies and two Nereid enemies, so defeat them, then continue south and cross the next bridge that you come across. Once you cross that bridge, go south then all the way west, then when the path splits to the north, go north and open the chest to get a Bolt Sword. Give this weapon to Crono immediately! Once Crono is equipped with the Bolt Sword, head south and west, then press the nearby switch on the wall to activate the nearby bridge. Once the bridge is activated, ignore the bridge, and instead head east, then head southeast and then head north when you come to the bridge you passed by earlier (the bridge where the long ladder is), and cross that bridge. Once you cross the bridge, go up the nearby ladder, and you'll be out of the sewers.
Overworld - 2300 A.D.
In this new part of the overworld, head southeast and then go north and enter Death Peak.
Death Peak - 2300 A.D.
When you arrive here, immediately go north while running, as if you stall too long, the wind will gust very high and blow you off Death Peak, and back on the overworld. Anyway, when you go north when you enter here, head east and enter the small alcove where you see the sparkling object (it may be hard to see because it's on a white surface, but it's visible, trust me). Once you enter that alcove, quickly examine the sparkling object to get a Power Tab. Once you get the Power Tab, the wind will blow you off Death Peak almost immediately after. It's not like it matters, this place is useless to you for right now, anyway.
Overworld - 2300 A.D.
Back on the Overworld, head west and north and enter the Sewer Access again.
Sewer Access - 2300 A.D.
Back in the Sewer Access, climb down the ladder, then head down the ladder, then go south and cross the bridge. Then, head west and north and then towards the chest that contained the Bolt Sword. Then, head west and cross the bridge, then take out the two nearby Egder enemies you come across. After that, head west and all the way north, then go west and across the bridge that you come across (this bridge wasn't here earlier). Once you cross the bridge, head west and northeast and cross the next bridge. Then, after crossing that bridge, go east and north and climb up the ladder that you see, and you'll exit the Sewer Access, and you'll be back on the Overworld where the Arris Dome is.
Overworld - 2300 A.D.
Back on the Overworld, head west and then follow the dirt path to the north, then enter Lab 32 at the end of the dirt path. Be sure to save before entering, however.
Lab 32 - 2300 A.D.
When you get here, open the nearby chest to get a Mid Tonic. Then, head north and then east and try and head east of the Jet Bike (basically, try and exit this part of the lab). Then, four robots will try and attack you, but then a guy named Johnny will stop them from attacking you. Then, he'll tell you to race him to the other side of the lab on the Jet Bike. Note that this can be a bit tough at first, so keep that in mind. Johnny will also ask you if you know how to ride the Jet Bike or not, so tell him "Yes" if you do, and "No" if you don't. Either way, after you race Johnny one time (press the A button when you are facing the Jet Bike to start the race), if you lose, you will stay in the first area of Lab 32. If you win, you'll be in the final area of Lab 32, so in that area, head south to exit the lab. Also, I consider the Jet Bike racing a mini-game, so see the Mini-Games section of this FAQ for that information. Note also that after the first race with Johnny, you don't have to race him again if you don't want to; you can exit the lab manually, but this means you'll have to fight some enemies, so keep that in mind. Even if you beat Johnny, I do suggest going through the lab manually so that you can get the Race Log (this will be useful for a tab), as well as some experience points and money.
So, if you already exitted the lab if you beat Johnny, reenter it and then go north and then west and into the next area (this FAQ will assume that you beat Johnny and that you are coming back into the lab to get the Race Log). In this area, head west and defeat the three Mutant enemies that you come across. Now, head west, passing the huge rock in the middle of the area. Then, after you go west, head southeast (go southeast when you see the chest), then you'll be attacked by some Shadow enemies. Defeat them, then open up the nearby chest to get a Race Log. After that, head west, then northeast towards the big rock in the center that we saw earlier. Once you reach the rock in the middle area, head all the way east past the rock to exit this area of Lab 32. In this final area of Lab 32, head south to exit the lab completely.
Overworld - 2300 A.D.
On the overworld, head southeast until you see two buildings; ignore the first one, then head southwest and north, and enter the Proto Dome, but be sure to save your game before entering.
Proto Dome - 2300 A.D.
When you arrive here, head north, then go west and go up the nearby set of stairs. After that, head west and then take out the three Bugger enemies that you come across. Then, head north and go up the stairs, then continue north and defeat the four Bugger enemies that attack you. Once they are defeated, go north and enter the Enertron to fully recover your HP/MP. After that, head to the northern part of the room, to a damaged robot on the ground nearby.
Approach the robot, then some dialogue will commence, as the scene switches to L
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soldark posted a comment: 15 years, 6 months ago
i like this game because is cool
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Marco posted a comment: 15 years, 5 months ago
If you love Final Fantasy,you'll love Chrono Trigger,download this game!
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vinx_619 posted a comment: 15 years, 5 months ago
Awesome game! This is really one of the best games in this site and surely must be downloaded by all gamers.
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Marco posted a comment: 15 years, 4 months ago
This game is undying,Chrono Trigger has 12 endings,Cool as hell.Better than Final Fantasy I,II,and III.Actually better than all the first Final Fantasy games.Its just too cool,and I finally beat it,only to beat it again.I won't spoil it for you,but please;DOWNLOAD THIS GAME NOW!
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Robert Mackenize Bowie posted a comment: 14 years, 5 months ago
excellent game no glitches enjoy!