Arcade Classic No. 4: Defender / Joust
Want to "Defend" your people from swarms of aliens or fly an ostrich into a 'Joust?" Get pumpec for Nintendo's two-in-one pack featuring both of these classic arcade titles.
Defender reappears with familiar side-scrolling, alienblasting levels. But it looks more like the Atari 2600 version than the coin-op classic.
Joust brings back ostrichriding air combat with its simple flap-or-fall formula. Joust offers two modes: the Normal one resembling the nonscrolling arcade version and a new Advanced mode that scrolls for a slightly higher difficulty level. Both Joust and Defender have added a rapid-fire option.
The games look decent and scroll smoothly. The aliens in Defender could be darker. On the Super Game Boy, you get the borders that replicate the design of the original coin-op cabinets. Defender's colors burst on the SCB, while multicolored Joust looks a little pale.
The sound is good, if somewhat static. Nice flapping effects highlight the sound in Joust, and in Defender, you hear that same scorching laser effect. The music simulates the original tunes.
Joust and Defender successfully re-create their arcade experiences. You'll find addictive gameplay with their old-school flavor.
- Use the scanner at the top of the screen to line up aliens with your blaster before they appear.
- When you have only one person left, It's best to sit over them and protect them.
- At the end of an attack wave, position your Jouster on a high perch and drop down on the unsuspecting new arrivals.