Double Dragon 3: The Arcade Game
Snapshots and Media
Martial arts bandits raid the scene once again in Double Dragon III. This time around, they pass up Billy Lee's oft-abducted girlfriend, Marion. Instead, they rocknap the precious magic Rosetta Stones, which could help them dominate the world. Sounds like good news for Game Boy owners - Billy and bro Jimmy are back in business!
The Double Dragon warriors have a bad-ass beat-em-up reputation at stake. Double Dragon III is a punishing two-player fistfight that gives you a good workout, but it hits below the belt and in the eyes. Limited moves and weak graphics withhold it from the elite ranks of its Double Dragon brothers.
An Average Arsenal
After two years in hiding, Billy and Jimmy Lee emerge from the shadows a little worse for wear in their third Game Boy chapter. They still throw punches, kicks, jump-kicks, and wall drop-kicks. However, they've lost those vicious headbutts, body slams, uppercuts, and somersault grabs that you used to bang heads in past missions.
DD vets who rely on hand-to-hand weapons can rejoice. You still get nun-chakus and bo staffs to facilitate your fighting. These weapons, as well as the ever-deadly Spinning Cyclone ability, are for sale at stores. Each purchase lasts until you die. You can also buy 1-ups and health power-ups. The extra goodies help the cause, but they don't make up for the missing moves.
A mysterious fortune teller, Hiruko, predicts that you must complete five missions to unravel the mysteries of the three Rosetta Stones. She also says that you'll probably die plenty of black-and-blue deaths along the way! That's one prophecy guaranteed to come true. DD III plays rough, and the adversaries knock you down and out with great frequency. The bosses tower above their cohorts and move swiftly to dispose of you. In total, the game is shorter than past DD efforts, but zero continues give the cart plenty of challenge.
The dynamic duo kicks off their campaign from their dojo in the U.S. of A. They fight through big trouble in China, match skills with armed and dangerous Ninjas in Japan, sneak past archers in Italy, and stare down the cursed, undead denizens of an Egyptian tomb.
The graphics are passable, but the small warriors can get lost in a confusion of bodies. Your vision better be 20-20 to play this game. Moreover, although the controls pass the thumb test, the tiny pixs make it hard to make precise moves.The music moves to a generic brawling beat.
Double Dragon III satisfies your basic Game Boy blood lust, but the cart's an underachiever. Play DD III just for kicks, but don't place any bets on this cart in the beat-em-up free-for-all.
- At the very start of the game, purchase an extra life in the Weapon Shop.
- Stand above or below archers in Egypt When one moves into range, nail him with a jump kick, then retreat to a safe position to avoid an arrow in the ribs.
- To beat bike riders, get a running start and meet them in midair with a jump kick.
- Japan's Ninja boss splits in half. Try to draw the two bodies together and 4 nail them with Spinning Cyclones.