Core Design has created the next generation of action/fighting games. Featuring 15 levels of typical ninja fighting and set in an isometric 3-D-type view, this game takes the Virtua Fighter polygon character and moves him through mazes of enemy-infested action. With over 50 different fighting moves plus magic spells, you must journey through both interior and exterior environments. Watch this title to be coming from U.S. Gold later this year. This one is going to be hot!
- MANUFACTURER - U.S. Gold
- THEME - Action
- NUMBER OF PLAYERS - 1 or 2
Sometimes things can conspire against you. I got stuck with having to provide the big review of this mainly because of my image. So now I have to sit through hours of this tedious garbage. You may already be unfortunate enough to own a copy of Ninja...with it's impressive pedigree (of being developed by Core Design) you'd expect something special. The game's been in stores for well over a month now. and I'd like to take this opportunity to apologize for us not reviewing it sooner. It seems that Eidos was concerned that we'd think the game sucks, so told us that it "wasn't reviewable" last month...and then we found it in our local store a couple of days after deadline. Seems that Eidos' concerns were right though. It really does suck. It's a linear, badly presented and poorly executed 3D update of Shinobi. Unfortunately though, it doesn't have the excuses that Shinobi had when it comes to technology. The camera angles are terrible; half the time you can't see what's going on, and besides that the graphics are mostly atrocious. The characters are badly drawn and the bosses all look com pletely ridiculous. Add in the cheap gameplay elements--traps appearing out of nowhere, enemies pushing you off platforms, etc.--and you have a really unenjoyable experience. Core should be ashamed.
Now I see why Sushi's been so upset. Ninja could've been cool (taking a game like Shinobi and trying to provide an updated variation) but it's not. The gameplay is cheap and irritating throughout, especially the "cunning" traps that only seem to be in there to annoy you. Graphically it's all a bit "first generation" with only the magical effects really raising things above the level of "bad." Not what you'd expect from Core.
This game is the epitome of God-awful game design. Cheap, unavoidable hits, poor camera angles, imprecise controls...this is a decent idea for an arcade-type game turned really bad. A well-designed game tests your skills and reflexes--this game tests your patience. You'll know it when you die for the hundredth time because some incredibly cheap and lame invisible trap sprung on you. And why the hell can't this Ninja swim?
In Ninja, you control a--you guessed it--Ninja whose mission is to apparently put you to sleep. OK, maybe that's not the real point of the game but it might as well be. The game's just not very good. Playing it is kind of like cleaning your room or apartment--you don't necessarily want to but...ah, you might as well. You know, kind of a mindless activity. Plus Ninja has a lame camera and an overall sloppy look and feel. Don't bother.
Eidos's action title Ninja is lookin' good thanks to strong graphics, cool stages, and giant bosses. Look out, Sub-Zero--Ninja looks like tough competition in the shadow-master dojo.
Ninja's graphics are clean, detailed, and almost free of the breakup problems that plague other 3D action titles (like Tomb Raider II, for example). The preview version featured some stunning visual effects, like falling trees, big bosses, and cool stages. The only sore spot is the characters: They look awkward while moving around the screen--sometimes they almost look like they're hopping instead of running.
Gameplay and Fun Factor
Eidos is at it again with more 3D brawling action. Ninja is the name of its upcoming beat-em-up, and from what we've seen so far, the game looks like a topnotch action title. Armed with various weapons (like throwing stars) and possessing lethal hand-to-hand fighting skills, you must guide your ninja through several levels filled with enemies, traps, and bosses.
It's simple to move your ninja around the screen, but it's difficult to see where he will land while jumping--especially when it's across water or dangerous pits. The inability to customize your controller also doesn't help--having only six preset configurations to choose from simply won't do. Hopefully these shortcomings will be fixed in the final version.