|a game by||Hearty Robin|
|Editor Rating:||7.3/10, based on 2 reviews, 3 reviews are shown|
|User Rating:||8.0/10 - 1 vote|
|Rate this game:|
Atlus touts Brigandine as a hybrid of Ogre Battle and Dragon Force, but I'd say this game is more a combination of Dragon Force's world map and Master of Monsters battle system. The result? A strategy/RPG that is as easy to get into as it is engaging. I fell in love right away. The overworld part of the game is so similar to Dragon Force's, fans of that excellent Saturn title will feel right at home. I would've liked to have seen visual indications of armies moving around the continent (but if Brigandine had that, it'd be too much of a DF rip-off) and a more efficient, more intuitive interface (it's very clunky-managing and studying your armies involves too many menus, sub-menus and button presses). The combat system will remind you of Master of Monsters' fights, only much improved. Now the battles play out in 3D, and if you choose to skip the fight animations, you can see how much damage is being exchanged on the battlefield overview screen (unlike in MOM). Just be warned, fights can take a long time, even when you turn on every shortcut and let the CPU play for you. In the end, Brigandine doesn't come anywhere near Dragon Force's quality, story line and excitement, but it's a hell of a game, nonetheless. If you're looking for a fun strate-gy/RPG, don't overlook this title.
I spent a long time trying to figure out why I absolutely adored FF Tactics and Tactics Ogre, but could not get into Brigandine. (This was the case with Dragon Force, too.) Ultimately, I think it boils down to the more complex nature of Brigandine, and the lack of pulse-pounding excitement that came standard throughout FFT and TO's emotionally driven battles. Brigandine is by no means bad--it's just not my kind of game.
Compared to most other strategy/RPGs out there, Brigandine is average. Even with its dated-looking graphics in the overhead map, plain-looking 3D fight sequences and effects, and incredibly long battles (even long for this style of game), Brigandine does the genre fair justice. For those of you out there who don't mind spending hour after hour duking it out with lizard men, unicorns and other such creatures, consider Brigandine.
If you've been waiting for a tactical strategy game that had phenomenal graphics, you'll have to wait a little longer. Brigandine does provide full three-dimensional battles, but the rest of the game is strictly 16-Bit. Still, the game is fun and with a choice of five different rulers, there's lots of replay value. The ability to upgrade classes of everything including monsters is a nice touch and the stories are interesting. Rent it first.
It's safe to say that there is no shortage of strategy games on the PlayStation. The latest contender to throw its hat into the ring is Brigandine from Atlus. Touted as a cross between Ogre Battle and Dragon Force, the game strives to incorporate the best elements of each of those titles. You can choose from five different characters who all have different motivations for uniting the land under their sole rule. Each have endings and available side quests that add both new story nuggets and exclusive special items. You can upgrade the class of your soldiers as well as the monsters under your command.
The battle scenes are played out by 3D polygonal characters and monsters. The results are smoother animations and lighting effects that reflect off the combatants. Also, unlike other games, the size of the characters and monsters are proportional to each other. A Dragon will be substantially larger than a Knight and a Golem will be about half the size of a Hydra. Not all the graphics in the game are quite as polished as the ones in battle. For instance, one aspect of the strategy game genre Brigandine has not been able to get away from are the sprite-based battlefield map graphics.
In the end, the story and overall challenge will determine if Brigandine will be a worthy entry into this crowded field.
- MANUFACTURER - Hearty Robin
- THEME - Strategy
- NUMBER OF PLAYERS - 1
Brigandine combines some RPG elements with turn-based strategy: It's Risk meets Ogre Battle and Dragon Force. But despite tons of potential, the game ends up being excruciatingly long and rarely exciting.
The heart of Brigandine is a compelling strategy game that would've succeeded if it had more flash--you'll find more pizzazz on your average Spice Girl. Several factions have divided up a continent; each group has a few knights, or party leaders, and the ability to spawn monsters that fight under them. Your job is to conquer the lands through turn-based conflict. Each turn has two parts:The "organize" section allows you to spawn monsters, move your warriors or send characters on quests (which may turn up mystical items or new allies); the "attack" section lets you engage an enemy town on a battlefield that will seem very familiar to vets of The Unholy War.
Every battle in this game is an epic tactical turn-based war, which may encompass more than 50 characters. Even some first-level characters may have 500 hit points, so these are long, drawn-out conflicts-- which, unfortunately, are often decided on the dumb luck of a particular character missing an attack or being paralyzed. Even after minute planning and a nicely executed strategy, you're undermined by chance.
As for the battlefields, they're not only scrunched, but every monster looks like it's the same size on the grid--although they're grossly different in battle.This is especially troublesome because giant monsters can't attack small enemies (for some strange reason), and short land-dwellers are impotent against airborne as-sailants.This glitch means you can't get an idea of what the match-up will be at a glance.
The games bare-bones graphics and sound reek of laziness. Every conversation and the results of quests are told through static headshots and scrolling text Brigandine is a very disappointing product that squanders a lot of potential with pure inertia. It's difficult to develop a passion for characters who never move or speak and a game that never aspires. Unless dense turn-base strategy is your cup of tea, throw this one into the moat.
- As with any tactical game, you'll want to defeat one enemy at a time. A near-dead griffin inflicts the same amount of damage as a fresh one!
- Take out your enemy's magic users as early as possible-they'll cause the most damage to your party.
- Use spread attacks early to weaken your enemies; then pound on the ones who are most affected.
- Go for your enemy party's leader. Once they're defeated, his minions will often retreat.
- If the situation grows dire, don't be afraid to retreat and conserve your higher-level characters. Victory at too great a cost is defeat.
- Centaurs and other monsters that can attack from afar are great resources: Their victims can't retaliate.
- Make sure your character has an opponent of equal stature, or you'll miss with your attack and you may take unanswered punishment.
- Your character will usually say something to suggest a quest Don't send them on random tasks, or you may lose precious knights.
Brigandine's very disappointing, bare-bones graphics range from static shots during conversations to low-detail battlefields and characters who will work for pixels. If not for the impressive polygonal characters in battle scenes, we'd be talking SNES territory
Now were definitely talking SNES territory with no character voices, very few sound effects, and repetitive, bland stereotypical "adventure" music. Brigandine doesn't sound bad, it's just very boring and below the PlayStations standards.
Considering how overly complicated Brigandine is, its controls make everything accessible at a reasonable rate. Help menus or even a teaching scenario would've helped, but you'll pick it all up very quickly anyway.
Long, extended battles that hinge too much on blind luck, static visuals, and boring sound effects make Brigandine a theme park ride for those with weak hearts. Its overly complicated, underexciting, and a plain ol* bore unless complex turn-based strategy rocks your world.