You've probably seen Columns around at some point. In arcades, on the Sega Genesis, etc. You may have even tried it out. After all, it looks awfully simple and entertaining. But chances are, if you're not one of those puzzle-game freaks who spend half their lifetimes mastering Tetris-wannabes in order to outnerd their nerd friends, then you've lost interest right away. That's because the Columns formula really isn't that fun. The rigid gameplay mechanics force you to match pieces vertically (which won't get you far) or diagonally (the best way to set up combos). The latter necessitates hardcore puzzle-game thinking and planning, and thus, makes this a rather ho-hum experience for most average folk. (Though most hardcore puzzle-game players whom I know don't like Columns either.) This GBA version doesn't do much to make the recipe more tasty; it gives you Magic Gems (which you collect and trade) that let you attack your opponent's screen in different ways. But when the foundation is already soft, this extra Magic Gem fluff, innovative or not, can't make the Column any stronger.