|a game by||Digital Reality Software Kft|
|Editor Rating:||6.5/10, based on 1 review, 3 reviews are shown|
|User Rating:||9.2/10 - 5 votes|
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As a history buff the fact that when D-Day was released back in 2004 it was classed as the official game for the 60th anniversary of D-Day. I thought this was really cool and held high hopes that it would mean the game would have a very high level of authenticity. The problem is there are a ton of real time strategy games set during World War II so it is very hard for one to stand out from another, especially when it has more than a few problems which this game does.
Prepare For War!
As the name of the game suggests, D-Day has you trying to swing the events of World War II in your favor. The single-player campaign has 12 missions for you to play through and these take place before, during, and after D-Day. It is pretty basic stuff, but if you have played any game set during WWII, you will get what is going on here. One thing that I really do like is that they got interviews with actual World War II vets, this stuff here is actually better than any kind of storytelling that takes place during the game.
Units Win Wars
For an “older” real time strategy game, D-Day has a large number of units for you to make use of as you battle. You can use your standard types such as you snipers, machine gunners, medics, and so on. You also can take over various vehicles too. There is actually a great deal to what you can do on the battlefield and it has all the makings of an RTS game that is going to be deep, but also a lot of fun to play. This can actually be fun to play, but there is a lot standing in the way of that.
What Is For Shooting & What Is For Fun?
The main problem that I have with this game is that you have to hold the hand of pretty much every single unit that you have. You may think just a couple of clicks is all that is needed to have your flamethrower guy lead a charge over there or for your medic to head off and heal that guy over there. While that is how it should work, most of the time the AI appears to do just whatever the heck it wants.
This is the same for the enemy AI. The enemy AI will just walk into gunfire. While you do have to think on some occasions, the amount of time I had a bunch of Nazis just run into a machine gunner was insane. On the flip side of this, your own troops will need you to hold their hand for every aspect of the game.
I Wanna Hold Your Hand
You know how I just said that all of the units in D-Day require you to hold their hand and micromanage every single aspect of what they do? Well, it would have been nice if the game returned that favor while you are learning to play it. The tutorial basically just reads the instruction manual to you! There is nothing showing you how to actually play the game, no pop-ups, icons, or anything like that which helps you understand what to do.
I think the best things that D-Day has going for it are first of all the official license and the way it was tied into the actual D-Day celebrations of 2004. I also think that the interviews they did for this game were fantastic and are especially awesome if you have an interest in WWII. Apart from this, I hate to say it, but D-Day is a very average RTS game that feels like it needed a lot of work before it was released.
- The interviews with the actual heroes of WWII are great
- I liked how this game has an official license
- The sound design is nice and loud
- The game looks pretty good for its age
- The AI just does whatever it wants and it can be very frustrating
- The learning curve is massive
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Before the Allies could plan for an invasion of Hitler's Fortress Europe in 1944, they first had to defeat the Axis armies in North Africa. Similarly, developer Monte Cristo has only turned its attention to the D-Day landings having first produced the competent if derivative WWII RTS Desert Rats Vs Afrika Korps.
This follow-up, which uses the same basic engine and gameplay mechanics, covers the whole campaign in Normandy, from the initial airborne assaults, through the beach landings, to the battles that resulted in the destruction of the German Army in France.
Obviously trained on the same drill square as most of its WWII RTS predecessors, D-Day is a well-presented affair that sacrifices realism for excitement and comic book derring-do. The three single-player campaigns (all played on the Allied side) are loaded with events and encounters from just about every D-Day film or TV show every made, including special tips of the helmet to Band Of Brothers and The Longest Day. For an added dash of authenticity, the developers have modelled many of the maps on aerial photographs taken during the war, and scouted out many of the locations for themselves.
Battles can range from using a handful of scattered parachute troops to overpower an enemy coastal battery, to commanding a sprawling invasion force consisting of tanks, armoured cars, infantry and airpower. The smaller scale missions give more scope for exploiting the special abilities of many of the infantry - sappers clearing mines, scouts sneaking up ahead and snipers annihilating machine-gun nests at range -as well as placing a greater emphasis on keeping troops alive. The larger scale battles put the emphasis on multitasking, as you attempt to manage anything up to a hundred-odd little chaps and an array of supporting machines of war.
Updated since Desert Rats, the impressive engine now boasts 3D realism right down to the clumps of grass and the shimmering water. Smoke-belching tanks rumble around with scant regard for obstacles, with trees, telegraph poles and walls all crushed beneath their tracks. Artillery pieces recoil as they fire, and the plumes of fire, smoke and debris their shells create on impact look meaty.
What will concern veterans of strategy gaming - especially Sudden Strike or Blitzkrieg - is quite how uniform this is shaping up to be. From the interface layout, to the hotkeys, to the structure of the missions and the style of tactics, D-Day is clearly a title not looking to break the mould. Whether this is a good or bad thing will be down to you - whether you are already suffering from battle fatigue, or whether your lust for Boys' Own-style combat is as fierce as it ever was.
Wait a minute, didn't I just review this game five issues ago? A WWII 3D RTS? Check. With ridiculously high system requirements? Check. Published by Digital Jesters and developed by Digital Reality? Check and check. That means it must be Desert Rats Vs Afrika Korps, an entertaining yet somewhat flawed strategy game with a heavy emphasis on desertbased tank warfare, reviewed in issue 141 and awarded a very solid 70 per cent. Right?
Wrong. Because this is D-Day, a frustrating and incredibly flawed 3D RTS set during the Allied invasion of Normandy, which uses the same engine as Desert Rats but is packed with amateurish level design and some of the most fiddly gameplay ever to blight a strategy game.
You see, whereas its predecessor was set in the deserts of North Africa, a locale perfectly suited to the kind of full-scale tank warfare that this engine was so clearly designed for, D-Day is set in the claustrophobic, hedgerow-covered confines of Normandy, for which this engine is completely inadequate. Add in the fact that infantry and not tanks were the key force in the campaign and you have some major problems.
Most missions require you to navigate enormous numbers of foot soldiers around fields and towns, completing uninspiring tasks such as blowing up bunkers and bridges or storming well-defended enemy strongholds. The first problem here is that all of your foot soldiers look almost identical, so selecting a sapper (to place explosives on a target) from a tightly packed cluster of 30 miniscule soldiers isn't only fiddly, but hideously timeconsuming too. Usually, by the time you've identified one, half your men are swimming in pools of their own blood and you're left angrily hitting the reload key.
D-Day's main claim to fame is that it's historically accurate (incredibly, it's the only game ever to have been approved by the Normandie Memoire Association). However, that doesn't change the fact that it's lacking both the gameplay and quality to do the setting justice.
For example, take the Omaha beach mission. As you'd expect, this tasks you with storming and securing the beach. However, on anything under a P4 2.4GHz machine, the level jerks like an epileptic in a strobe factory, and proves to be virtually unplayable. Even on a higher-end machine it can hardly be construed as fun, as all you have to do is mass your troops and charge each enemy stronghold in turn with hundreds of tiny, nondescript soldiers that are totally bereft of character and feel utterly expendable. It's not fun, it's not strategic and it certainly isn't realistic.
However, let's not be too hasty to write this one off, as it does possess some merits. When the tanks do finally show up, levels become far more entertaining, and the game's strategic subtleties finally come into play. Like Desert Rats, you can target parts of enemy tanks, such as the turret or the caterpillar, rendering them impotent or immobile. Meanwhile, loading an officer into one of the scores of vehicles on offer increases both its attacking and defensive capabilities. Likewise, tanks can be dug in to gain an extra defensive bonus, although this does render them immobile and prone to flanking attacks.
Best of all though, is the inclusion of optional secondary objectives that have a bearing on later missions. So, if you take a detour to capture that enemy anti-ship gun in one level, you can call on some devastating ship-based artillery support two levels later. It's a basic idea, but adds some spice to an otherwise highly predictable game.
Rushing The Shelves
Despite its smattering of positive elements though, D-Day reeks of being rushed to the table like a pot of undercooked sauerkraut. It's as though someone came up with the idea a couple of months ago to cash in on the 60th anniversary commemorations, then banged it out in record time. With levels this basic, pathfinding this broken and dialogue so bad it makes you grind your teeth into a pulp, it's impossible to feel otherwise.
In fact, if the Allies had spent as little time planning the D-Day landings as Digital Reality has evidently spent creating this game, I'd probably be called Schultz and have an unhealthy interest in pull-up socks, spicy sausages and the music of David Hasslehoff. I think that says it all really.