Dead to Rights - Platinum Hits Edition
I didn't get a chance to play Dead to Rights when if first came out, so I was happy to take on this review, expecting, with the fanfare I'd heard, that it would be a fairly quality title that I could enjoy for some time. What I got instead was a relatively disappointing action title that relied on a couple of cool features to mesh together bad gameplay and a completely railroaded plot.
The good news is that this is a value priced title, and it doesn't cost much. On the other hand, it has bad features galore, and you may be as dismayed by them as I was. Dead to Rights has a relatively simplistic graphical style, which while flashy, isn't impressive. Voice acting has seen better days, but at least the characters seem to speak well, compared to other games I've reviewed recently, and with some genericized actiony soundtrack, the aural side of things seems well covered.
Action and gunplay are the name of the game, and this is where things begin to fall apart. It's relatively hard to accurately fire your weapons from anything further than a stone's throw from your opponents, and given that they all have health bars which go up significantly as the game progresses, you'll be cursing to yourself when fighting a room full of these perps time after time. The fist fighting system is also stale and tired, with only a couple of combos and a throw button, leaving your primary tactic to be hit-hit-run away-hit, lest you be overwhelmed by the difficult, infuriating, and perplexing opponents you'll be fighting.
Good news is that Dead to Rights does have some excellent features. Adrenaline lets you do a gimped version ofshot dodge, you can use an opponent as a body shield, and your character can perform a series of wicked looking disarms which, in my opinion, are the single inspired moment in this games simple repertoire of gameplay.
All in all, this game is cheap, and has some thrill, but beyond the disarms and shot dodging, it's not worth much more than a rental.