|a game by||Namco Ltd., and Namco Bandai Games|
|Platforms:||PC Engine, XBox 360, Playstation 3|
|Editor Rating:||7/10, based on 2 reviews|
|User Rating:||10.0/10 - 2 votes|
|Rate this game:|
|See also:||Horror Games, Retro Games|
It's hard to picture a person who wears a leather mask and carries a club as a hero but then Splatter-house is not your typical sidescrolling shooter either. The enemy you're up against come straight out of the latest horror flick - leeches which come out of corpses, monsters coming out of other monsters you've already killed to double chain saw wielding bosses. It's all there to scare you to death!
Splatterhouse, while tamed down from the little-seen arcade, is another fantastic example of how good Turbo games can be. The game, albeit short, is challenging and graphically outstanding, with vivid blood-reds and puke-greens! I love itll
NEC has another hit on their hands. The special effects and animation of the bosses is excellent and the gameplay increases in intensity right up to the end. The ghouls are so revolting that they deserve to be destroyed so give it your best shot!
From start to finish, Splatterhouse is a visually stunning game. Your hero wields big sticks and butcher knives and finally dukes it out with special Boss characters and rooms. Action games have been around before, but never like this!
Missing are those superb sound effects made when you "splat one" into a wall as in the coin-op. But, that's all that's missing! Looks, plays, and feels like the unreal thing! It's gore-y but good!!
It was a cold, blustery day when Rick and Jennifer set out on their holiday. A few hours into the journey and miles away from civilization, the weather took a drastic turn for the worse. Suddenly the pair found themselves smack in the middle of the most treacherous thunderstorm since 1890, the same year that the mansion of the late, great parapsychologist, Dr. West, was built. Little did they know when they ducked into that old "haunted" house to seek refuge from the storm that their lives were about to become a living nightmare. It all began when Rick turned around and Jennifer was no longer there.
Rick and His Trusty Stick
It's no "tunnel of love" as Rick finds himself traversing the seemingly endless territories of seven macabre horror scenes. Sensing impending doom, Rick uses whatever he can to defend himself-a stick, a rifle, a cleaver, or perhaps just his fists!
Sea of Madness
Rick may not be wet behind the ears, but his feet are definitely a bit on the damp side in Scene Two. Tossed into an underground water system, Rick has no choice but to wade and whallop his way through water polluted with monsters and stinging spiked balls.
Young Dr. Kill-Dare
Scene Three takes Rick deep into a very dark, evil forest. Good news, though! It seems somebody or something has dropped a rifle, and now it's just lying there ready and waiting to be found. Of course Rick finds it just in the nick of time as rabid wolves and more mutant zombie creatures come bursting through the trees.
A Prayer for the Dying
Splatter House won't gyp you out of a visit to that all time horror classic, the "haunted house." It's all there in Scenes Four and Five, complete with a hall of mirrors and a very scary library.
From the Fryer into the Fire
Things literally get hot and sticky in Scenes Six and Seven. Not only does a wave of sticky embryo-monsters try to attach themselves to Rick, a small army of flame monsters also comes leaping out of the sky and tries to turn him into a crispy critter. The worst, of course, is saved fa last. We don't wanna' ruin the ending for you, but let's just say that after you see this thing you'll never walk through another graveyard again!
Talk about tension and suspense, wow! Splatter House has plenty to go around. Excellent graphics and challenging gameplay make this seven-level nightmare come true very entertaining and well worth a look.
- Inside the church (Scene Five), smack the blue head thats in the center of the swarming cluster. Once it's destroyed, all the others die oH as well.
- Kill the embryo-monsters by bursting their bubbles before they hatch.
- Once you've conquered the "highly spirited" lurniture at the end ot Scene Two, scoot your tail over to the tar right corner ol the room and park it for a lew. il you make a move too soon, your lights get knocked out by a tailing chandelier.
- To keep the crazed wolves from attacking you in Scene Three, use zombie meat to distract them. Gross, but true. That's what your ritle is for, so just blast a zombie and move out of the way.
- Keep a keen eye on the zombie prisoners chained to the walls and ceilings ol the various tunnels. They spit up toxic saliva just as Rick passes by. To avoid this hazard don't pass by until they've done their thing, then simply jump over the noxious puddles.