|a game by
|Giant Enemy Crab
|7.5/10, based on 1 review
|9.0/10 - 2 votes
|Rate this game:
|First Person Shooter Games, Pixel Art Games, Top Down Games, Isometric Games
In a PVP first-person shooter, tactics matter – and they matter even more when every level is procedurally generated. That’s the gist of Due Process, a tactical shooter developed by Giant Enemy Crab. The game emphasizes teamwork above all else, and proper planning is just the first step to victory in Due Process’s frenetic gunfights.
This multiplayer experience features some of the most intense encounters we’ve seen in any online FPS. The focus on planning and teamwork works wonders for Due Process, especially for gamers used to this kind of game.
Plan to Win
Each encounter in Due Process begins with a plan. Players of both teams will have to choose which items they will deploy on each of the match’s three rounds. They’ll have to be extremely careful, as any equipment lost on any round will be gone for the remainder of the match.
First off, we have to introduce the two warring factions of Due Process. On one side, we have the Argus Enforcers: these heavily armed commandos are tasked with enforcing an indefinite martial law. Against them are the Defenders – a group of outlaws with rudimentary weaponry that excel at planning.
These factions work similarly to the ‘Terrorist’ and ‘Counter Terrorist’ teams in Counter-Strike: Global Offensive, with the difference being that there’s a clear gameplay difference between Enforcers and Defenders. While the tactics employed by both teams are similar, their approach to combat and the weapons at their disposal are quite different.
Adapt to your Surroundings
One of Due Process’s most unique features is its procedurally generated levels. Most Counter-Strike players know how to navigate de_dust2 by heart, but that just can’t happen in this game.
However, while the maps are randomly generated, this process doesn’t happen on the user’s end. In games like XCOM 2, procedurally generated maps are created before each encounter, but Due Process uses a different approach. Each week, developers Giant Enemy Patch issue a game update with the new maps, rotating the map selection on a weekly basis.
Each level is divided into multiple rooms, with an emphasis on horizontal combat rather than multi-leveled maps. This design allows players to draw lines on the map’s layouts to plan their attacks and defenses accordingly.
While the tactical aspects of Due Process are solid enough, there are some serious shortcomings when it comes to how the gunplay and the general gameplay feel. Generally speaking, most weapons lack some real impact, making the guns feel weak and lacking overall.
There are also some pacing issues: the time spent between rounds can feel tedious when compared with the short rounds. It feels more like Due Process is a strategy game with some action elements rather than a PVP FPS game. This could all have been forgiven if the rounds weren’t over so quickly, as the game screeches to a halt each time the planning stage begins.
Aside from the glacial pacing, Due Process offers players some solid shooting action, and the breaching strategies are complex enough to be entertaining. There’s also some rewarding sense of achievement each time you manage to pull off some complicated stratagem.
Due Process is a fun multiplayer shooter that puts players’ wits and skills to the test. The guns feel a bit powerless and the pacing could use some improvement, but the gameplay is satisfying enough to give this one a try.
- Great procedural map design
- Satisfying strategy sections
- Fast-paced gameplay
- Unsatisfying gunplay
- Pacing issues