Eye Of The Beholder

a game by Capcom, and Strategic Simulations
Genre: Adventure/RPG
Platforms: DOS, SNESSNES
Editor Rating: 6.8/10, based on 5 reviews
User Rating: 6.0/10 - 1 vote
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Eye Of The Beholder
Eye Of The Beholder
Eye Of The Beholder
Eye Of The Beholder

Eye of the Beholder is also hitting the shelves for the SNES. How does it compare? Remember that you're comparing a CD to a cart, and that's sort of like comparing a goblin to a troll...or something like that!

ProTip: The easiest way to off the Beholder Is using the Wand of Silvias, which you'll get from the dwarves on Level 5 after retrieving the potion that awakens their king. Use it to force him back into his own trap.

Eye, Eye, Captain

The SNES version is decidedly the weaker translation, and that's not simply a function of the limitations of its cartridge format. (The only obvious CD enhancements are the spoken intro, lavish game music, and digitized sound.) The SNES dungeon graphics are brighter and hotter, but they're implemented at the expense of the game's dusky realism and have a curiously squashed quality, as though the dungeon was supporting some immense weight. In addition, the background against which the windows are placed is dirty black, as opposed to the Sega CD's royal blue, and the backpack has been moved to a less convenient spot.

Everything else in both versions is almost identical, so if you're going to be holdin' on to Beholder, make it the Sega CD version.

Download Eye Of The Beholder

DOS

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

SNES

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed

Game Reviews

  • Manufacturer: Capcom
  • Machine: SNES

A brand new copy of an old, tired idea, complete with a clumsy fighting system and lacking any kind of auto-mapping feature. If your ancestors had ever fought this way, you wouldn't be here now.

The Lords of Waterdeep have gathered together the greatest warriors of the Forgotten Realms. It seems that an evil is growing underneath the City of Splendors and someone must find a way to stop it before it awakens.

Choose from a huge array of fighters, clerics, magic users and thieves. You can only have four characters in your party, so you should try to keep things balanced. Set out into the sewers deep below the city, and begin the search that will lead to either fame and fortune or a quick death.

You start out equipped with the bare essentials and a few hit points to your name. However, in the time, you will find items that will grant you power in combat.

Are you brave enough to conquer this immense journey?

  • Manufacturer: CAPCOM
  • # of players: 1
  • Difficulty: HARD
  • Theme: RPG

The people of Waterdeep have one heck of a problem. Seemingly endless streams of monsters are appearing from out of nowhere. You are to find the origin of this evil and destroy it, if you can. Begin your journey underneath the city in the foul sewers. As you enter the sewers, you hear a massive earth slide and whip around to see that your only visible entrance and exit has been blocked off by a staggering amount of rocks. Now you can only follow your original orders and hope you find an exit in the process.

This is a true translation of the popular PC game. Create all four of your characters and hope you have designed the right batch to get you through. This is a 3-D perspective game that allows you to use either your controller or, more preferably, a mouse if you have one. The mouse will make the game much easier to play.

When you first set out on life of adventure, you dreamt of noble quests and valiant battles, all played out in a fantasy land of verdant fields and azure skies. So how did you manage to end up slogging — cold, hungry, and wounded — through knee-deep sewage? Well, the quest business isn't what it used to be, and you're probably lucky just to have a job. But ferreting out the evil that dwells in the sewers beneath the city of Waterdeep isn't exactly what you had in mind.

Eye of the Beholder is the first in a new series of graphics-based Advanced Dungeons & Dragons games from SSI. It takes you down into the dark recesses and forgotten passages of ancient Waterdeep, a city from the Forgotten Realms series of fantasy role-playing games. You and your hardy band of adventurers have been commissioned to find the source of the evil emanations recently detected in the city. Legends tell of criminals, wizards, zombies, and undead skeletons, and of a mysterious being known only as Xanathar. All too soon, you discover that these creatures are not mere legends. Now you're battling your way through hordes of ghouls while searching for the secrets of Waterdeep's catacombs.

It's not all fighting, however. The mazelike sewers have mechanisms for rerouting the city's wastes, and these devices present a variety of puzzles to be solved. To further confound the would-be adventurer, many of the passages have obviously been transformed by magic. Add the aforementioned creatures and it's easy to see why the city fathers had such a hard time finding someone to take on the job.

The variety of dangers and problems makes your choice of traveling companions critical. A group normally consists of four active adventurers, plus two optional nonplaying members. Your first two choices (including yourself) should be capable warriors. They will head up the group, so you'll want to make sure they can handle any aggression you encounter.

All six races (dwarfs, elves, gnomes, half-elves, halflings, and humans) can be fighters or paladins, but humans, thanks to their adaptability and aggressiveness, probably make the best warriors. The advantage of being a paladin is having magical abilities, though there's also a disadvantage: Paladins won't join a group that includes evil members. (All adventurers mustbealigned with either good or evil, and with lawful, true, neutral, or chaotic tendencies.)

Besides the two warriors, you'll also need at least one group member who's adept at casting clerical spells, and another who can handle mage spells. Clerics and mages can be from any race, but humans aren't as qualified as those from the more contemplative and patient races. You may also find that it strengthens your group to include a thief, although thieves are often a liability in tight situations.

As with any AD&D adventure, you're wise to keep track of your characters' abilities, strengths, weaknesses, and levels of attainment. (Everyone starts at the second level, but can progress to the 11th or 12th level, depending on the character class.) This is especially true of your mages and clerics, since you'll find spell scrolls throughout your quest, and you'll need to know exactly what sorts of spells you can count on. Camp often — not only to heal wounds, but also to allow your mages and clerics the opportunity to work up some new spells.

Of course, you shouldn't ignore your warriors. Many of your vanquished foes will provide you with extra weapons, so you should always check your characters to make certain they're carrying the most effective weaponry possible. Keep in mind that fighters are skilled with all weapons, while paladins prefer the "personal touch" of melee weapons, such as swords and maces. All your characters should be well-armed, but clerics and mages are limited as to what they can use.

You are provided with maps of the entire sewer systern, but be aware that these maps are either out of date, incomplete, or just plain wrong. It's a very good idea either to start your own map, or modify the maps you've been given to reflect what you've learned on your quest. Hundreds of years of neglect have allowed the evil forces below the city to redesign parts of the sewer system. False walls, hidden doors, and mislead ing d irections are just a part of the large puzzle you must solve.

Keep a sharp eye on your compass. Many of the passages have been magically altered to switch directions without warning. There's a particularly frustrating room on level 2 that traps you in a seemingly endless loop by subtly switching directions when you least expect it. Like other AD&D games, Eye of the Beholder is a very deep, time-consuming ad venture. It features hundreds of rooms and corridors, nearly all of which contain puzzles or creatures for you to confront. The big news is the graphics, which are stunning. They add a new (and very welcome) dimension to the series. The first-person viewpoint is quite effective, and the animated creatures you face are a cut above anything that's gone before in the AD&D series. The great soundtrack is icing on the cake.

Eye of the Beholder was actually designed by Westwood Associates, which created last year's marvelous Circuit's Edge. The intimate feel in Circuit's Edge has been carried over to this game. Eye of the Beholder should satisfy hard-core AD&D fans and provide the perfect introduction for players who are new to the series.

Snapshots and Media

SNES/Super Nintendo/Super Famicom Screenshots

DOS Screenshots