Kings Field 2

a game by Ascii, and Agetec
Platforms: Playstation PSX
Genre: Adventure/RPG
Rating: 7/10

Description

King's Field 2 is a first-person adventure/RPG due out for the PlayStation from Atlus. This is one of the best games of this type. The world is realistic, right down to the swells in the water.

Unlike many games of this type, you aren't bound to one plane or stuck indoors. For example, you can go outside and climb the stairs of a narrow spire. It'll give you a good vantage point to see all around.

To help you out. you can look up or down. This is particularly useful when fighting things like slimes who are low to the ground. The whole game scrolls smoothly, having a surreal effect. This is one of those games that is just perfect for those rainy days. Turn the lights off and get totally absorbed. Doom fanatics might be disappointed that the action isn't super-intense. However, you'll jump when a skeleton leap out at you with a cleaver.

  • MANUFACTURER - Ascii
  • THEME - RPG
  • NUMBER OF PLAYERS - 1

Other games by
Ascii

User Reviews

Overview

The King's Field saga is back and better than before. King's Field II is an action/adventure/RPG played from the first person perspective and follows the same type of interface as the original title but, believe me, some of the problems have been corrected.

Without rewriting the novel that comprises the story of KF II, let me fill you in on the story line. In the first KF game, your quest was to find the missing Moonlight Sword and vanquish all of the monsters and various terrible creatures to regain peace and safety in your once happy little village. In KF II, you play as the son of the great warrior in the first game. After the adventure in the original KF, peace had descended across the land for nearly five years before the next outbreak in terror. A storm blew in over the peaceful village and lightning struck the castle of the king. The storm continued for days, leaving the town in a virtual blanket of darkness. Through the storm, the king fell gravely ill. He remained ill for nearly a month and, upon regaining his health, he was no longer feared by the demons of the land. Soon the village was attacked by the various evil creatures of the land and the king made no attempt at stopping them. Something had happened to the king during his illness that caused him to become evil. Now, it is up to you as his son to face your destiny and save your father.

Gameplay

King's Field II is very similar in play mechanics to the original title. If you missed the first KF, Ascii Entertainment has developed a unique perspective to play an adventure/RPG game. You play the game from the first person perspective, ala Doom, except the focus is on problem-solving and swordplay instead of grenades and shotguns. The battles mostly consist of slash and dash fighting, which gets a bit tedious after a while. This was one thing I had hoped would be spiced up some in the second title but, unfortunately, was not.

The basic object of KF II is to find your father and confront the evil that has enveloped his body. Your journey to this climax is an amazingly huge and time-consuming process. This game has so much area to cover and so many different worlds to explore. It took me nearly 2 days of playing to advance from the first main area. I spent most of the time exploring every nook and cranny and beating up on the wimpy plant enemies to collect gold.

A big part of the game is interfacing with other humans you will meet along your journey. You will encounter store clerks, friends of your family, appraisers and innkeepers. All of these individuals are here to help, if you know how to use them correctly. Each person always has something to say and most of the time it is invaluable. Always listen closely but if you happen to forget something, the game has a cool feature which allows you to go back and view any previous conversation. That way, if you can't remember if the person told you to head West or East, you go review the conversation.

Throughout the game, you will encounter a number of monsters that must be defeated. When defeated, they will normally drop treasure or other valuable goods. Some creatures even carry items essential to progressing in the game so running is not an option. You must stand and fight. Like I mentioned above, the fighting is the slash and dash type. What this means is you run up to an enemy and slash it with your sword then dash back away from it until your power recharges. This type of fighting gets old quick. You are able to purchase different types of swords and hand-held weapons but this type of fighting is still a bit boring. I will give credit to the designers: The fighting is a bit more entertaining in KF II because some of the enemies are easier to kill which allows you to survive longer than in the first game.

The game interfacing is quite simple with one-button menu screens. Everything is very accessible during gameplay and is quite easy to use. Switching weapons and armor is a breeze, as is using magic or other items. Not only are the menus easier to use, they are quick to load and execute. This keeps the game moving along at a decent pace. One of my biggest pet peeves is a game that takes forever to load menu screens in the middle of the gameplay. I want in and out as quick as possible.

Graphics

KF II cleaned up some of the rough edges graphically in the game. Everything is 3D polygon and looks good. The idea behind the game was to immerse the player in the world and make you feel like you are not controlling someone else but living the game yourself. I don't know if any game is good enough to do that but as KF II comes as close as you could realistically expect. The enemies are all well done and look good. I found myself jumping back as the Skeletons came popping out of the treasure chest. On the whole, the graphics are very good.

Bottom Line

KF II is a very entertaining game that will keep you playing hour after hour. The worlds are huge and there is always a new challenge waiting around every corner. The somewhat archaic combat system still does not do it for me but it is better in this one than in the first King's Field. In KF III I would love to see some long range weapons like a bow and arrows or spears. This would add tremendously to the combat aspect of the game. But, with that already said, I think that the focus of the game is more on the adventure side than the combat side. If Ascii could just find a happy medium for KF III, they will definitely have a winner on their hands.

reggie posted a review

Overview

The King's Field saga is back and better than before. King's Field II is an action/adventure/RPG played from the first person perspective and follows the same type of interface as the original title but, believe me, some of the problems have been corrected.

Without rewriting the novel that comprises the story of KF II, let me fill you in on the story line. In the first KF game, your quest was to find the missing Moonlight Sword and vanquish all of the monsters and various terrible creatures to regain peace and safety in your once happy little village. In KF II, you play as the son of the great warrior in the first game. After the adventure in the original KF, peace had descended across the land for nearly five years before the next outbreak in terror. A storm blew in over the peaceful village and lightning struck the castle of the king. The storm continued for days, leaving the town in a virtual blanket of darkness. Through the storm, the king fell gravely ill. He remained ill for nearly a month and, upon regaining his health, he was no longer feared by the demons of the land. Soon the village was attacked by the various evil creatures of the land and the king made no attempt at stopping them. Something had happened to the king during his illness that caused him to become evil. Now, it is up to you as his son to face your destiny and save your father.

Gameplay

King's Field II is very similar in play mechanics to the original title. If you missed the first KF, Ascii Entertainment has developed a unique perspective to play an adventure/RPG game. You play the game from the first person perspective, ala Doom, except the focus is on problem-solving and swordplay instead of grenades and shotguns. The battles mostly consist of slash and dash fighting, which gets a bit tedious after a while. This was one thing I had hoped would be spiced up some in the second title but, unfortunately, was not.

The basic object of KF II is to find your father and confront the evil that has enveloped his body. Your journey to this climax is an amazingly huge and time-consuming process. This game has so much area to cover and so many different worlds to explore. It took me nearly 2 days of playing to advance from the first main area. I spent most of the time exploring every nook and cranny and beating up on the wimpy plant enemies to collect gold.

A big part of the game is interfacing with other humans you will meet along your journey. You will encounter store clerks, friends of your family, appraisers and innkeepers. All of these individuals are here to help, if you know how to use them correctly. Each person always has something to say and most of the time it is invaluable. Always listen closely but if you happen to forget something, the game has a cool feature which allows you to go back and view any previous conversation. That way, if you can't remember if the person told you to head West or East, you go review the conversation.

Throughout the game, you will encounter a number of monsters that must be defeated. When defeated, they will normally drop treasure or other valuable goods. Some creatures even carry items essential to progressing in the game so running is not an option. You must stand and fight. Like I mentioned above, the fighting is the slash and dash type. What this means is you run up to an enemy and slash it with your sword then dash back away from it until your power recharges. This type of fighting gets old quick. You are able to purchase different types of swords and hand-held weapons but this type of fighting is still a bit boring. I will give credit to the designers: The fighting is a bit more entertaining in KF II because some of the enemies are easier to kill which allows you to survive longer than in the first game.

The game interfacing is quite simple with one-button menu screens. Everything is very accessible during gameplay and is quite easy to use. Switching weapons and armor is a breeze, as is using magic or other items. Not only are the menus easier to use, they are quick to load and execute. This keeps the game moving along at a decent pace. One of my biggest pet peeves is a game that takes forever to load menu screens in the middle of the gameplay. I want in and out as quick as possible.

Graphics

KF II cleaned up some of the rough edges graphically in the game. Everything is 3D polygon and looks good. The idea behind the game was to immerse the player in the world and make you feel like you are not controlling someone else but living the game yourself. I don't know if any game is good enough to do that but as KF II comes as close as you could realistically expect. The enemies are all well done and look good. I found myself jumping back as the Skeletons came popping out of the treasure chest. On the whole, the graphics are very good.

Bottom Line

KF II is a very entertaining game that will keep you playing hour after hour. The worlds are huge and there is always a new challenge waiting around every corner. The somewhat archaic combat system still does not do it for me but it is better in this one than in the first King's Field. In KF III I would love to see some long range weapons like a bow and arrows or spears. This would add tremendously to the combat aspect of the game. But, with that already said, I think that the focus of the game is more on the adventure side than the combat side. If Ascii could just find a happy medium for KF III, they will definitely have a winner on their hands.

reggie posted a review
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