|Platforms:||Playstation 2 PC|
Mars. The Red Planet. Determined to profit at any cost, the Ultor Corporation has established a monopoly on Mars, giving them the ability to strip-mine the planet's natural resources. In response to their abuse of the local mining population, the Red Faction freedom fighters launch a revolution that will change the face of Mars forever.
In order to accomplish their massive goals, Ultor has established a brutal and oppressive corporate government. Miners are overworked, underfed, and controlled by gestapo tactics and bullying guards. The conditions are hostile, and the plight of the miners is a desperate one. To make matters worse, a virulent and mysterious plague has begun sweeping through the population, randomly striking miners with a terrible wasting disease. Your character is one of the miners, Parker -- a intemperate youth from Earth, bitter with the knowledge that he can never return home.
All is not lost though. A small, hidden group, calling themselves the Red Faction, led by a mysterious woman known as Eos, seeks to free Mars. Pamphlets and posters proclaim her message to the miners: Be Ready. When the day comes, all miners must rise up in arms and bring Ultor crashing to the ground. Soon enough, the day is upon you, and, as Parker, you must battle to escape Ultor's tyranny.
Along the way you'll meet Hendrix, the mole inside Ultor, who seeks to help you stay alive and make Mars a free world. Eventually you'll meet Capek, the twisted mind behind Ultor's science labs, a disturbing man who may be the only person who knows the true purpose of the plague. How will you fare, when the fate of an entire planet rests in your hands?
Gameplay, Controls, Interface
I tried to take as many variables as possible while playing Red Faction. Did it flow well? How gripping was the storyline? Was it hard to aim? Time and time again, I kept coming back to two rock solid gameplay features that I've never seen before in a console FPS. The first is the quality of control. Higher than 90% of other console-based FPS games, it is the control that makes this game. Second is the Geo-Mod technology, which actually allows you to destroy terrain, but I'll leave that for later.
The control in Red Faction is amazing. I'm not sure how, but Volition (the studio that developed Red Faction for THQ) has managed to find the perfect FPS control scheme for a console. I've never played a first person shooter on a console that responded so well, and I doubt I ever will again. Controlling aim and movement with the PS2's Dual Shock controller is wonderfully easy, and the smooth movement of the analog sticks makes precision aim a simple task. Also, given that you can pilot five different vehicles, each with very different weapons and control characteristics, being able to turn on a dime or slowly advance is very important.
You'll find a host of weapons available to you, from pistols to rifles. While none of the weapons stand out as being unique, they do have some interesting features, and nearly all of them have a secondary fire mode. The Rail Driver has a built-in penetrating scope that allows you to see targets through walls and snipe them as such. The precision rifle is a quality assault rifle and, with the enhanced scope, replaces your sniper rifle about half-way through the game. Eventually, you'll even find a riot shield that is good for blocking bullets and moving through enemy territory without getting too badly banged up.
Enemy AI is relatively well done and the guards/mercs/soldiers that you face will do their best to outmaneuver you. Once you've gotten stuck in their crossfire, they can be pretty good about keeping up the pressure, although they do tend to get frightened and run away unusually easy. The levels themselves are well laid out and have enough detail to keep your eyes interested. Of particular note are the 'stealth' levels, an obligatory part of every FPS that removes most of your weapons and forces you to infiltrate enemy held areas, all the while avoiding detection. These sessions are relatively short and simple, avoiding the traditional mind-numbing guesswork present in other games.
In almost all other ways, Red Faction is similar to other FPS titles. Movement, viewpoint, and weaponry are all of the standard fare, and the storyline progresses in the traditionally disappointing linear style. Loading times are immense, as the game moves from scene to scene. Fortunately, they're quick enough to maintain the flow of the game and,given that you can save at any point you'd like, taking up only ~650kb of space on your memory card, you'll quickly forget that this game even has large load times.
Red Faction supports only two players, using the split screen feature on a single PS2. While disappointing, you can have around two to six bots in any given session, and there's a series of multiplayer levels specifically designed for this mode. While they aren't as expansive as the single player campaign, some of the levels allow you to experiment with the Geo-Mod technology, providing secret bonus areas for people willing to go the extra mile... through bedrock.
Glass punctures and shatters realistically. Rockets deform the landscape and leave gaping holes where bedrock once stood. Characters move in a fluid manner, gripping their weapons realistically in life-like poses. The graphics engine that forms the core of Red Faction is perhaps the first game I've seen that approaches the level of complexity and detail that we can expect from next generation FPS titles. With a realistic, if not entirely global, physics system, characters move less like mannequins and more like people. Underwater, tense submarine battles end in a bright flash, followed by a large pressure bubble from the destroyed sub, and the collapse of the sub's internal structure.
Although it lacks a strong showing of lighting and particle effects, Red Faction more than makes up for it with the detail of their weaponry, scenery textures, and character models. One of the first games that actually takes good advantage of the power of a PS2, the graphics detail on Red Faction actually approaches that of the PC version.
The only part of the audio in Red Faction that I truly enjoyed was the voice acting. With it being such a hard to find commodity, good voice acting is one of the things that can really help a game along. It helps immerse you in the game as well provide important content and hints for the storyline.
Sound effects and soundtrack were par for the course, especially since the latter only uses short, 30 second long clips that seem randomly scattered throughout the game.
Originality / Cool Features
Probably Red Faction's strongest piece of technology, and definitely the most hyped feature of its gameplay, is the fantastic Geo-Mod technology. By simulating the effect of high explosive weapons on the game environment, the Red Faction engine allows you to instantly deform the ingame environment. Although the prospects of being able to destroy, at will, nearly any barricade can create new opportunities for gameplay, something else must be said first. Blowing stuff up is fun! I don't think I realized what I was missing until Red Faction gave it to me. Knowing that I can destroy a wall, exposing pipe work and internal structure, and climb inside the blast crater is pure, indescribable bliss. The only shame is that they didn't include weaponry that could destroy everything in the game, as there are still some blast doors too large and massive to be destroyed with conventional explosives.
If you ever want, need, or crave a good FPS game for a console system, get this game. Beyond any doubt, Red Faction has the best control, look, gameplay, and weapon variety I've ever seen in a console based FPS, and it definitely shows. As one of the first next generation FPS games, it incorporates new ideas like persistent environment deforming and a nearly global physics model.
Red Faction is a good buy for anyone with a PS2, hands down. I wouldn't avoid this title unless you really don't like science fiction, or you're not a fan of FPS games.
Download Red Faction
Mars will be free! Abundant in mineral wealth, the Ultor Corporation has established a foothold on the Red Planet and constructed mining facilities to extract the precious Martian ore. Bloated with profits, powerful from their greed, Ultor has a bright future as a planetwide monopoly. Their power is built on the backs of miners who work triple shifts as virtual slaves, lured to Mars by tales of fortune and glory. A strong, able, and ready security force keeps the miners in check, and a force of mercenaries waits in the wings to crush any significant uprising. A deadly plague is slowly eroding the miner population, as it sweeps through Mars, taking life after life.
This existence is harsh and brutal, as your character, Parker, knows firsthand. With the risk of death hovering every day, and the deplorable conditions that miners are forced to live in, it’s no wonder that some of them are considering rebellion. One group in particular, called the Red Faction led by the mysterious Eos, have been warning all miners to be ready when the time comes to take up arms against Ultor. Then, one night on a long shift, Parker watches a fellow miner throw off a guard and take his weapon. Although the miner is shot down quickly, that single incident sparks off the revolt that is the backdrop for Red Faction.
Taking to combat like a duck takes to water, as Parker you’ve got to try to do your part, helping other miners in the Red Faction and trying to win your freedom, even if you’ve got to pry it from the fingers of a dead, shattered Ultor Corporation. Along the way, you’ll find help in the form of Hendrix, an Ultor security technician, a secret mole in Ultor’s security who is more than willing to help the Red Faction and, in particular, you. Eos, leader of the Red Faction, is there too, giving you specific orders on where to go and what to do, maximizing the destructive potential that you’ve got at your fingertips. You’ll even meet Capek, the twisted cybernetic monster responsible for the plague, and perhaps the only man who can cure it. Somewhere along the way, you’ll need to find a way to save the Red Faction and lead Mars to freedom.
Red Faction is one of the latest releases from Volition, Inc., developers of such amazing games as Summoner. This title is a First Person Shooter (FPS), one of the staples of the video game industry, and showcases some of the best graphics that Volition has designed to date. With a somewhat weak, yet adroit, storyline and a new gameplay technology called Geo-Mod, Red Faction is definitely a game worth taking a look at.and
Gameplay, Controls, Interface
Like many modern FPS games, Red Faction has a simple, intuitive interface. Controlled with the keyboard and mouse, it uses the WSAD control scheme that has come to dominate this field. Simple controls and a Half-Lifestyle weapon change, contribute to making the game easy to control, and intuitive to play. The keyboard controls movement, as well as item use, reloading, and weapon changing. Your mouse controls firing, the alternate fire modes, and weapon changing if you’ve got a mouse wheel. Of course, as is standard for a FPS game, you can customize these settings to be whatever you’d like.
As you progress through the game, you’ll get access to powerful weaponry. You’ll start off with only a stun baton, pistol, and rocket launcher, but if you get far enough, you can find a sniper rifle, precision rifles, and a massive weapon called the Fusion Rocket Launcher. Most of the weapons have an alternate fire mode, which can do things like activate a scope, engage the heat seeking feature, or attach a silencer to the weapon. One of the most unique weapons is the Rail Driver, a portable railgun that only holds one shot but can punch through anything. Its alternate fire brings up a terrain penetrating thermo graphic scope, which allows you to snipe an enemy through a wall.
The missions progress in a fairly linear style, moving you from mission to mission, each of increasing importance. For instance, one of the first things you’ll need to do is disable a geothermal plant, a multi-step procedure that will cut off power to a large portion of Ultor’s security force. In the later stages of the game you’ll need to shut down Ultor’s space station, requiring a short trip into space. Although the game plays very linear, the environment, graphics, and even level design all work to create a world that easily supports the story, adding to the depth of the single player plot.
Red Faction comes with a standard repertoire of multiplayer features, with Deathmatch, Team Deathmatch, and Capture the Flag. Entertaining, and certainly important to the replayability of the game, each of these games play easily, and are tweaked for a quick, rapid action gameplay style. Although your character isn’t as easy to kill as in realistic combat simulations, he isn’t quite as tough as some characters from other FPS games. This means that you’ll not only be able to score a lot of frags in a given session, but you can also expect to be fragged quite a bit. Multiplayer brings together all of the best parts of Red Faction without a storyline, including use of the Geo-Mod technology, as some of the multiplayer levels are designed especially with destructible secrets, ones that you can only find with a judicious use of explosives.
Red Faction excels at graphical quality, maintaining not only a sense of theme throughout the game, but sharp, detailed textures that believably simulate the environments you’ll explore. Whether rendered in 640x480 or 1024x768, the objects and scenery is proportioned well and detailed enough to give you pause to stare, especially after you’ve destroyed your first submarine, and watch it implode into a small floating bubble of sub parts. The game incorporates a wide variety of graphical effects, from particle effects to realistic liquid haze, along with glass that shatters realistically. They’ve also created a powerful physics engine that accurately handles falling effects, which, when combined with Geo-Mod, allows you to collapse structures with nothing but a rocket launcher.
Although I enjoyed listening to Red Faction, the audio effects were by far not its strong point. The audio effects were varied enough to give audio based clues, like when to recharge, and whether or not your opponent is using a Precision Rifle or the SMG. As far as the soundtrack went, it didn’t. Apparently crippled during development, the soundtrack comes on for short periods of time, providing appropriate, if not brief musical accompaniment. One highlight in all of the aural boredom was the voice acting. Since Red Faction doesn’t have the greatest storyline in the world, you’re probably wondering why I consider it a highlight of the game. It’s because of the voice acting. Even some of the poorer stories can be rich and compelling if performed well, and Red Faction is performed well.
Originality / Cool Features
Once again, as in the PS2 version, the Geo-Mod technology takes center stage. Fun, entertaining, and somewhat educational about the power of explosive weaponry, having the ability to deform terrain is just plain fun. From the first time you let a rocket loose to destroy a wall blocking your way, you’ll probably be just as hooked as I was, and ready to destroy even more. It’s a shame that certain objects, like doors, are indestructible.
Pentium II 400 MHz or faster processor, Microsoft Windows 95 or 98, 64 MB RAM, and a Voodoo 2 graphics card.
Red Faction, in spite of its flaws, is a well-executed and entertaining First Person Shooter. Not too long, not too short, there’s plenty of material to destroy, with a few puzzles intermixed along the way to keep the storyline interesting. The storyline itself isn’t the greatest, but it is very well done compared to what this genre of game usually sees and the high quality graphics back that story up very well.