Star Wars: Episode III Revenge Of The Sith
In the Sith movie, when Palpatine reveals himself as a Sith Lord to Anakin Skywalker, he says to pre-Vader, "I can feel your anger.
Replace ores with droids, swords with lightsabers, and hobbits with Jedi and what you've got is a Lord of the Rings-style action game based on the last Star Wars flick. But someone mistakingly replaced the entertaining bits with monotonous bits. As you guide Skywalker or his mentor Obi-Wan through the pretty movie sets, you'll see the same exact props and set pieces-- and you'll slay a ridiculous amount of Federation droids and open far too many locked doors with your glow stick (apparently, breaking and entering is a big problem in George Lucas' far-away galaxy). The handful of lightsaber duels would be a nice change-up, especially since you've got so many upgradeable moves and Force powers in your repertoire...if earning a victory actually required some talent.
The game also offers versus and co-op play, but there's no need to subject another person to Sith. If you want to be cruel, just make them watch Episode I and II again."]
Like any Star Wars game, Revenge of the Sith gets a Force push from its production values alone. Heck--even a game starring insurance adjusters would pump me up if it were set to Star Wars music. But look past the gloss and it's clear that Sith runs out of fun Jedi tricks. Too many levels center on mindless droid hacking. Cool lightsaber boss battles step things up, but half the time I felt like I was winning through luck rather than skill. As a companion piece to the movie--with extra characters and scenery not in the film--Sith gets the job done with flair. If only it had the fun to match.
Recently, we've seen the greatest Star Wars moments more often in games than in the movies that inspired them. So with Lucas maintaining a distance from the game version of Sith, I expected a high(er) standard. But the gameplay follows a braindead hack-n-slash formula: Your character easily slices through hordes of weak-minded enemies, occasionally flipping a switch or shooting a turret gun. It may be monotonous, but thanks in part to the upgradeable combo system (which rewards Jedi-like dedication) and considering the game's paltry five-hour length, I sure didn't get bored. Above-average graphics, sound, and music add to the experience--by how much depends on your appreciation of the Force.