Strike Gunner: S.T.G.
Strike Gunner S.T.G. by NTVIC is a blaster-riffic, overhead view, vertically- scrolling shoot-em-up with a unique twist. During simultaneous two-player games, two ships can combine into a super fighter with impressive power. Two heads here aren't necessarily better than one. However, this shooter scores even without the combo capability.
The World in Your Hands
In the year 2008, Earth is a post-nuclear wasteland. An alien race decides to take over the planet while it's down. To retaliate, Earth scientists create two powerful fighting machines called Strike Gunners. As an ace fighter pilot, you have no choice but to attack the E.T. army and destroy its base. Or, perhaps, you'd prefer to sit idly by and let the aliens bag our turf? Didn't think so.
Strike Gunner's controls are easy to learn, and they're highly responsive. You can zip anywhere on screen through the eight stages.
You're armed with standard and special weapons. The standard weapons have unlimited ammo. You select offensive or defensive special weapons from a menu of 15 at the start of each stage. Choose wisely. You're stuck with the weapon for the entire stage. After that, it's inaccessible for the rest of the game.
- In a two-player game, choose a strong combo of special weapons, such as Homing Missiles and Sonic Waves.
- Some special weapons, such as Sonic Waves, Anti-Air Mines, Atomic Missiles, and Sonic Shooters, damage enemies and destroy their shots. Use 'em on bosses.
If you like power-ups, you're in luck. Strike Gunner has three kinds: the Speed-Up Unit, the Energy-Charge Unit, and the Shot Unit. The Shot Unit is awesome. It gradually increases standard weapon power by ten, count 'em T-E-N, levels!
The power-ups come in cycles of three. Predict the next type of power-up and play accordingly.
The Power of Two
Strike Gunner's two-player action is great. However, the combination attack option, while a cool concept, doesn't fly.
Two players can connect their ships in either a side-by-side or a vertically "sandwiched" combo attack. One player pilots both ships. Both players can shoot, but the non-driving player can't use a special weapon. The combo attack looks like neat, but use it sparingly. One hit creams both of you, so the pilot better be a pro!
Stage Eight involves some tricky maze flying. Go into Vertical Combo Attack mode and let the best pilot of the team steer.
Looks Good, Sounds Bad
As you're flying a Strike Gunner at amazing speeds, keep your eyes open. The detail on the ships and the enemies is excellent. Good news for SNES shooter fans: even with seemingly hundreds of sprites on-screen, there's little or no detectable slowdown.
Strike Gunner's sounds take a nosedive. Shots and explosions are OK, but the music gets three strikes for an incredibly repetitive score.
Gotta Getta Gunner
If you turn down the sound, Strike Gunner is a really fun, fast-paced shoot-em-up that will keep you flying and trying for weeks. If it's space-age shooting you want aim your sights on Strike Gunner.
Download Strike Gunner: S.T.G.
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
- Super NES - NTVIC
- Theme: Shooter
- Available: 1992
- No. of Levels: 8
You have never seen two-player shooter action quite like Strike Gunner offers. Fifteen potent power-ups are at your disposal while you combat the hordes of invaders. You can choose to fly solo or have a friend along for the fight. Your ships can combine to form the ultimate fighter. Blaze through eight stages taking on enemy bosses that are over four screens big! The Earth needs your help (again) so hop to it!
This game has a cool intro, but the game doesn't hold up very well. Besides being incredibly easy, with never more than a handful of enemy intruders on screen at any one time, the backgrounds lack any real detail. The game play is further weakened by poor weapon progression and bad execution. Not for me.
While STG doesn't break any new ground in shooters, it does a reasonable job in giving the player a good solid game. Lots of enemies to blow away but let too many on the screen and the game slows down. This is great for the average player but the seasoned vet will not be pleased. Otherwise, a better than average cart.
A very basic overhead shooter. I like the availability of 15 weapons, but limiting them to 1 per round makes it less intense. The graphics are nothing special. The weapon animation is kind of choppy and there is mucho slow down when enemies fill the screen. A solid shooter with nothing really new or exciting.
Cool! Shooters are definitely coming around since last year's absolute nose dive in shooter quality. STG has many qualities that would have made it a top-running game, but it lacks the difficulty necessary for lasting interest. If you are the type who must have every shooter ever made, don't miss it. Way!
You've never seen 2-player shoot-'em-up action like this! An alien war force is threatening the human race. Our scientists have developed the ultimate weapon: Strike Gunner! Equipped with an awesome arsenal of offensive and defensive devices, only two could he built - but those two can combine into one superfighter of astonishing power!
Try your high flying, military skills with Strike, a series game that is a multi-directional shooters style, shown from an isometric perspective Released between 1991 and 1997 by Electronic Arts, this intense combat game allow the player to control a helicopter and on various levels a hovercraft, stealth bomber, motorcycle, or even on foot. Mostly notable for it release on the Sega Mega Drive / Genesis platform, this life like realization game allows the player to set out on various rescue missions and combat enemies from land, water, and air. Strike was created by Mike Posehn, John Patrick Manley, and Toney Barnes