Super Slam Dunk
- Manufacturer: Virgin
- Machine: Super NES
- Difficulty: Moderate
- Available: June 1992
- Theme: Sports
It is not just the shoes!
Magic Johnson and Virgin Games have joined to bring us a slam fast that is not for the weak of heart. You can choose to hit the court with any one of the many pro teams avail-able. The baskets are few and far between, so you must find the player on each team who will do most of your scoring. A surprising amount of half court shots are completed. Also, a surprising amount of slam dunks are missed, so be prepared to spend a little time learning who can score and from where on the court.
Passing is truly impressive in Super Slam Dunk. We are talking about behind the back, no look passes happening all of the time! Be careful, though, because the computer is good at stealing the ball. There are plenty of opportunities for fast breaks with open lanes to the basket. However, successful dunks are not as frequent as one would expect. You must learn to slam the ball.
Magic Johnson's Super Slam Dunk is a fast paced, no holds barred good time. For the true sporting enthusiast, this is the ultimate in basketball action!
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- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
Hit the court with Magic Johnson's Super Slam Dunk. Choose from many top pro teams available in a free-for-all slam-fest! The court is viewed from a diagonal-view perspective to give you a clear view of all the action! You will need it, because your rival team can fool you with fake passes and back shots. Run to the net and perform one of three different shots, like slams and reverse double slams!
This game just doesn't have the legs to stand up against similar carts in the field. Although the game play does possess the most necessary elements of a basketball game, much of the detail (not to mention challenge in the versus computer mode) and finesse of basketball just can't be found.
The Super Nintendo is presently going through its basketball stage - almost everybody is doing a buckets game. This version would have been great 6 months ago, but now others have equaled the technology and gone beyond it. As it is, considering the competition, it is only average.
I was somewhat disappointed by this cart. The graphics are choppy and the there is very little control over your team. For a 16-Bit game, the graphics are lacking and the sounds are not SNES quality. This is a nice try at making a basketball cart with a big name, but I found, the game lacking in too many areas.
So far, very few sports titles seem to be working out on the SNES. Perhaps it is just too early for programmers to take on the tough task of creating a smooth sports game. Super Slam Dunk is okay, but suffers from so-so animation, so-so control, and so-so background sound effects. On the average, its only average.
Basketball is now the number one sport being programmed on the S-NES. Virgin's version, featuring Magic Johnson, utilizes the SNES' Mode 7 feature by rotating the court to follow the fast and furious action on the court.
You can choose from a wide variety of teams, and can pick your starting players to build the best team possible. Great multiplayer action which is sure to please the most avid of fans. Very realistic action and a tough ref.
Magic Johnson stars in this Summer release for your SNES. This full-court basketball simulation lets you take control of one character on a team, but you can change characters during the game. You can also call the plays and use a wide selection of passing techniques, such as the bounce pass, the alley-oop, the no-look, and the behind-the-back. What more would you expect from a roundball game inspired by Magic Johnson, one of the greatest playmakers of all-time?
A rotating court follows the ball during all the action. Plus, Instant Replay lets you relive your greatest game moments over and over again.
Park Place Productions revolutionized sports video games with John Madden Football and NHL Hockey for the Genesis and helped put Electronic Arts on the video-game map. Virgin Games looks for a "three-peat" with Park Place's latest effort, Magic Johnson's Super Slam Dunk for the SNES.
The option screen lets you select Exhibition or Playoff modes, computer or human opponents, length of periods, and allows you to toggle fouls and music on or off. Exhibition mode lets you pit any of the 28 available teams against one another. In Playoff mode the game randomly selects eight teams to compete in a single elimination tournament for the Super Slam Dunk Championship. Instead of guiding a single team through the playoffs, you play every round, selecting which of the two teams in that round you want to control. Passwords are available after each game so you can continue the tournament at a later date.
After a quick comparison of the two teams by Magic Johnson, it's down to courtside for the tip-off. The game's perspective takes some getting used to. Super Slam Dunk is full-court, five-on-five basketball but is played predominantly from an elevated half-court view. When a player crosses midcourt with the ball, the screen rotates 180 degrees to simulate moving from one half of the court to the other. The rotation is surprisingly coarse, given the SNES's much-touted hardware rotation capabilities, and the effect can be quite disorienting.
Forgetting the rotation problem. Super Slam Dunk features some great animation. Dribbling, behind-the-back passes and, of course, monstrous slam dunks are all fluidly rendered. While not much distinguishes players from one another besides their uniform color, the graphics are presentable and get the job done.
This is arcade basketball in the purest sense. There are no substitutions or time-outs, and there is no play calling. Fouls are rare and seemingly random. While this may disappoint the serious simulation fan, the plus side is fast and furious game play. The ongoing color commentary adds to the fun, with passionate sound bites like "Heaaaaartbreaker!" and "Saaaweeet!" and the ever-present "Saalaaam Dunk!" The quality of the digitized speech is among the best I've ever heard in a sports game and will draw a chuckle out of anyone who's every watched a televised basketball game.
Where Super Slam Dunk comes up short is in the passing game. When moving the ball up court, arrows indicate where you can safely pass to players who are off-screen. Once the ball crosses half-court, however, passing the ball almost always results in a steal by the defense. This effectively limits your offense to either driving to the basket for a sure dunk or just pulling up for a jump shot. The lack of effective interior passing makes offensive play repetitive, and it is surprising, given that Magic Johnson is the NBA's all-time greatest assist player.
Magic Johnson's Super Slam Dunk is exactly what its title suggests: a fast-break dunk-a-thon. While not of the caliber of Park Place's earlier groundbreaking games, it delivers solid arcade fare for the casual basketball fan.