War Wind 2: Human Onslaught
|a game by||DreamForge Intertainment, Inc.|
|Editor Rating:||7/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
|Rate this game:|
Familiarity Breeds Contempt, Or So they say. You would think then, that upon loading Warwind 2: Human Onslaught and finding that the controls and interface are exactly what you'd expect from a C&C: Red Alert clone, it could be considered one of the most contemptuous videogames ever. Surprisingly, this is not the case. There are so many things to do in this game that you'll be very grateful you can do all of them with a minimum of fuss. It's a bit like playing an extremely good Quake clone that has the good sense to use all the same keys players are used to playing with in Quake itself.
Full marks for the interface then, although whether you'll think the same of Warwind2's graphics is really a matter of taste. Forget the graphically-stunning explosions you see in games like Total Annihilation, or the sophisticated veneer of Red Alert. In graphic terms, we're talking functional with a capital 'F' - think of the stuff the Bitmap Brothers were churning out before everyone discovered 3D (Zis a particularly good example). In fact, this game wouldn't look entirely out of place on the Amiga. But being the dedicated gaming funsters that we are, we're not interested in the graphics, are we? Of course not.
As gaming connoisseurs we want to know what the gameplay is like, and whether or not we're going to be burning the midnight oil as a result of Warwind2s addictive charms. Let's get on to that then.
We're only human
The biggest difference between Warwind 7 and the sequel is the addition of human units. Two of the races are made up entirely of humans, and to be honest, these are the ones you'll probably want to play with. It's somewhat easier to identify with humans than weird aliens - a fact which hasn't escaped the attention of Blizzard, who are including a human race in Stareraft for exactly this reason.
Gameplay is pretty much what you'd expect from a game of this type, but there are some very nice touches. For example, you can choose which of your leaders will guide your troops through each mission. Each leader has specific skills or magic abilities that affect your units during battle. There's a wide variety of units, which can be upgraded when you build certain structures, and their skill levels can be increased which enables them to build better structures.
Perhaps the biggest point in Warwind 2's favour is the high replay value. Personally, I'd rather have a game with four short, varied campaigns than one very long and potentially repetitive one. My only criticism is that unit selection can sometimes be a confusing and frustrating exercise, due to the fact you have to deselect units you're currently controlling in order to select new ones. Apart from that, Warwind 2 is a competent, reasonably refreshing addition to an overcrowded genre.
Look out, Blizzard
Look out Blizzard indeed, because Starcraft's biggest selling point at the moment appears to be the fact that you get to take control of four different races and play a whole campaign with each one. Funny that, because Mindscape have taken exactly the same approach with Warwind 2 - and very well it works too. Each of the races has its own totally unique soldiers, vehicles and buildings, and the campaigns are genuinely different depending on which race you choose to play. It's a bit like having four completely different games in one, which is what I think I said about Starcraft when I previewed it a few months back. Oh, alright then, I'll come clean and admit to being supremely confident that Starcraft will blow this thing out of the water when it comes out in a couple of months. But if you can't wait that long, you could do a lot worse than spending a couple of months with Warwind 2.
The Marine Faction
The Marines are not entirely dissimilar to the units you get when playing the good guys in Red Alert. They're not particularly advanced technically, but they more than make up for this with their vastly superior firepower. If blowing the crap out of everything in sight is your bag, then this is the race for you.
The Descendant Faction
The 'geeks' of the bunch. The Descendant Faction favour logic and reason over heavy-duty firepower and use brain rather than brawn in the heat of battle. If making fancy hi-tech gadgets is your thing then go for these guys. These human scientists have fairly limited combat abilities but are extremely technologically advanced.
The S.U.N. Faction
Not an offshoot of a certain intellectual daily publication, but rather an alliance of the Shama'Li and Eaggra races. They abhor aggression and for this reason have struck the Marines off their Christmas card list. The S.U.N. Faction have superior stealth and magical abilities and produce highly efficient workers.
The Overlord Faction
This alliance combines the formidable power of the Tha'Roon leadership with the sheer brute force of the Obblinox race. If you want to command the best combat units in the game, the Overlords are the chaps to team up with. Their only weaknesses are a slight lack of firepower and less than impressive construction abilities.