Zax: The Alien Hunter
|a game by||Reflexive Entertainment|
|Editor Rating:||6.5/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
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Even after giving a high mark to a game that lasts less than a week, I'm all for length in games, but then, there are those which, for reasons that will become clear, seem too long. Like the last guest to leave the party, they sit there, eating the remains of the peanuts, droning on and on, showing no signs of stoppin anytime soon. Thing is, it's not like they're really terrible.
If anything, it's the opposite. They're too nice, too polite; not doing anybody any serious harm, not vomiting on the chaise longue or feeling up the hostess. But neither do they come out with anything scintillating that makes everybody sit up and applaud them. They just sit there as you weep bitter salty tears and agonisingly slowly, slowly come to the distant conclusion of a bland anecdote they took three years (so they say) to think up. The game? A top-down shooter, you moving one way, your mouse aiming and firing independently. Blast effects seem weedy and your aim always feels slightly off. There's no real tension. Energy and ammo are picked up from fallen enemies, and it's more a case of wade in, hit, and hope you can get stocked up before they break through your shield.
Tasks involve finding objects by pushing levers and shooting anything that moves. You collect ore and crystals to power your equipment by destroying pots and crates. The scenery and weapons change but it's all mostly the same. And it does it so inoffensively it marks its own downfall into mediocrity. Final evidence: the plot sees you shipwrecked on another planet whose inhabitants have been praying for a saviour to defeat an oppressive alien force. Enough said.